Polymorphism (computer science)

In programming language theory and type theory, polymorphism is the use of a single symbol to represent multiple different types.

In object-oriented programming, polymorphism is the provision of a single interface to entities of different types. The concept is borrowed from a principle in biology where an organism or species can have many different forms or stages.

The most commonly recognized major forms of polymorphism are:
 * Ad hoc polymorphism: defines a common interface for an arbitrary set of individually specified types.
 * Parametric polymorphism: not specifying concrete types and instead use abstract symbols that can substitute for any type.
 * Subtyping (also called subtype polymorphism or inclusion polymorphism): when a name denotes instances of many different classes related by some common superclass.

History
Interest in polymorphic type systems developed significantly in the 1990s, with practical implementations beginning to appear by the end of the decade. Ad hoc polymorphism and parametric polymorphism were originally described in Christopher Strachey's Fundamental Concepts in Programming Languages, where they are listed as "the two main classes" of polymorphism. Ad hoc polymorphism was a feature of Algol 68, while parametric polymorphism was the core feature of ML's type system.

In a 1985 paper, Peter Wegner and Luca Cardelli introduced the term inclusion polymorphism to model subtypes and inheritance, citing Simula as the first programming language to implement it.

Ad hoc polymorphism
Christopher Strachey chose the term ad hoc polymorphism to refer to polymorphic functions that can be applied to arguments of different types, but that behave differently depending on the type of the argument to which they are applied (also known as function overloading or operator overloading). The term "ad hoc" in this context is not intended to be pejorative; it refers simply to the fact that this form of polymorphism is not a fundamental feature of the type system. In the Java example below, the  functions seem to work generically over two types (integer and string) when looking at the invocations, but are considered to be two entirely distinct functions by the compiler for all intents and purposes:

In dynamically typed languages the situation can be more complex as the correct function that needs to be invoked might only be determinable at run time.

Implicit type conversion has also been defined as a form of polymorphism, referred to as "coercion polymorphism".

Parametric polymorphism
Parametric polymorphism allows a function or a data type to be written generically, so that it can handle values uniformly without depending on their type. Parametric polymorphism is a way to make a language more expressive while still maintaining full static type-safety.

The concept of parametric polymorphism applies to both data types and functions. A function that can evaluate to or be applied to values of different types is known as a polymorphic function. A data type that can appear to be of a generalized type (e.g. a list with elements of arbitrary type) is designated polymorphic data type like the generalized type from which such specializations are made.

Parametric polymorphism is ubiquitous in functional programming, where it is often simply referred to as "polymorphism". The following example in Haskell shows a parameterized list data type and two parametrically polymorphic functions on them:

Parametric polymorphism is also available in several object-oriented languages. For instance, templates in C++ and D, or under the name generics in C#, Delphi, Java and Go:

John C. Reynolds (and later Jean-Yves Girard) formally developed this notion of polymorphism as an extension to lambda calculus (called the polymorphic lambda calculus or System F). Any parametrically polymorphic function is necessarily restricted in what it can do, working on the shape of the data instead of its value, leading to the concept of parametricity.

Subtyping
Some languages employ the idea of subtyping (also called subtype polymorphism or inclusion polymorphism) to restrict the range of types that can be used in a particular case of polymorphism. In these languages, subtyping allows a function to be written to take an object of a certain type T, but also work correctly, if passed an object that belongs to a type S that is a subtype of T (according to the Liskov substitution principle). This type relation is sometimes written S &lt;: T. Conversely, T is said to be a supertype of S—written T :&gt; S. Subtype polymorphism is usually resolved dynamically (see below).

In the following Java example we make cats and dogs subtypes of pets. The procedure  accepts a pet, but will also work correctly if a subtype is passed to it:



In another example, if Number, Rational, and Integer are types such that Number :&gt; Rational and Number :&gt; Integer (Rational and Integer as subtypes of a type Number that is a supertype of them), a function written to take a Number will work equally well when passed an Integer or Rational as when passed a Number. The actual type of the object can be hidden from clients into a black box, and accessed via object identity. In fact, if the Number type is abstract, it may not even be possible to get your hands on an object whose most-derived type is Number (see abstract data type, abstract class). This particular kind of type hierarchy is known—especially in the context of the Scheme programming language—as a numerical tower, and usually contains many more types.

Object-oriented programming languages offer subtype polymorphism using subclassing (also known as inheritance). In typical implementations, each class contains what is called a virtual table (shortly called vtable) — a table of functions that implement the polymorphic part of the class interface—and each object contains a pointer to the vtable of its class, which is then consulted whenever a polymorphic method is called. This mechanism is an example of: The same goes for most other popular object systems. Some, however, such as Common Lisp Object System, provide multiple dispatch, under which method calls are polymorphic in all arguments.
 * late binding, because virtual function calls are not bound until the time of invocation;
 * single dispatch (i.e., single-argument polymorphism), because virtual function calls are bound simply by looking through the vtable provided by the first argument (the  object), so the runtime types of the other arguments are completely irrelevant.

The interaction between parametric polymorphism and subtyping leads to the concepts of variance and bounded quantification.

Row polymorphism
Row polymorphism is a similar, but distinct concept from subtyping. It deals with structural types. It allows the usage of all values whose types have certain properties, without losing the remaining type information.

Polytypism
A related concept is polytypism (or data type genericity). A polytypic function is more general than polymorphic, and in such a function, "though one can provide fixed ad hoc cases for specific data types, an ad hoc combinator is absent".

Rank polymorphism
Rank polymorphism is one of the defining features of the array programming languages, like APL. The essence of the rank-polymorphic programming model is implicitly treating all operations as aggregate operations, usable on arrays with arbitrarily many dimensions, which is to say that rank polymorphism allows functions to be defined to operate on arrays of any shape and size.

Static and dynamic polymorphism
Polymorphism can be distinguished by when the implementation is selected: statically (at compile time) or dynamically (at run time, typically via a virtual function). This is known respectively as static dispatch and dynamic dispatch, and the corresponding forms of polymorphism are accordingly called static polymorphism and dynamic polymorphism.

Static polymorphism executes faster, because there is no dynamic dispatch overhead, but requires additional compiler support. Further, static polymorphism allows greater static analysis by compilers (notably for optimization), source code analysis tools, and human readers (programmers). Dynamic polymorphism is more flexible but slower—for example, dynamic polymorphism allows duck typing, and a dynamically linked library may operate on objects without knowing their full type.

Static polymorphism typically occurs in ad hoc polymorphism and parametric polymorphism, whereas dynamic polymorphism is usual for subtype polymorphism. However, it is possible to achieve static polymorphism with subtyping through more sophisticated use of template metaprogramming, namely the curiously recurring template pattern.

When polymorphism is exposed via a library, static polymorphism becomes impossible for dynamic libraries as there is no way of knowing what types the parameters are when the shared object is built. While languages like C++ and Rust use monomorphized templates, the Swift programming language makes extensive use of dynamic dispatch to build the application binary interface for these libraries by default. As a result, more code can be shared for a reduced system size at the cost of runtime overhead.