Moria, Middle-earth

In the fictional world of J. R. R. Tolkien, Moria, also named Khazad-dûm, is an ancient subterranean complex in Middle-earth, comprising a vast labyrinthine network of tunnels, chambers, mines and halls under the Misty Mountains, with doors on both the western and the eastern sides of the mountain range. Moria is introduced in Tolkien's novel The Hobbit, and is a major scene of action in The Lord of the Rings.

In much of Middle-earth's fictional history, Moria was the greatest city of the Dwarves. The city's wealth was founded on its mines, which produced mithril, a fictional metal of great beauty and strength, suitable for armour. The Dwarves dug too greedily and too deep for mithril, and disturbed a demon of great power: a Balrog, which destroyed their kingdom. By the end of the Third Age, Moria had long been abandoned by the Dwarves, and was a place of evil repute. It was dark, in dangerous disrepair, and in its labyrinths lurked Orcs and the Balrog.

Scholars have identified likely sources for Tolkien's Moria: he had studied a Latin inscription about a lost ring at the temple of Nodens in Gloucestershire, at a place called Dwarf's Hill full of old mine-workings. The name Moria, Tolkien wrote, echoed the name of a castle in a Norwegian folktale, while Gandalf's death and reappearance reminded critics of the resurrection and transfiguration of Jesus. The West Gate that the Watcher in the Water crashes closed behind the Fellowship recalled to commentators the Wandering Rocks of Greek mythology, and Odysseus's passage between the devouring Scylla and the whirlpool Charybdis. Finally, the Fellowship's entry into the darkness via the deadly lake by the West Gate, and its exit into the light via the beautiful Mirrormere, alongside Gandalf's death and reappearance, has been compared to a baptism, a ceremony that combines a symbolic death and the gift of new life.

Moria provided dramatic scenes in Peter Jackson's film The Lord of the Rings: The Fellowship of the Ring, inspired by Alan Lee's illustrations. Its multiple levels of tunnels and halls have served, too, as the basis for a variety of computer and board games.

Names
The name "Moria" means "the Black Chasm" or "the Black Pit", from Sindarin mor, "dark, black" and iâ, "void, abyss". The element mor had the sense "sinister, evil", especially by association with infamous names such as Morgoth and Mordor; indeed Moria itself had an evil reputation by the times in which The Hobbit and The Lord of the Rings are set. The name Moria had (within the fiction) originally applied only to the Black Chasm itself. However, after the Dwarves were forced to abandon Khazad-dûm, its many lamps went out, and the whole subterranean complex became dark. Tolkien borrowed the name Moria itself, but not its meaning, from a book he had read.

Khazad-dûm is the name of the fabulous city-kingdom of the Dwarves, especially in a historical or nostalgic context. In the fictional history, Khazad-dûm was Moria's original name, given by the Dwarves in their own language, Khuzdul. It is rendered (in "translated Westron") as the Dwarrowdelf, an archaic form of what would be the Dwarves' delving in more modern English. Tolkien rhymes dûm with "tomb".

Geography


Moria was originally a system of natural caves located in Dimrill Dale, a valley on the eastern side of the Misty Mountains. The appearance of the Misty Mountains, and some of the experiences of Tolkien's protagonists, were inspired by his travels in the Swiss Alps in 1911.

The caves led to the Black Chasm, a subterranean abyss, some fifty feet wide and of indeterminate depth, which was crossed only by Durin's Bridge, "a slender bridge of stone, without kerb or rail". It forced any group wishing to cross to go in single file, limiting the power of any attack.



Moria lay on the western edge of the Middle-earth region of Wilderland. The Mountains of Moria, three of the Misty Mountains' most massive peaks, surrounded Dimrill Dale: Silvertine on the west, Redhorn on the north, and Cloudyhead on the east – in Sindarin respectively Celebdil, Caradhras and Fanuidhol. Their Khuzdûl names, respectively Zirakzigil, Barazinbar and Bundushathûr, are mentioned by Gimli, as the Fellowship nears Moria. The caves of Moria, where the Dwarf city-kingdom of Khazad-dûm was founded, were situated under Silvertine; their mouth overlooked Dimrill Dale, which contained many waterfalls and a long, oval lake that reflected stars even in daylight. Perceiving these stars as a crown glittering above his head, Durin took this as an auspicious sign, named the lake Kheled-zâram, the Mirrormere, and chose the eastward-facing caves above it for his new stronghold.

Geology
The Dwarves excavated most of Khazad-dûm out of solid rock, leaving polished walls. Minerals included gold, gems and iron ore. However the principal mineral was mithril, a fabulously precious and versatile metal found nowhere else in Middle-earth. It was the source of Khazad-dûm's huge wealth, but ultimately its mining was the cause of its downfall. Beginning under the Silvertine, the Dwarves mined ever deeper, and down towards the roots of Mount Caradhras. There they unearthed the Balrog, which drove the Dwarves into exile.

Far below even the deepest mines of the Dwarves lay a primordial underworld of tunnels, streams and lakes in perpetual darkness, inhabited by primitive creatures. The tunnels were "gnawed by nameless things" from the beginnings of Arda, and, as Gandalf suggested, from this underworld the Watcher in the Water may have emerged.

History
Moria was founded by Durin at the end of the Ages of the Stars. During his reign, the precious metal mithril was discovered in the mines, and some of the major structures of Moria were built: Durin's Bridge, the Second Hall, the Endless Stair and Durin's Tower. Durin died before the end of the First Age. He was buried in the royal tombs of Khazad-dûm. Orcs constantly attacked the dwarf kingdom; men and dwarves fought together against the orcs. The dwarves became friendly with the Elves of Eregion to the west; the Elves assisted in developing Khazad-dûm's mansions, making it "far more beautiful" as it grew westwards through tunnels to the West Gate, which opened on to Eregion. Celebrimbor, the Lord of Eregion, used ithildin lettering on this gate on behalf of its builder, his friend the dwarf smith Narvi.

In the Second Age, Rings of Power were made by elves in Eregion. Durin III, the King of Khazad-dûm at the time, obtained one of the rings; another was Nenya, made from Moria's mithril; it became Galadriel's ring. When the elves discovered that Sauron, the Dark Lord had made the One Ring, giving him control of all the other rings, the War of the Elves and Sauron broke out. Sauron conquered Eregion, but Khazad-dûm's intervention enabled Elves including Elrond and Celeborn to escape Eregion's destruction and found Rivendell. Khazad-dûm was closed, and its population dwindled. At the end of the Second Age, Khazad-dûm fought Sauron in the War of the Last Alliance, helping to defeat him.

In the Third Age, the more easily accessible seams of mithril were exhausted, and the Dwarves dug deeper until they disturbed a Balrog, a powerful fire-demon. It killed King Durin VI, acquiring the name Durin's Bane, and then Náin I, his son. The Dwarves abandoned Khazad-dûm and fled into Wilderland.

Orcs occupied Moria, while the Balrog haunted its depths. The Orc-chieftain Azog became the master of Moria. Thrór, the heir of the Dwarf-kings of Khazad-dûm, attempted to enter his people's ancestral home, and was killed by Azog. This started the War of the Dwarves and Orcs; Azog was beheaded by Dáin Ironfoot, but the victory was Pyrrhic, and the Dwarves did not dare face the Balrog. Much later, Balin left Erebor to recolonize Moria, but after five years his colony was destroyed by Orcs.

As the War of the Ring loomed, a messenger from Sauron offered Dáin the return of Moria and three Dwarf-Rings if he helped Sauron to find the One Ring. Dáin refused, sending Glóin and his son Gimli to the Council of Elrond, starting the quest of the Fellowship of the Ring.



The Fellowship reluctantly passed through Moria in winter, gambling that most of its Orcs had been killed in the Battle of Five Armies. They were attacked by the monstrous Watcher in the Water as they entered the West-gate, and faced further perils in the subterranean passages. They reached the Chamber of Mazarbul, the ancient repository of documents holding Balin's tomb and his colony's chronicle, the Book of Mazarbul. They were attacked there by a Troll and many Orcs, before being approached by the Balrog. Gandalf confronted the Balrog on Durin's Bridge. The two duelled briefly before plunging together into the chasm, allowing the rest of the Fellowship to escape to the Eastern Gates.

Unknown to the Fellowship, Gandalf climbed to the top of Mount Celebdil and continued to fight the Balrog for two days in the Battle of the Peak; both died, but Gandalf returned to Middle-earth as Gandalf the White.

Khazad-dûm lay empty. Some centuries into the Fourth Age, the auspiciously-named Durin VII, a descendant of Dáin Ironfoot, succeeded as the King of the Longbeards and heir of the Kings of Khazad-dûm. He led his people back to Khazad-dûm, where they remained "until the world grew old and the Dwarves failed and the days of Durin's race were ended".

Architecture
The city of Khazad-dûm had many levels, linked by flights of stone steps. There were at least six levels above the Great Gates, and many more levels —or Deeps— below it. Every level consisted of a network of arched passages, chambers and many-pillared halls, often with "black walls, polished and smooth as glass". Below the level of the Gates lay treasuries, armouries, dungeons, and mines. The Endless Stair of many thousands of steps rose in an unbroken spiral from the lowest dungeon of Moria to Durin's Tower at the summit of Celebdil; it was destroyed in the battle between Gandalf and the balrog, Durin's Bane.

During the kingdom of Khazad-dûm, the subterranean realm was "full of light and splendour", illuminated by many "shining lamps of crystal". The higher levels had skylights carved through the mountain-side which provided daylight. The East-gate or the Dimrill Gate was the main entrance, looking over Dimrill Dale. It opened into the First Hall of Moria. The West-gate enabled travellers to pass right through the Misty Mountains, thus providing a weather-free alternative to the notorious and arduous Redhorn Pass, 15–20 miles to the north. The J. R. R. Tolkien Encyclopedia notes that Middle-earth gates are important both symbolically and practically: "They mark exclusion or admission. They test character and wisdom. They suggest mystery, secrecy, and privilege."

Doors of Durin


The Doors of Durin, also called the West-gate or the West-door, formed the western entrance to Moria. When shut, the gates were invisible and impossible to open by physical means. They were however decorated with designs engraved in ithildin made by the elf-Lord Celebrimbor of Eregion and the dwarf Narvi from mithril mined in Moria. The designs included the emblems of Durin, the two trees of the High Elves, and the Star of the House of Fëanor. Tolkien's drawing of the designs on the Doors of Durin was the only illustration in The Lord of the Rings during his lifetime (other than cover-art and calligraphy). In moonlight, a password made the designs visible. The designs contained a second password to open the doors. When the Fellowship entered, the Watcher in the Water, the aquatic guardian of the gates, slammed the doors shut with its tentacles, plunging the Fellowship into darkness.

The inscription was in the Elvish language of Sindarin, using the Tengwar script; Gandalf translates it as "The Doors of Durin, Lord of Moria. Speak, friend, and enter. I, Narvi, made them. Celebrimbor of Hollin drew these signs". Scholars have commented that "Moria", an unfriendly Elvish description meaning "The Black Pit", was hardly how a ruler of Khazad-Dûm would choose to describe his realm; and that since the name was not used until the Balrog was awakened in the Third Age, it was also anachronistic. Possible resolutions have been proposed: that Celebrimbor had foresight of the name; that the magic lettering reshaped itself; or that Gandalf indeed saw the Sindarin name "Hadhodrond" on the door, and read it out as "Moria" for the benefit of those listening (and in the same way, he must have seen "Eregion" and read out "Hollin").

Nodens


In 1928, a 4th-century pagan mystery cult temple was excavated at Lydney Park, Gloucestershire. Tolkien was asked to investigate a Latin inscription there: "For the god Nodens. Silvianus has lost a ring and has donated one-half [its worth] to Nodens. Among those who are called Senicianus do not allow health until he brings it to the temple of Nodens." An old name for the place was Dwarf's Hill, and in 1932 Tolkien traced Nodens to the Irish hero Nuada Airgetlám, "Nuada of the Silver-Hand". The Tolkien scholar Tom Shippey thought this "a pivotal influence" on Tolkien's Middle-earth, combining as it did a god-hero, a ring, dwarves, and a silver hand. The J. R. R. Tolkien Encyclopedia notes also the "Hobbit-like appearance of [Dwarf's Hill]'s mine-shaft holes", and that Tolkien was extremely interested in the hill's folklore on his stay there, citing Helen Armstrong's comment that the place may have inspired Tolkien's "Celebrimbor and the fallen realms of Moria and Eregion". The scholar of English literature John M. Bowers notes that the name of the Elven-smith Celebrimbor is the Sindarin for "Silver Hand" and that "because the place was known locally as Dwarf's Hill and honeycombed with abandoned mines, it naturally suggested itself as background for the Lonely Mountain and the Mines of Moria."

Norwegian Folktales
Moria first appeared in Tolkien's 1937 novel The Hobbit. Tolkien later recalled that the name was "a casual 'echo' of Soria Moria Castle in one of the Scandinavian tales translated by Dasent. ... I liked the sound-sequence; it alliterated with 'mines', and it connected itself with the MOR element in my linguistic construction." The tales translated by Dasent were from the 1852 collection Norwegian Folktales. A historic source is the Poetic Edda, with which Tolkien was familiar; the protagonist in the Skírnismál notes that his quest will involve misty mountains, orcs, and giants.

Analysis


The critic Jane Chance observes that the fall of the dwarves, first those of Durin, then those of Balin, is brought about through avarice, their greed for Moria's deeply-buried mithril. She identifies this as "their internal vice", which the Balrog "monstrously projects". Chance notes further that Balin meets his death at the lake Mirrormere, "a very dark mirror in which he is blind to himself."

The critic Clive Tolley notes that the contest between the wizard Gandalf and the evil Balrog on Durin's Bridge somewhat recalls a shamanistic contest but that a far closer parallel is medieval vision literature, giving the example of St Patrick's Purgatory and even Dante's Divine Comedy.

Critics such as Chance and Jerram Barrs have recognised the death of Gandalf the Grey (at the hands of the Balrog), and his reappearance as Gandalf the White, as a transfiguration, the change in colour hinting at "a parallel with Christ's own death and resurrection".

The professor of English literature Sue Zlosnik notes that the fantasy world in Tolkien's invented mythology for England is constructed with elaborate detail. She cites Humphrey Carpenter's biographical account of Tolkien's "painstaking crafting" of The Book of Mazarbul that appears in Moria, complete with "burnt and tattered" pages, and Tolkien's disappointed wish for a facsimile of this artefact to appear in the first edition of Fellowship of the Ring. In Zlosnik's view, this sort of detail recalls Horace Walpole's love of the "Gothic".

Erin Derwin, writing on The Artifice, compares the fellowship's time in Moria with Siegfried Sassoon's First World War poem "The Rear-Guard", in which he describes "groping along the tunnel" in a labyrinth of dark trenches, with "muttering creatures underground", recalling, Derwin suggests, the awakening of the Orcs and the Balrog by the hobbit Pippin.

The scholar of English literature Charles A. Huttar compares this "clashing gate" that crashed shut behind the travellers to the Wandering Rocks that in Greek mythology lie near the opening of the underworld, Hades, and, along with the monstrous Watcher in the Water, to Odysseus's passage between the devouring Scylla and the whirlpool Charybdis.

Matthew Dickerson, writing in The J. R. R. Tolkien Encyclopedia, suggests that of all the caves, barrows, tunnels and underground kingdoms in Tolkien's writings, Moria is "the most significant". He writes that these dark places, home to many of the major events in the stories, from the Paths of the Dead to Gollum's various tunnels and the Glittering Caves of Aglarond serve as symbols of darkness and death, the Tomb, or of fertility and new life, the Womb. Moria, he argues, citing Hugh Keenan's description of the two contrasting lakes at the Fellowship's entrance and exit from Moria, and giving the example of Gandalf's death and rebirth, functions as both Womb and Tomb. In Christianity, he notes, Baptism is at once a symbolic death and the gift of new life.

Tolkien was asked whether the name Moria meant the biblical mountains of Moriah, where Abraham was to sacrifice his son, Isaac. Tolkien wrote that his mind did not work that way, explaining that Moria meant "Black Chasm" in Sindarin, the root Mor occurring in Mordor, Morgoth, Morgul. He went on "As for the 'land of Morīah' (note stress): that has no connection (even 'externally') whatsoever."

Film


Peter Jackson's portrayal of Moria in his The Lord of the Rings: The Fellowship of the Ring movie was mostly inspired by Alan Lee's illustrations. Lee worked as the project's conceptual artist in New Zealand throughout the making of the film trilogy. Moria was modelled for the film at 1/12 scale.

Games
The roguelike computer game Moria was modelled on The Lord of the Rings events. The goal in the game is to reach the bottom of a maze-like simulation of the Mines of Moria and kill a Balrog.

Moria is featured in board games such as Reiner Knizia's Lord of the Rings.

The first expansion pack of the MMORPG The Lord of the Rings Online named Mines of Moria takes place almost entirely in Moria, which has several levels. The uppermost is the path of Durin's Way, which pierces the mountain to reach the cliffs of Zirak-Zigil. The main levels of Moria span from the Doors of Durin to Dolven-View, Zelem-Melek, Nud-Melek and the East doors, known as the First Hall. Further down in the subterranean realm are the Silvertine Lodes and the Redhorn Lodes, and the furthest depths contain the submerged Water-Works, the fiery Flaming Deeps, and the Foundations of Stone, where Gandalf and the Balrog fought before ascending the Endless Stair.

Music
The Dutch composer Johan de Meij wrote a movement in his Symphony No. 1 "The Lord of the Rings" called "Journey in the Dark", that was directly inspired by Moria. The movement is split into two sections, "The Mines of Moria" and "The Bridge of Khazad-dûm", and it depicts the events that take place there in The Fellowship of the Ring (novel).