Module:Sandbox/wwdjbox

--wwdjbox Google Code-in, Introduction to Lua in Wikipedia --wwdjbox Google Code-in, Working with Modules local p = {} -- p stands for package

function p.hello( frame ) return "Hello, world!" end p.Hi = function(frame) strName = frame.args.name or "Jimbo" return "Hello from Lua to my friend " .. strName .. ". " end

p.temperature = function(frame) cel = frame.args.celsius cel = tonumber(cel) or 0 fah = (cel*9)/5 + 32 msg = cel .. " degrees Celcius is " .. fah .. " degrees Fahrenheit, " if cel > 9 then msg = msg .."it is warm." else msg = msg.."it is cold." end return msg end -- Task 4 p.times = function(frame) local num = tonumber( frame.args.num ) or 2 local out = num.." Times table " for i = 1, 12 do out = out .. num.." time "..i.." equals "..i * num .. " "	end return out end

p.mum = function(frame) local family = {"Dad", "Mum", "Uncle Stan", "Aunty Elsie", "Brian", "Dave", "Grandma", "Grandpa"} local msg = "" for i = 1, #family do msg = msg .. "Hello " .. family[i] .. " "	end return msg end

p.sentence = function(frame) local str = frame.args.words or "" local out = string.upper(string.sub(str, 1, 1))..string.sub(str, 2) return out end

p.unpackdate = function(frame) local dmydate = frame.args.dmydate or "" local day, month, year = string.match(dmydate, "(%d+) (%w+) (%d+)") return "Year = " .. year .. " Day = " .. day .. " Month = " .. month end

p.langnames = function(frame) local langlist = mw.language.fetchLanguageNames local langs = "" local count = 0 for k, v in pairs(langlist) do langs = langs .. k .. " - " .. v .. " "		count = count + 1 end return langs .. " = " .. count .. " languages" end

p.fallbacks = function(frame) local langcode = frame.args.langcode or "" local langlist = mw.language.getFallbacksFor(langcode) local langs = "" for k, v in pairs(langlist) do langs = langs .. k .. " - " .. v .. " "	end return langs end

p.pagename = function( frame ) local ttl = frame.args.title local ttlobj = mw.title.new( ttl ) local txt = ttlobj.text return txt end

p.pageinfo = function( frame ) local ttl = frame.args.title or "" local ttlobj = mw.title.new( ttl ) local out = "" if(ttlobj==nil or ttlobj == "") then return "Invalid" end if ttlobj.exists then out = out.. " exists and is " else out = out.. " does not exist and is" end if ttlobj.isRedirect then out = out.." a redirect." else out = out.." not a redirect." end out=ttl..out return out end

return p