Module:Sports table/CricketRT

-- Style for cricket tables local pp = { }

function pp.header(t, Args, p_sub, pos_label, group_col, VTE_text, full_table, results_header_txt) -- Load relevant modules local yesno = require('Module:Yesno') -- Create table header -- Pre stuff

local team_width = Args['teamwidth'] or '180' local sort_text = yesno(Args['sortable_table'] or 'no') and ' sortable' or '' --local show_played = not yesno(Args['hide_played'] or 'no')

table.insert(t,'{|class="wikitable'..sort_text..'" style="text-align:center;"\n')           			-- Open table

-- Table title if Args['title'] then table.insert(t,'|+ ' .. Args['title'] .. '\n') end

--Header specific options local team_head_text = Args['team_header'] or 'Team' local tie_head_text = Args['tie_header'] or 'T ' local draw_head_text = Args['draw_header'] or 'D ' local nr_head_text = Args['nr_header'] or 'NR ' local bonus_head_text = Args['bonus_header'] or 'BP ' local quot_head_text = Args['quot_header'] or 'Quot ' --    local loss_first = yesno(Args['loss_before_tie']  or 'yes') local show_nr = yesno(Args['show_nr'] or 'yes') local show_bonus = yesno(Args['show_bonus'] or 'yes') local show_quot = yesno(Args['show_quot'] or 'yes')

-- What to rank the teams by   --local ranking_style = Args['ranking_style'] or 'pts'

-- Initialize local tt = {} tt.count = 0 		-- Up by one after every call

tt.tab_text = t		-- Actual text

-- Actual headers if pos_label ~= nil then tt = p_sub.colhead(tt,28,pos_label)								-- Position col end

tt = p_sub.colhead(tt, team_width, team_head_text..VTE_text)       -- Team col

tt = p_sub.colhead(tt,32,'Pld ')			-- Matches played col if full_table then

tt = p_sub.colhead(tt,32,'W ')			-- Win col if loss_first then tt = p_sub.colhead(tt,32,'L ')		-- Loss col tt = p_sub.colhead(tt,32,tie_head_text)					   -- Tie col tt = p_sub.colhead(tt,32,draw_head_text)					-- Draw col else tt = p_sub.colhead(tt,32,tie_head_text)					   -- Tie col tt = p_sub.colhead(tt,32,draw_head_text)					-- Draw col tt = p_sub.colhead(tt,32, 'L ')  -- Loss col end if show_nr then tt = p_sub.colhead(tt,32,nr_head_text)	                   --No result col end if show_bonus then tt = p_sub.colhead(tt,32,bonus_head_text) --Bonus Points col end end

tt = p_sub.colhead(tt, 32, 'Pts ')      -- Points col if full_table then if show_quot then tt = p_sub.colhead(tt,28,quot_head_text)	                   -- Quot col end tt.count = tt.count+1 table.insert(tt.tab_text, results_header_txt) end return tt end

function pp.row(frame, t, Args, p_sub, notes_exist, hth_id_list, full_table, rand_val, team_list, team_code_ii, ii_start, ii_end, ii_fw, bg_col, N_teams, ii, ii_show) -- Build the inner parts of individual rows -- Sub-module usage local mm = require('Module:Math') local yesno = require('Module:Yesno')

-- Get custom/default options for in table local win_points = tonumber(Args['winpoints'])           or 16 local tie_points = tonumber(Args['tiepoints'])           or 8 local draw_points = tonumber(Args['drawpoints'])         or 5 local nr_points = tonumber(Args['nrpoints'])         or 5 local bonus_points = tonumber(Args['bonuspoints'])         or 5 local loss_points = tonumber(Args['losspoints'])         or 0

-- table options, to match those in the header local loss_first = yesno(Args['loss_before_tie'] or 'yes') local show_tie = yesno(Args['show_tie'] or 'yes') local show_nr = yesno(Args['show_nr'] or 'yes') local show_bonus = yesno(Args['show_bonus'] or 'yes') local show_quot = yesno(Args['show_quot'] or 'yes') -- Get some input local wins = tonumber(Args['win_'..team_code_ii])      or 0 local ties = tonumber(Args['tie_'..team_code_ii])      or 0 local draws = tonumber(Args['draw_'..team_code_ii])     or 0 local losses = tonumber(Args['loss_'..team_code_ii])   or 0 local noresults = tonumber(Args['nr_'..team_code_ii]) or 0 local bonuspoints = tonumber(Args['bonus_'..team_code_ii]) or 0 local quot = tonumber(Args['quot_'..team_code_ii]) or 0

local hth_local = Args['hth_'..team_code_ii]              or nil  --? -- Then calculate some values local matches = wins + losses + draws + ties + noresults

local points = win_points*wins + loss_points*losses + tie_points*ties + draw_points*draws + nr_points*noresults + bonuspoints -- Some local vars local hth_string local tt_return = p_sub.hth(frame, Args, full_table, hth_id_list, hth_local, notes_exist, team_list, team_code_ii, ii_start, ii_end, rand_val) hth_string = tt_return.str

hth_id_list = tt_return.list notes_exist = tt_return.notes_exist

-- What to rank the teams by   local ranking_style = Args['ranking_style'] or 'pts' local win_fw, win_string, pts_fw, pts_string

ranking_style = string.lower(ranking_style) if ranking_style=='p' or ranking_style=='pts' or ranking_style=='points' then -- Based on points win_fw = ii_fw

win_string = '' pts_fw = 'font-weight: bold;' pts_string = hth_string else -- Based on wins win_fw = 'font-weight: bold;'

win_string = hth_string pts_fw = ii_fw

pts_string = '' end

-- Set Quotient. if quot ~= nil then quot = mm._precision_format(quot, 3) elseif (quot==0) then quot = '&mdash;' else quot = mm._precision_format(quot, 3) end -- Row building table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches..'\n') 		-- Played

if full_table then -- Use actual values if wins, ties, and losses are not numeric if (wins == 0 and ties == 0 and losses == 0 and draws ==0 and noresults == 0) then local function numorval(s) return s and((s == '' and 0) or tonumber(s) or s) or 0 end wins = numorval(Args['win_'..team_code_ii]) ties = numorval(Args['tie_'..team_code_ii]) losses = numorval(Args['loss_'..team_code_ii]) draws = numorval(Args['draw_'..team_code_ii]) noresults = numorval(Args['nr_'..team_code_ii]) end table.insert(t,'| style="'..win_fw..bg_col..'" |'..wins..win_string..'\n') -- Won if loss_first then table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n')        -- Lost table.insert(t,'| style="'..ii_fw..bg_col..'" |'..ties..'\n') 	       -- Ties table.insert(t,'| style="'..ii_fw..bg_col..'" |'..draws..'\n') 	       -- draws else table.insert(t,'| style="'..ii_fw..bg_col..'" |'..ties..'\n') 	       -- Ties table.insert(t,'| style="'..ii_fw..bg_col..'" |'..draws..'\n') 	       -- draws table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n')        -- Lost end if show_nr then table.insert(t,'| style="'..ii_fw..bg_col..'" |'.. noresults..'\n')        -- Noresults end if show_bonus then table.insert(t,'| style="'..ii_fw..bg_col..'" |'.. bonuspoints..'\n') -- Bonus Points end end if points<0 then table.insert(t,'| style="'..pts_fw..bg_col..'" | &minus;'..-points..pts_string..'\n') else table.insert(t,'| style="'..pts_fw..bg_col..'" | '..points..pts_string..'\n')

if full_table then if show_quot then table.insert(t,'| style="'..ii_fw..bg_col..'" |'..quot..'\n') --Runs Per Wicket Ratio end end end return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list} end

function pp.status(Args) -- Declare status options -- 	-- NOTE: If you add to status_code, also add to status_called and status_letters!! -- Or functionality will be compromised -- 	local status_code, status_called = {},{}

status_code = {	A='Advances to a further round', C='Champion', D='Disqualified', E='Eliminated', G='Guest', H='Host', O='Play-off winner', P='Promoted', Q='Qualified for the phase indicated', R='Relegated', T='Qualified, but not yet for the particular phase indicated' } local status_letters = (Args['status_order'] or '') .. 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'

-- Status position(before or after read and default)

local stat_pos_val = string.lower(Args['status_pos'] or '') local status_position = 'after'-- Default location if stat_pos_val=='before' then status_position = 'before' elseif stat_pos_val=='after' then status_position = 'after' end for l in mw.text.gsplit(status_letters, '') do		status_called[l] = false status_code[l] = status_code[l] or '?' status_letters = mw.ustring.gsub(status_letters, '(' .. l..'.-)' .. l, '%1')

if Args['status_text_'..l] then status_code[l] = Args['status_text_'..l]       end end return {code=status_code, called=status_called, letters=status_letters, position=status_position} end

return pp