STEAM fields

STEAM fields are the areas of science, technology, engineering, the arts, and mathematics. STEAM is designed to integrate STEM subjects with arts subjects into various relevant education disciplines. These programs aim to teach students innovation, to think critically, and to use engineering or technology in imaginative designs or creative approaches to real-world problems while building on students' mathematics and science base. STEAM programs add arts to STEM curriculum by drawing on reasoning and design principles, and encouraging creative solutions.

STEAM in children's media

 * Sesame Street's 43rd season continues to focus on STEM but finds ways to integrate art. They state: "This helps make learning STEM concepts relevant and enticing to young children by highlighting how artists use STEM knowledge to enhance their art or solve problems. It also provides context for the importance of STEM knowledge in careers in the arts (e.g. musician, painter, sculptor, and dancer)."
 * MGA Entertainment created a S.T.E.A.M. based franchise Project Mc2.

Other uses of the STEAM acronym

 * Other meanings of the "A" that have been promoted include agriculture, architecture, and applied mathematics.
 * The Rhode Island School of Design has a STEM to STEAM program and at one point maintained an interactive map that showed global STEAM initiatives. Relevant organizations were able to add themselves to the map, though it is no longer available at the location stated in press releases. John Maeda, (2008 to 2013 president of Rhode Island School of Design) has been a champion in bringing the initiative to the political forums of educational policy.
 * Some programs offer STEAM from a base focus like mathematics and science.
 * SteamHead is a non-profit organization that promotes innovation and accessibility in education, focusing on STEAM fields.
 * As part of a $1.5 million Department of Education grant, Wolf Trap's Institute of Education trains and places teaching artists in preschool and kindergarten classrooms. The artists collaborate with the teachers to integrate math and science into the arts.