Glossary of craps terms

The following is a glossary of terms used in the dice game craps. Besides the terms listed here, there are many common and uncommon craps slang terms.

A
ace deuce:
 * A roll of 3

aces:
 * A roll of 2 (each roll of 1 is an ace), see also: Snake Eyes

B
ballerina:
 * A roll of or bet on double-2 (a pun for two-two as in tutu)

Big Red:
 * The number 7 or a bet for any 7 to appear

bones:
 * A slang term for the dice

box numbers:
 * The place numbers (4,5,6,8,9,10)

boxcars:
 * A roll of or bet on 12

C
center field:
 * Nine, often called Center Field Nine

change only:
 * when a player buys into a game specifically with cash, the "only" means no bets are being placed at the time of the buy in. Can also be used when a player colours in. (Dealers will say this out loud so that a player can't take a shot and say he wanted a bet on X.)

Cheque change:
 * Breaking down a chip into smaller denomination chips.

colour up:
 * The process of changing denominations of chips to larger denominations

cold dice:
 * also known as a cold table; an expression used when players are not hitting the established point and sevening out

come out:
 * 1. The initial roll of the shooter
 * 2. To roll the dice when no point has been established

crap out:
 * To roll a 2, 3, or 12 on the come out roll. A player betting on the Pass line or Come loses on crap out, but the roll does not lose when a point is established. Don't Pass and Don't Come wins if a 2 or 3 craps is rolled on come out, but ties (pushes) if a 12 is rolled on come out. The shooter may continue rolling after crapping out.

craps:
 * the numbers 2, 3, and/or 12

D
double pitch:
 * In dice control, when the dice stay on axis which rarely occurs (less than 5% of the rolls), but one turns two faces more than the other. If players set the dice with the same face, such as a hard ways or 3V set, the roll may likely result in a seven.

down:
 * To remove or reduce a bet, players often say "take it down"

E
easy way:
 * Rolling an even number with any combination other than doubles. Applies to 4, 6, 8, and 10 only.

even money:
 * Any bet that pays out at 1:1.

F
fever five:
 * A roll of 5, also called five fever

free odds:
 * Simply known as odds, is the odds which can be taken or laid behind the Pass/Come or Don't Pass/Don't Come. These are paid at true odds.

flea:
 * A player who bets at or near table minimum, normally for extended periods of time.

G
garden:
 * Slang for the field bet

George:
 * A good tipper

H
hard way:
 * Rolling a 4, 6, 8, 10 with a pair of the same number. Sometimes also known as "hard six", "hard eight", et cetera

hi-lo:
 * a single roll bet for 2 or 12

hi-lo-yo:
 * a single roll bet for 2, 11, or 12

high:
 * A bet on or roll of 12, also see boxcars

hop:
 * A single roll bet for a specific combination of dice to come out. Pays 15:1 for easy ways and 30:1 for hard ways

horn:
 * A divided bet on the 2, 3, 11, 12

horn high:
 * A horn bet with addition units going to a specific number. For example "horn high ace deuce" would generally mean a 5 unit bet with 2 units going on the 3.

hot dice:
 * also known as a hot table; an expression used when players are hitting the established points or rolling for long durations without seven outs

I
inside numbers:
 * betting on the 5, 6, 8, 9

L
lay:
 * To bet on a seven to come before a specific point number. Lays are paid at true odds with commission taken.

lay odds:
 * To give odds behind a Don't Pass or Don't Come. Betting against the shooter

Little Joe:
 * Point 4

low:
 * a single roll bet for a 2

M
mechanic:
 * A shooter who allegedly implements dice control

N
natural:
 * Rolling a 7 or 11 on the come out roll

Nina:
 * Rolling or betting on a 9

O
Off:
 * 1. The come out roll; when no point has been established
 * 2. To have a bet on the table but not in play. The bet can not be won from or lost when it is Off.

On:
 * 1. When a point has been established
 * 2. A bet that is in play (working).

outside numbers:
 * betting on the 4, 5, 9, 10

P
parlay:
 * To parlay a bet is to take all the winnings from the previous bet (or up to maximum allowed for bet if winnings exceed maximum) and add it to the next bet.

press:
 * To double a bet, players generally say "press it" when doubling a bet, players can also press an additional one or more units and can increase the bet less than the original bet by saying "press X units"

push:
 * a tie

S
same bet:
 * To keep the previous winning bet as is. If a player says same bet it does not mean to double the bet, that is referred to as "pressing it"

seven out:
 * A roll of 7 when the point is On. All bets on Pass, Pass Odds, Come, Come Odds, Place bets, Buy bets, hard ways and any single roll bets not for a seven loses. All bets on Don't Pass, Don't Pass Odds, Don't Come, Don't Come Odds, Lay bets and any single roll bets for a seven wins.

snake eyes:
 * A roll of 2

Steven:
 * A player who leans over the table too much

stroker:
 * A player who makes bets overly complicated and/or gives dealers unnecessary additional work

T
take odds:
 * To bet odds behind a Pass or Come. Betting with the shooter

take down:
 * See down

true odds:
 * The real odds for payout where house edge is 0%

W
working:
 * A bet which is in play and can be won or lost.

whirl:
 * A five-unit bet that is a combination of a horn and any-seven bet, with the idea that if a seven is rolled the bet is a push, because the money won on the seven is lost on the horn portions of the bet. The combine odds are 26:5 on the 2, 12, 11:5 on the 3, 11, and a push on the 7.

world:
 * See whirl

wrong way bettor:
 * When a person is betting against the shooter on the Don't Pass Line.

Y
yo:
 * A roll or bet on 11 (6-5, 5-6), short for Yo-leven