Portal:Record production/FA on display/23

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 * Halo 3 Original Soundtrack is the official soundtrack to Bungie's first-person shooter video game Halo 3. Most of the original music was composed by Martin O'Donnell and Michael Salvatori, but also includes a bonus track, "LvUrFR3NZ", which was the winning entry in a contest held before the soundtrack's release. The 2-CD set was released on November 20, 2007.

For the next game in the Halo trilogy, O'Donnell added new themes as well as bringing back and expanding old ones, some of which had never been recorded with a full orchestra before. The score made extensive use of the piano, an instrument which O'Donnell used frequently for composition but that had not been featured in previous Halo music. In addition to scoring the game, the music was used for promotional advertisements and trailers preceding Halo 3's release. The game's score and its soundtrack were generally well received. The soundtrack reached the Billboard 200 chart, and also broke the top twenty best-selling soundtracks and independent albums listings. The score was nominated for X-Play's "Best of 2007" awards, under best original soundtrack.

Background
The score for Halo 3 gave O'Donnell and Salvatori a chance to rework and revise existing themes heard in the games, as well as create new ones. Halo: Combat Evolved featured more strings, while the soundtrack to Halo 2 featured conventional video game music staples such as guitars by Steve Vai; in an interview, O'Donnell noted that "to be honest, when I got to the end of Halo 2 I thought to myself: 'that was probably enough guitar.'" He intentionally made the score to the final game a shift back to the orchestral roots of the series, stating "I took an orthodox, almost formal approach to the trilogy." O'Donnell acknowledged that some games and movies used entirely different music with each sequel, but such an approach wasn't an option with Halo 3, the third installment of a trilogy: "The Master Chief is still green, Cortana is still blue, and so you're going to hear the monks and the cellos."

O'Donnell began by writing out the reworked themes and music he wanted to hear in the game, without knowing where he would eventually use the sounds. He approaches composition from the piano, and described his process as looking for something that "makes me go 'oh, that's a good feeling'". O'Donnell's approach to writing music for games is to put in the audio at the last minute of development, so that his music meshes with the game play in the best possible way; he still had not added the score when Halo 3 was demoed at Electronic Entertainment Expo 2007, less than three months away from the game's debut. (more...)
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