Fahrenheit (microarchitecture)

Fahrenheit is the codename for a GPU microarchitecture developed by Nvidia, and released in 1998, as the successor to STG-2000, Riva 128 (NV1, NV2, NV3...) microarchitecture. It was named with reference to Fahrenheit and used with STG-2000, Riva 128.

Graphics features

 * DirectX 5.0 and 6.0
 * OpenGL 1.2
 * Vertex shader: None
 * Pixel shader: ?
 * Z-buffer 24 bits
 * Up to 2048*2048 pixels texture size
 * 32-bit (truecolor) pixel format (add since Riva TNT)
 * AGP 4X support
 * Bump Mapping in single cycle
 * Up to 32MB video memory