Draft:Missile Ball

Missile Ball is a variation of gridiron football characterized for its heavy usage of kicking.

Runfielder (R)
A fast and resistant player who attempts to improve field position by running down the field, evading tackles. Sets up the Caller for better kicking opportunities.

Kick Returner (KR):
Responsible for receiving the initial kickoff and snapping the ball to the Caller. Leaves the field after the play starts.

Kicker (K):
Begins each play with a kickoff to the Kick Returner to begin the play.

Holder (H):
Holds the ball steady for kicks.

Caller (C)
The strategic leader of the offense. Responsible for initiating kicks, directing plays, and making key decisions. The Caller can either kick the ball directly to attempt a field goal, pass it to a teammate, or hand it off to the Runfielder to improve field position.

Shortback (Sb):
Runs short routes to catch quick passes and evade the defense.

Wideback (Wb):
Runs longer routes to catch deep passes.

Endback (Eb):
Rushes towards the enemy endzone to catch long kicks.

Guard (G):
Blocks defensive players to protect the Caller during kicks.

Nose Guard (NG):
Positioned centrally to defend against direct charges from the defense.

Shield (SH):
Acts as a decoy or blocker to absorb tackles and protect key offensive players.

Foiler (F)
Rushes downfield to tackle the Caller or Holder, aiming to disrupt their play.

Blocker (B)
Blocks offensive players and clogs up the offensive line.

Tackle (T)
Tackles offensive players to end their runs.

Interceptor (I)
Attempts to intercept kicks by jumping. Usually the tallest player on the field.

Coverback (Cb)
Covers receivers to prevent catches and attempts to intercept or tackle them.

Safety (S)
The last line of defense, protecting against long kicks and endbacks.