Module:Chessboard/Chu shogi

local p = {}

function p.dims return 12, 12 end

function p.letters return {'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L'} end

p.pattern = '%w%w%w'

function p.image_board(size) return string.format( '', 12 * size, 12 * size ) end

function p.image_square( pc, row, col, size ) local colornames = { l = { m = 'white', f = 'white' }, d = { m = 'black', f = 'black' } }	local piecenames = { am = { name = 'angle mover', gender = 'm', japname='角', fulljapname='角行' }, bt = { name = 'blind tiger', gender = 'm', japname='虎', fulljapname='盲虎' }, cg = { name = 'copper general', gender = 'm', japname='銅', fulljapname='銅将' }, dh = { name = 'dragon horse', gender = 'm', japname='馬', fulljapname='龍馬' }, dk = { name = 'dragon king', gender = 'm', japname='龍', fulljapname='龍王' }, de = { name = 'drunk elephant', gender = 'm', japname='象', fulljapname='酔象' }, fl = { name = 'ferocious leopard', gender = 'm', japname='豹', fulljapname='猛豹 ' }, fc = { name = 'flying chariot', gender = 'm', japname='飛', fulljapname='飛車' }, fo = { name = 'flying ox', gender = 'm', japname='牛', fulljapname='飛牛' }, fs = { name = 'flying stag', gender = 'm', japname='鹿', fulljapname='飛鹿' }, pn = { name = 'foot soldier', gender = 'm', japname='歩', fulljapname='歩兵' }, fb = { name = 'free boar', gender = 'm', japname='猪', fulljapname='奔猪' }, fk = { name = 'free king', gender = 'm', japname='奔', fulljapname='奔王' }, gb = { name = 'go-between', gender = 'm', japname='仲', fulljapname='仲人' }, gg = { name = 'golden general', gender = 'm', japname='金', fulljapname='金将' }, hf = { name = 'horned falcon', gender = 'm', japname='鷹', fulljapname='角鷹' }, ic = { name = 'incense chariot', gender = 'm', japname='香', fulljapname='香車' }, jd = { name = 'jade general', gender = 'm', japname='玉', fulljapname='玉将' }, kg = { name = 'king general', gender = 'm', japname='王', fulljapname='王将' }, kn = { name = 'kirin', gender = 'm', japname='麒', fulljapname='麒麟' }, ln = { name = 'lion', gender = 'm', japname='獅', fulljapname='獅子' }, px = { name = 'phoenix', gender = 'm', japname='鳳', fulljapname='鳳凰' }, pr = { name = 'prince', gender = 'm', japname='太', fulljapname='太子' }, rc = { name = 'reverse chariot', gender = 'm', japname='反', fulljapname='反車' }, sm = { name = 'side mover', gender = 'm', japname='横', fulljapname='横行' }, sg = { name = 'silver general', gender = 'm', japname='銀', fulljapname='銀将' }, se = { name = 'soaring eagle', gender = 'm', japname='鷲', fulljapname='飛鷲' }, tn = { name = 'tokin', gender = 'm', japname='と', fulljapname='と金' }, vm = { name = 'vertical mover', gender = 'm', japname='竪', fulljapname='竪行' }, we = { name = 'whale', gender = 'm', japname='鯨', fulljapname='鯨鯢' }, wh = { name = 'white horse', gender = 'm', japname='駒', fulljapname='白駒' }, ia = { name = 'inverted angle mover', gender = 'm', japname='角', fulljapname='角行' }, ih = { name = 'inverted dragon horse', gender = 'm', japname='馬', fulljapname='龍馬' }, id = { name = 'inverted dragon king', gender = 'm', japname='龍', fulljapname='龍王' }, ie = { name = 'inverted drunk elephant', gender = 'm', japname='象', fulljapname='酔象' }, it = { name = 'inverted flying chariot', gender = 'm', japname='飛', fulljapname='飛車' }, ik = { name = 'inverted free king', gender = 'm', japname='奔', fulljapname='奔王' }, il = { name = 'inverted lion', gender = 'm', japname='獅', fulljapname='獅子' }, is = { name = 'inverted side mover', gender = 'm', japname='横', fulljapname='横行' }, iv = { name = 'inverted vertical mover', gender = 'm', japname='竪', fulljapname='竪行' } }	local symnames = { xx = 'black cross', ox = 'white cross', xo = 'black circle', oo = 'white circle', ul = 'arrow up-left', ua = 'arrow up', ur = 'arrow up-right', la = 'arrow left', ra = 'arrow right', dl = 'arrow down-left', da = 'arrow down', dr = 'arrow down-right', lr = 'arrow left-right', ud = 'arrow up-down', x0 = 'zero', x1 = 'one', x2 = 'two', x3 = 'three', x4 = 'four', x5 = 'five', x6 = 'six', x7 = 'seven', x8 = 'eight', x9 = 'nine', }	local colchar = {'A','B','C','D','E','F','G','H','I','J','K','L'} local color = mw.ustring.gsub( pc, '^.*(%w)(%w)(%w).*$', '%3' ) or '' local piece = mw.ustring.gsub( pc, '^.*(%w)(%w)(%w).*$', '%1%2' ) or '' local alt = colchar[col] .. row .. ' '

if colornames[color] and piecenames[piece] then alt = alt .. colornames[color][piecenames[piece]['gender']] .. ' ' .. piecenames[piece]['name'] else alt = alt .. ( symnames[piece .. color] or piece .. ' ' .. color ) end

fn = ''

if pc == 'aml' then fn = 'Angle_Mover_(Chu_Hieroglyph)' elseif pc == 'amd' then fn = 'Angle_Mover_(Chu_Hieroglyph)-opposite' elseif pc == 'btl' then fn = 'Blind_Tiger_(Chu_Hieroglyph)' elseif pc == 'btd' then fn = 'Blind_Tiger_(Chu_Hieroglyph)-opposite' elseif pc == 'cgl' then fn = 'Copper_General_(Chu_Hieroglyph)' elseif pc == 'cgd' then fn = 'Copper_General_(Chu_Hieroglyph)-opposite' elseif pc == 'dhl' then fn = 'Dragon_Horse_(Chu_Hieroglyph)' elseif pc == 'dhd' then fn = 'Dragon_Horse_(Chu_Hieroglyph)-opposite' elseif pc == 'dkl' then fn = 'Dragon_King_(Chu_Hieroglyph)' elseif pc == 'dkd' then fn = 'Dragon_King_(Chu_Hieroglyph)-opposite' elseif pc == 'del' then fn = 'Drunk_Elephant_(Chu_Hieroglyph)' elseif pc == 'ded' then fn = 'Drunk_Elephant_(Chu_Hieroglyph)-opposite' elseif pc == 'fll' then fn = 'Ferocious_Leopard_(Chu_Hieroglyph)' elseif pc == 'fld' then fn = 'Ferocious_Leopard_(Chu_Hieroglyph)-opposite' elseif pc == 'fcl' then fn = 'Flying_Chariot_(Chu_Hieroglyph)' elseif pc == 'fcd' then fn = 'Flying_Chariot_(Chu_Hieroglyph)-opposite' elseif pc == 'fol' then fn = 'Flying_Ox_(Chu_Hieroglyph)' elseif pc == 'fod' then fn = 'Flying_Ox_(Chu_Hieroglyph)-opposite' elseif pc == 'fsl' then fn = 'Flying_Stag_(Chu_Hieroglyph)' elseif pc == 'fsd' then fn = 'Flying_Stag_(Chu_Hieroglyph)-opposite' elseif pc == 'pnl' then fn = 'Foot_Soldier_(Chu_Hieroglyph)' elseif pc == 'pnd' then fn = 'Foot_Soldier_(Chu_Hieroglyph)-opposite' elseif pc == 'fbl' then fn = 'Free_Boar_(Chu_Hieroglyph)' elseif pc == 'fbd' then fn = 'Free_Boar_(Chu_Hieroglyph)-opposite' elseif pc == 'fkl' then fn = 'Free_King_(Chu_Hieroglyph)' elseif pc == 'fkd' then fn = 'Free_King_(Chu_Hieroglyph)-opposite' elseif pc == 'gbl' then fn = 'Go-Between_(Chu_Hieroglyph)' elseif pc == 'gbd' then fn = 'Go-Between_(Chu_Hieroglyph)-opposite' elseif pc == 'ggl' then fn = 'Golden_General_(Chu_Hieroglyph)' elseif pc == 'ggd' then fn = 'Golden_General_(Chu_Hieroglyph)-opposite' elseif pc == 'hfl' then fn = 'Horned_Falcon_(Chu_Hieroglyph)' elseif pc == 'hfd' then fn = 'Horned_Falcon_(Chu_Hieroglyph)-opposite' elseif pc == 'icl' then fn = 'Incense_Chariot_(Chu_Hieroglyph)' elseif pc == 'icd' then fn = 'Incense_Chariot_(Chu_Hieroglyph)-opposite' elseif pc == 'jdl' then fn = 'Jade_General_(Chu_Hieroglyph)' elseif pc == 'jdd' then fn = 'Jade_General_(Chu_Hieroglyph)-opposite' elseif pc == 'kgl' then fn = 'King_General_(Chu_Hieroglyph)' elseif pc == 'kgd' then fn = 'King_General_(Chu_Hieroglyph)-opposite' elseif pc == 'knl' then fn = 'Kirin_(Chu_Hieroglyph)' elseif pc == 'knd' then fn = 'Kirin_(Chu_Hieroglyph)-opposite' elseif pc == 'lnl' then fn = 'Lion_(Chu_Hieroglyph)' elseif pc == 'lnd' then fn = 'Lion_(Chu_Hieroglyph)-opposite' elseif pc == 'pxl' then fn = 'Phoenix_(Chu_Hieroglyph)' elseif pc == 'pxd' then fn = 'Phoenix_(Chu_Hieroglyph)-opposite' elseif pc == 'prl' then fn = 'Prince_(Chu_Hieroglyph)' elseif pc == 'prd' then fn = 'Prince_(Chu_Hieroglyph)-opposite' elseif pc == 'rcl' then fn = 'Reverse_Chariot_(Chu_Hieroglyph)' elseif pc == 'rcd' then fn = 'Reverse_Chariot_(Chu_Hieroglyph)-opposite' elseif pc == 'sml' then fn = 'Side_Mover_(Chu_Hieroglyph)' elseif pc == 'smd' then fn = 'Side_Mover_(Chu_Hieroglyph)-opposite' elseif pc == 'sgl' then fn = 'Silver_General_(Chu_Hieroglyph)' elseif pc == 'sgd' then fn = 'Silver_General_(Chu_Hieroglyph)-opposite' elseif pc == 'sel' then fn = 'Soaring_Eagle_(Chu_Hieroglyph)' elseif pc == 'sed' then fn = 'Soaring_Eagle_(Chu_Hieroglyph)-opposite' elseif pc == 'tnl' then fn = 'Tokin_(Chu_Hieroglyph)' elseif pc == 'tnd' then fn = 'Tokin_(Chu_Hieroglyph)-opposite' elseif pc == 'vml' then fn = 'Vertical_Mover_(Chu_Hieroglyph)' elseif pc == 'vmd' then fn = 'Vertical_Mover_(Chu_Hieroglyph)-opposite' elseif pc == 'wel' then fn = 'Whale_(Chu_Hieroglyph)' elseif pc == 'wed' then fn = 'Whale_(Chu_Hieroglyph)-opposite' elseif pc == 'whl' then fn = 'White_Horse_(Chu_Hieroglyph)' elseif pc == 'whd' then fn = 'White_Horse_(Chu_Hieroglyph)-opposite' elseif pc == 'ial' then fn = 'Angle_Mover_(Chu_Hieroglyph)-inverted' elseif pc == 'iad' then fn = 'Angle_Mover_(Chu_Hieroglyph)-opposite-inverted' elseif pc == 'ihl' then fn = 'Dragon_Horse_(Chu_Hieroglyph)-inverted' elseif pc == 'ihd' then fn = 'Dragon_Horse_(Chu_Hieroglyph)-opposite-inverted' elseif pc == 'idl' then fn = 'Dragon_King_(Chu_Hieroglyph)-inverted' elseif pc == 'idd' then fn = 'Dragon_King_(Chu_Hieroglyph)-opposite-inverted' elseif pc == 'iel' then fn = 'Drunk_Elephant_(Chu_Hieroglyph)-inverted' elseif pc == 'ied' then fn = 'Drunk_Elephant_(Chu_Hieroglyph)-opposite-inverted' elseif pc == 'itl' then fn = 'Flying_Chariot_(Chu_Hieroglyph)-inverted' elseif pc == 'itd' then fn = 'Flying_Chariot_(Chu_Hieroglyph)-opposite-inverted' elseif pc == 'ikl' then fn = 'Free_King_(Chu_Hieroglyph)-inverted' elseif pc == 'ikd' then fn = 'Free_King_(Chu_Hieroglyph)-opposite-inverted' elseif pc == 'ill' then fn = 'Lion_(Chu_Hieroglyph)-inverted' elseif pc == 'ild' then fn = 'Lion_(Chu_Hieroglyph)-opposite-inverted' elseif pc == 'isl' then fn = 'Side_Mover_(Chu_Hieroglyph)-inverted' elseif pc == 'isd' then fn = 'Side_Mover_(Chu_Hieroglyph)-opposite-inverted' elseif pc == 'ivl' then fn = 'Vertical_Mover_(Chu_Hieroglyph)-inverted' elseif pc == 'ivd' then fn = 'Vertical_Mover_(Chu_Hieroglyph)-opposite-inverted' end

return string.format( '', fn, size, size, alt, alt )

end

return p