Draft talk:Stephanie Boluk

Can I help?
Hi Horcruxraven, I am working on ensuring that women who critique and write electronic literature and are notable in the field are represented accurately in wikipedia. Maybe we could work together on these articles? Thanks! LoveElectronicLiterature (talk) 14:47, 21 August 2022 (UTC)

Papers list
I deleted the list of papers as we do have ELMCIP now as an authoritative source. Papers

Nuclear Family: Blondie and the End of History by Stephanie Boluk Metagame by Stephanie Boluk Just Humanities by Stephanie Boluk Dwarven Epitaphs: Procedural Histories in Dwarf Fortress by Stephanie Boluk Serial Death and the Zombie: The Networked Necronomics of Left 4 Dead by Stephanie Boluk Stretched Skulls: Anamorphic Fames and the Memento Mortem Mortis by Patrick LeMieux and Stephanie Boluk Hundred Thousand Billion Fingers: Seriality and Critical Game Practices by Patrick LeMieux and Stephanie Boluk Annotating Adventure by Patrick LeMieux and Stephanie Boluk Generation Zombie (Introduction) by Stephanie Boluk Infection, Media, and Capitalism: From Early Modern Plagues to Postmodern Zombies by Stephanie Boluk LoveElectronicLiterature (talk) 01:03, 26 February 2024 (UTC)

Addressing Notability
@Ipigott HI Ian, I think that Stephanie Boluk is notable, but mostly because Metagaming has influenced the gaming academic thought. Should we just do an article on Metagaming instead? Review: Boluk and LeMieux’s Metagaming: - First Person Scholar states" that " an excellent primer on metagames and metagaming. It also constitutes the most comprehensive rumination on the properties and boundaries of metagaming to date."http://www.firstpersonscholar.com/review-of-boluk-and-lemieuxs-metagaming/

Critical Inquiry Review explains that Boluk and LeMieux shows what it is to engage in a video game and to note the metagame, the game about the game. https://criticalinquiry.uchicago.edu/christopher_goetz_reviews_metagaming/

Rhizomes 2018 review also explains that metagaming examines what games do and how they work within larger possible contexts. ruben.pdf (rhizomes.net)

NPROF Criteria The person's research has had a significant impact in their scholarly discipline, broadly construed, as demonstrated by independent reliable sources. Metagaming does have a significant impact, and it is her research...

The person has had a substantial impact outside academia in their academic capacity.Metagaming does have a significant impact in game design and electronic literature LoveElectronicLiterature (talk) 21:01, 7 April 2024 (UTC)


 * The biography could be improved by cutting back on the primary sources and drawing on secondary sources such as published reviews. Article reviewers tend to refuse articles which rely heavily on primary sources. (One or two primary sources can be included in external links.) It would be far better to reduce the large number of references and structure the article around just a few secondary sources including reviews. These could also be used for an article on Metagaming. See First Person Scholar, Trevor Ruben, Project Muse. So I think there should both be a biography of Boluk and a separate article on the book Metagaming. See if you can first improve the biography along these lines and let me know when you would like me to look at it again. Happy editing!--Ipigott (talk) 06:03, 8 April 2024 (UTC)
 * Hi @Ipigott Thanks for your help. I have done more research, and almost all the reviews are for Metagaming, and it might just be easier to explain that article. This work would be of interest to video gamers as well. I have expanded the Metagaming description into a separate article.
 * Moreover, I have now created three articles which have not been notable per Wikipedia. I understand this is a problem for all electronic literature as our reviews do not tend to be in notable periodicals, etc. So I do not want to ruffle any more feathers and I used a progress page this time. I added about 5 journals.
 * Could you look at this space? Should I send this in?
 * User:LoveElectronicLiterature/Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames - Wikipedia LoveElectronicLiterature (talk) 17:43, 8 April 2024 (UTC)