Module:Sports table/Fencing

-- Style for fencing tables local pp = {} function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt) -- Load relevant modules local yesno = require('Module:Yesno') -- Create table header -- Pre stuff local team_width = Args['teamwidth'] or '170' local sort_text = yesno(Args['sortable_table'] or 'no') and 'sortable' or '' local show_played = yesno(Args['show_played'] or 'no') and true or false local show_touches = yesno(Args['show_touches'] or 'yes') local show_bouts = yesno(Args['show_bouts'] or 'no') local show_points = yesno(Args['show_points'] or 'no') -- Custom header local group_head_text = Args['group_header'] or 'Grp ' table.insert(t,'{|class="wikitable '..sort_text..'" style="text-align:center;"\n')           			-- Open table -- Initialize local tt = {} tt.count = 0 		-- Up by one after every call tt.tab_text = t		-- Actual text -- Actual headers tt = p_sub.colhead(tt,28,pos_label)										-- Position col -- Add group header if full_table and group_col then tt = p_sub.colhead(tt,28,group_head_text)							-- Group col end tt = p_sub.colhead(tt,team_width,(Args['team_header'] or 'Team')..VTE_text)					-- Team col if show_played then tt = p_sub.colhead(tt,28,'M ')			-- Matches played col end if full_table then tt = p_sub.colhead(tt,28,'W ')				-- Win col tt = p_sub.colhead(tt,28,'L ')				-- Loss col end

if show_points then tt = p_sub.colhead(tt,28,'Pts ')			-- Points col end if full_table then if show_touches then tt = p_sub.colhead(tt,32,'TF ')		-- Touches tt = p_sub.colhead(tt,32,'TA ')	-- Touched end if show_bouts then tt = p_sub.colhead(tt,28,'BW ')	   -- Bouts won col tt = p_sub.colhead(tt,28,'BL ')		-- Bouts lost col end end if full_table then tt.count = tt.count+1 table.insert(tt.tab_text,results_header_txt) end return tt end function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show) -- Build the inner parts of individual rows -- Sub-module usage local mm = require('Module:Math') local yesno = require('Module:Yesno') -- Get custom/default options for in table local win_points = tonumber(Args['winpoints'])			or 2 local loss_points = tonumber(Args['losspoints'])		or 0 -- Get some input local wins = tonumber(Args['win_'..team_code_ii])		or 0 local losses = tonumber(Args['loss_'..team_code_ii])	or 0 local tf = tonumber(Args['tf_'..team_code_ii])	or 0 local ta = tonumber(Args['ta_'..team_code_ii]) 	or 0 local bw = tonumber(Args['bw_'..team_code_ii])	or 0 local bl = tonumber(Args['bl_'..team_code_ii]) 	or 0 local s_pts = tonumber(Args['adjust_points_'..team_code_ii]) or tonumber(Args['startpoints_'..team_code_ii]) or 0 local hth_local = Args['hth_'..team_code_ii]				or nil -- Then calculate some values local matches = wins + losses local points = win_points*wins + loss_points*losses + s_pts -- Some local vars local hth_string local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val) hth_string = tt_return.str hth_id_list = tt_return.list notes_exist = tt_return.notes_exist -- What to rank the teams by	local ranking_style = Args['ranking_style'] or 'wins' local win_fw, win_string, pts_fw, pts_string ranking_style = string.lower(ranking_style) if ranking_style=='p' or ranking_style=='pts' or ranking_style=='points' then -- Based on points win_fw=ii_fw win_string = '' pts_fw = 'font-weight: bold;' pts_string = hth_string else -- Based on wins win_fw = 'font-weight: bold;' win_string = hth_string pts_fw=ii_fw pts_string = '' end -- Show maches, touches, bouts, and points local show_played = yesno(Args['show_played'] or 'no') and true or false local show_touches = yesno(Args['show_touches'] or 'yes') local show_bouts = yesno(Args['show_bouts'] or 'no') local show_points = yesno(Args['show_points'] or 'no') -- Now that we are done calculating, show actual input values if tonumber(Args['win_'..team_code_ii] or 0) == nil then wins = Args['win_'..team_code_ii] end if tonumber(Args['loss_'..team_code_ii] or 0) == nil then losses = Args['loss_'..team_code_ii] end local function numorval(s) return s and ((s == '' and 0) or tonumber(s) or s) or 0 end tf = numorval(Args['tf_'..team_code_ii]) ta = numorval(Args['ta_'..team_code_ii]) bw = numorval(Args['bw_'..team_code_ii]) bl = numorval(Args['bl_'..team_code_ii])

-- Row building if show_played then table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches..'\n') 		-- Played end if full_table then table.insert(t,'| style="'..win_fw..bg_col..'" |'..wins..win_string..'\n') 	-- Won table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') 		   -- Lost end if show_points then if points<0 then table.insert(t,'| style="'..pts_fw..bg_col..'" | &minus;'..-points..pts_string..'\n') else table.insert(t,'| style="'..pts_fw..bg_col..'" | '..points..pts_string..'\n') end end if full_table then if show_touches then table.insert(t,'| style="'..ii_fw..bg_col..'" |'..tf..'\n') -- Touches table.insert(t,'| style="'..ii_fw..bg_col..'" |'..ta..'\n')	-- Touched end if show_bouts then table.insert(t,'| style="'..ii_fw..bg_col..'" |'..bw..'\n')	-- Bouts won table.insert(t,'| style="'..ii_fw..bg_col..'" |'..bl..'\n')	-- Bouts lost end end

return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list} end function pp.status(Args) -- Declare status options -- 	-- NOTE: If you add to status_code, also add to status_called and status_letters!! -- Or functionality will be compromised -- 	local status_code, status_called = {}, {} status_code = {	A='Advances to a further round', C='Champion', D='Disqualified', E='Eliminated', H='Host', O='Play-off winner', P='Promoted', Q='Qualified to the phase indicated', R='Relegated', T='Qualified, but not yet to the particular phase indicated'} local status_letters = (Args['status_order'] or '') .. 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' -- Status position (before or after read and default) local stat_pos_val = string.lower(Args['status_pos'] or '') local status_position = 'after' 	-- Default location if stat_pos_val=='before' then status_position = 'before' elseif stat_pos_val=='after' then status_position = 'after' end -- Read in custom status options for l in mw.text.gsplit(status_letters, '') do		status_called[l] = false status_code[l] = status_code[l] or '?' status_letters = mw.ustring.gsub(status_letters, '(' .. l ..'.-)' .. l, '%1')

if Args['status_text_' .. l] then status_code[l] = Args['status_text_' .. l]		end end return {code=status_code, called=status_called, letters=status_letters, position=status_position} end

return pp