Handicap (shogi)

In shogi, a handicap game (駒落戦 koma ochisen, 駒落ち koma ochi, ハンデキャップ handekyappu, 手合割 teaiwari) is a game setup used between players of disparate strengths, in which one or more pieces are removed from the stronger player's side. (Note that the missing pieces are not available for drops and play no further part in the game.)

In Japanese, the higher ranked player is called 上手 uwate "handicapped player" while the lower player is 下手 shitate "lower player." These terms are usually translated in English simply as White and Black, respectively just like the way 後手 gote and 先手 sente are translated as White and Black, respectively.

The imbalance created by this method of handicapping is not as strong as it is in western chess because material advantage is not as powerful in shogi.

An even game (that is, a non-handicap game) is known as 平手 hirate in Japanese.

Culture, tradition, pedagogy
In comparison with western chess, the attitude toward handicaps in shogi is quite different. Since shogi is arguably better suited for handicap play as captured pieces change sides, there is a strong tradition within shogi pedagogy for learning strategies appropriate to handicap games. Thus, most handicap games have been researched in detail and have developed traditional josekis (駒落ち定跡). Additionally, there are systems for determining what is the appropriate level of handicap to give players based on either the formal rank and/or skill level. (See §Handicaps and player rank below for the official system currently used by the Japan Shogi Association.)

In traditional shogi instruction, handicap games are still commonly used in developing skills for amateur players – particularly in determining how to balance defense and offensive (since the attacking power of Black is greater as the handicap increases). Additionally, handicap games have also traditionally been played between top ranked professional players and lower ranked professional players. Historically, handicap games were even played between top level professionals. For example, a Lance Handicap game between Kōzō Masuda and Meijin Yasuharu Ōyama for the 1956 Osho title is famous. According to the rules at the time (since changed), Masuda was required to give Ōyama a handicap since he had won the previous three even games. Nowadays, handicaps between 4-dan and above professionals are uncommon as shogi tournament practice has become more standardized. Most current handicaps between professionals are now Lance handicaps.

Rules
In traditional handicap games, the stronger player (White/uwate) always has the first move except for the sente handicap.

If a jishogi (持将棋 jishōgi "impasse") occurs in a handicap game, the removed pieces are counted towards White's total.

In practice, professional players playing against an amateur may also have a time handicap as well (that is, shorter time control than the amateur).

In modern book diagrams, the White player is usually shown as the top player even though White has first move. (Usually book diagrams show the 先手 sente player with first move at the bottom of the board.)

In western shogi notation, the first pair of moves is shown with the shitate player's move replaced by an ellipsis. For example: 1...G-42 2.P-76 G-72.

Official handicaps
In even games, which player has the first move is always determined by a pawn toss (振り駒 furigoma).

Therefore, the first handicap given to the lower-ranked player is for that player to always have first move as Black (先手 sente) instead of using a pawn toss. The reason for this is that there is a very slight statistical advantage for the Black player in professional games.

All further handicaps involve removing one or more pieces from the uwate player. Handicaps, in increasing order of severity, include the following:

The 6-Piece handicap is very large and is estimated to be the equivalent of Queen odds (queen removed) in western chess or a 9-stone handicap in go.

Pedagogical handicaps
Handicaps greater than 6-Piece are typically used when teaching the game to new players. The standard handicap games 8-Piece and less have josekis associated with them.

Uncommon handicaps
The 3-Piece, 5-Piece, and 7-Piece handicaps are not commonly used. However, all have historically received joseki treatment.

Kaufman thinks the difference 2-Piece and 4-Piece is not so large as to make the 3-Piece useful.

Although the 5-Piece is uncommon, according to Kaufman, many professionals nevertheless feel that the 5-Piece is useful as there is a very large difference between 4-Piece and 6-Piece handicaps. There is a variant of the 5-Piece that omits the left knight instead of the right. Kaufman notes that 5-Piece left is significantly larger than 5-Piece right, because both Black major pieces point towards White's left flank.

The Right Lance handicap (右香落ち) became obsolete officially since 1910. There are many historical Right Lance handicap game records dating back to the Edo period. The Right Lance handicap is smaller than the currently official (left) Lance handicap.

The Silver handicaps are unofficial handicaps designed to be a little larger than the distance between an even game and a Lance handicap. The strategy used in these games is often quite similar to even games.

Other uncommon ones occasionally seen include Double Lance (両者) and Rook–Silver handicaps.

The Dragonfly (トンボ) handicaps can be found in some mobile apps and online playing sites (such as 81Dojo). It may be a useful handicap to learn about beneficial piece exchanges.

Taikō Shogi
Taikō Shogi (太閤将棋) is a variant of shogi in which Black omits their rook pawn on the second file. This configuration allows Black to immediately promote their rook on the first move simultaneously obtaining a pawn in hand (that is, 1.Rx23+). Thus, Taikō Shogi is essentially a type of handicap game with Shitate having the first move and missing a piece instead of Uwate having both of those properties. The handicap is fairly large, approximately equivalent to a 2-Piece handicap.

Computer shogi handicaps
In 2017 in computer shogi, two new handicaps were invented for challenging shogi engines to defeat the reigning champion engine, Ponanza (ポナンザ). In these handicaps, Shitate moves first.

The Two Promotions (両成) handicap has the configuration of an even game except with Shitate's rook and bishop already promoted in the start position. Two Promotions was evaluated as being similar to a Rook handicap.

The Dragon (竜王) handicap is derived from the Taikō Shogi configuration (mentioned directly above) except with Shitate's missing rook pawn being placed in Uwate's hand instead of being omitted from the game. This setup does allow Shitate to promote their rook into a dragon on their first move and obtain a pawn in head like in Taikō Shogi. However, unlike Taikō Shogi, Uwate has a pawn in hand that can be dropped for defense (that is, 1.Rx23+ G-32 2.+R-28 P*23), which is a much less severe handicap compared with Taikō Shogi. It is evaluated as being similar to a Bishop handicap.

Piece-in-hand handicaps
Piece-in-hand handicaps (駒持ち) are a newer nontraditional type of handicap where instead of taking the pieces from the stronger player's side and removing them from the game the pieces taken are given to the weaker player to put in their hand so that they may be used for drops as early as the weaker player's first move. Just as with traditional handicaps, Piece-in-handicaps have Uwate making the first move. These handicaps may be used to teach new players to look for drop locations. Needless to say, giving White's pieces to Black to keep in hand creates much greater handicaps than compared with removing the same pieces from play as with traditional handicaps.

Handicaps and player rank
The relationship between handicaps and differences in rank is not universally agreed upon, with several systems in use. The system used by the Japan Shogi Association at its headquarters in Tokyo the is as follows:


 * Difference of 1 rank: lower ranked player moves first
 * Difference of 2 ranks: Lance
 * Difference of 3 ranks: Bishop
 * Difference of 4 ranks: Rook
 * Difference of 5 ranks: Rook–Lance
 * Difference of 6 or 7 ranks: 2-Piece
 * Difference of 8 or 9 ranks: 4-Piece
 * Difference of 10 or more ranks: 6-Piece

Note that these handicap–ranking systems are used for amateur players. Rank differences between professional players are actually smaller, and, therefore, the handicap–ranking systems used for amateurs is not appropriate. A professional 1-dan is estimated to be a little stronger than a 5-dan amateur player. Thus, a suitable handicap for a 1-dan professional playing against a 1-dan amateur is a difference in 5 ranks.

Historical systems
Earlier a different handicap–ranking system was used:


 * Difference of 1 rank: Lance
 * Difference of 2 ranks: Bishop
 * Difference of 3 ranks: Rook
 * Difference of 4 ranks: Rook–Lance
 * Difference of 5 ranks: 2-Piece
 * Difference of 6 ranks: Rook, Bishop, (left) Lance
 * Difference of 7 ranks: 4-Piece
 * Difference of 8 ranks: 5-Piece Left Knight
 * Difference of 9 ranks: 6-Piece