Flash memory controller

A flash memory controller (or flash controller) manages data stored on flash memory (usually NAND flash) and communicates with a computer or electronic device. Flash memory controllers can be designed for operating in low duty-cycle environments like memory cards, or other similar media for use in PDAs, mobile phones, etc. USB flash drives use flash memory controllers designed to communicate with personal computers through the USB port at a low duty-cycle. Flash controllers can also be designed for higher duty-cycle environments like solid-state drives (SSD) used as data storage for laptop computer systems up to mission-critical enterprise storage arrays.

Initial setup
After a flash storage device is initially manufactured, the flash controller is first used to format the flash memory. This ensures the device is operating properly, it maps out bad flash memory cells, and it allocates spare cells to be substituted for future failed cells. Some part of the spare cells is also used to hold the firmware which operates the controller and other special features for a particular storage device. A directory structure is created to allow the controller to convert requests for logical sectors into the physical locations on the actual flash memory chips.

Reading, writing, and erasing
When the system or device needs to read data from or write data to the flash memory, it will communicate with the flash memory controller. Simpler devices like SD cards and USB flash drives typically have a small number of flash memory die connected simultaneously. Operations are limited to the speed of the individual flash memory die. In contrast, a high-performance solid-state drive will have more dies organized with parallel communication paths to enable speeds many times greater than that of a single flash die.

Wear-leveling and block picking
Flash memory can withstand a limited number of program-erase cycles. If a particular flash memory block were programmed and erased repeatedly without writing to any other blocks, the one block would wear out before all the other blocks thereby prematurely ending the life of the storage device. For this reason flash controllers use a technique called wear leveling to distribute writes as evenly as possible across all the flash blocks in the SSD. In a perfect scenario this would enable every block to be written to its maximum life so they all fail at the same time.

Flash translation layer (FTL) and mapping
Usually, flash memory controllers also include the "flash translation layer" (FTL), a layer below the file system that maps host side or file system logical block addresses (LBAs) to the physical address of the flash memory (logical-to-physical mapping). The LBAs refer to sector numbers and to a mapping unit of 512 bytes. All LBAs that represent the logical size visible to and managed by the file system are mapped to a physical location (block ID, page ID and sector ID) of the Flash. As part of the wear leveling and other flash management algorithms (bad block management, read disturb management, safe flash handling etc.), the physical location of an LBA might dynamically change frequently. The mapping units of an FTL can differ so that LBAs are mapped block-, page- or even sub-page-based. Depending on the usage pattern, a finer mapping granularity can significantly reduce the flash wear out and maximize the endurance of a flash based storage media. The deduplication function to eliminate redundant data and duplicate writes is also added in FTL.

As the FTL metadata takes up its own flash space, it needs protection in case of power loss. In addition, it is possible for the mapping table to wear out before other parts of the flash memory has, prematurely ending the life of a storage device. This is usually avoided in enterprise devices by allocating an oversized space for spares, although more durable forms of storage like MRAM has been proposed for FTL too. The ratio of FTL metadata size and storage capacity is usually 1:1000, for example, a 1TB flash storage device may has 1GB of FTL metadata.

Garbage collection
Once every block of a solid-state storage device has been written one time, the flash controller will need to return to some of the initial blocks which no longer have current data (also called stale blocks). The data in these blocks were replaced with newly written blocks and now they are waiting to be erased so that new data can be written into them. This is a process called garbage collection (GC). All SSDs, CF Cards, and other flash storage devices will include some level of garbage collection. The speed at which a flash controller will do this can vary.