Skate (series)

Skate (stylized as skate.) is a series of extreme sports games primarily developed and published by Electronic Arts. The first three mainline games in the series were developed by EA Black Box. After EA Black Box was shut down in 2013, the franchise was put on hiatus until the announcement of a fourth entry in the series in 2020.

Overview
The Skate series distinguishes itself from other skateboarding video games with its unique control system, called "Flick-it", in which players execute tricks with brief, rapid movements of either or both analog sticks of a twin-stick gamepad. Players assume the role of a customizable skater and freely explore a fictional city in an open world setting, completing diverse and increasingly difficult challenges while being filmed by cameraman Giovanni Reda to unlock new areas, obtain new cosmetics and eventually rise to stardom. Along the way, they can encounter, compete with and even play as famous real-life skaters, including Danny Way, Terry Kennedy and Rob Dyrdek, and must eventually choose from among several authentic licensed skateboard gear firms to strike an endorsement with for exclusive skateboard parts and gear. Players can make use of session markers to quickly travel to or return to a location of their choosing. A special injury system called the "Hall of Meat" tracks injuries sustained during wipeouts, particularly broken bones, which is key to completing certain challenges.

Games
The Skate series began during the seventh generation of video game consoles, with three major installments released on Xbox 360, PlayStation 3, and one spin-off released on that generation's Nintendo platforms, leveraging their motion controls to implement the series' signature "Flick-it" controls. All of these four games were released annually towards the end of the 2000s, before the series went on hiatus.

Skate (2007)
The first game in the Skate series was released in 2007 on PlayStation 3, Xbox 360 and mobile phones. It is set in the fictional city of San Vanelona, a combination of San Francisco, Vancouver and Barcelona and follows the journey of an ordinary skater rising to fame after a devastating accident.

Skate It
Released in 2008, this spin-off, targeting the Wii, Nintendo DS and iOS, takes advantage of their motion controls to implement the series' "Flick-it" control system and is also set between Skate and the then-upcoming Skate 2. An earthquake severely damages San Vanelona and a new person skates through the ruins of the city to gain fame, before traveling to other real-life cities in Europe, China and Brazil to prove their skills.

Skate 2
The sequel to Skate, released in 2009, in which the main protagonist is freed from jail after the earthquake shaken San Vanelona is rebuilt by MongoCorp into a new city where skateboarding is illegal. They must once again develop mastery of skating while evading authorities determined to crack down on such activity.

Skate 3
The third installment of Skate was released in 2010 as a major departure from prior installments with its new setting in the city of Port Carverton and an unprecedented increase of freedom. The player must once again skate to stardom after a dangerous stunt in the city goes wrong, costing them a lucrative endorsement deal.

Skate (TBA)
Over a decade after the release of Skate 3, Electronic Arts announced that a fourth installment of Skate was in development. EA established Full Circle, a new studio in Vancouver, British Columbia, to lead its development. The studio is led by Daniel McCulloch, and includes Deran Chung and Cuz Parry, who had created the original Skate games. In late August 2021, Electronic Arts confirmed that the game will at least be available on Microsoft Windows and macOS for the first time ever in the series' history, and will also target unspecified PlayStation and Xbox consoles, as well as mobile platforms. In July 2022, the game was announced as Skate, stylized as skate. as the original game. The new Skate will be a free-to-play title, and will be set in a new city known as San Vansterdam. As of June 2022, it is in the playtesting stage via EA's playtesting service.