Jujutsu Kaisen: Cursed Clash

Jujutsu Kaisen: Cursed Clash is a fighting game developed by Byking and Gemdrops, and published by Bandai Namco Entertainment. Based on the 2020 anime adaptation of Gege Akutami's manga series, Jujutsu Kaisen, the game was released on February 1, 2024, in Japan for the Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S, which was followed by a worldwide release the next day on February 2. It received generally mixed-to-negative reviews due to a lackluster story mode, small character roster, poor netcode, and an underwhelming co-op mode.

Gameplay and plot
Adapted from the events of the first season of the anime series, the game's single player story mode follows Yuji Itadori, the series' protagonist, as he faces off against various monsters (known as "Curses") in order to save humankind in modern-day Japan.

Cursed Clash features over 15 playable characters, where players form teams of two fighters from the roster and battle CPU opponents or other people online.

Roster
Base Game• Aoi Todo

• Eso & Kechizu

• Hanami

• Jogo

• Kento Nanami

• Mahito

• Maki Zen'in

• Megumi Fushiguro

• Nobara Kugisaki

• Panda

• Ryomen Sukuna

• Satoru Gojo

• Suguru Geto

• Toge Inumaki

• Yuji Itadori

• Yuta OkkotsuAdditional Characters (DLC) • Satoru Gojo (Young)

• Suguru Geto (Young)

• Toji Fushiguro

• Mai Zen'in

• Momo Nishimiya

Development
The game was announced in July 2023 by Bandai Namco at Anime Expo.

Reception
Jujutsu Kaisen: Cursed Clash received mixed-to-negative reviews according to the review aggregation website Metacritic.

Lewis Parker of Eurogamer panned the game as "a product disguised as a game" and "the epitome of every pitfall the [arena fighter] genre consistently falls into," criticizing its shallow and unbalanced gameplay, poor visuals, pointless story mode, and terrible online experience. Similarly, Jason Hon of ScreenRant gave the game a 2.5/5 score, finding fault with its "unbalanced, clunky, and frustrating" gameplay, disappointing story mode consisting mainly of "image slideshows with uninspired voice acting," and lack of local multiplayer. Both reviewers felt that despite some promising ideas and "well-constructed animations," Cursed Clash ultimately failed to live up to the potential of a fighting game adaptation such a popular series as Jujutsu Kaisen, with Parker arguing it was an obvious attempt to capitalize on the IP's popularity without providing a quality gaming experience.