Talk:AM2R

Rigid Controls
So how exactly are the controls in this game "rigid"? — Preceding unsigned comment added by 192.151.173.219 (talk) 21:38, 1 February 2017 (UTC)
 * The cited source says: "For anybody who never got into the GBA versions, the controls will feel surprisingly rigid, as the original games' bouncy, floaty jumps have been nixed in favor of tighter movement and abilities like ledge grabs—a progression that began with 1994's Super Metroid". I'll edit the text a bit to make it more understandable.--IDVtalk 21:48, 1 February 2017 (UTC)

Updates
As I'm sure several of you have seen, the game is continuing to be updated. Since no one is reporting on it and the only sources are the readme file, the developers' Discord server, and the reddit files where the updates are distributed, I'm not entirely sure how to work the updates into the article. -Lukearan38 (talk) 22:09, 11 June 2017 (UTC)
 * There are two issues:
 * We need a reliable source that can confirm that the information is true - a post on Reddit just won't do, because anyone can post a thread there. We're talking sites like IGN, Eurogamer and Polygon.
 * We need a reliable third-party source that can confirm that the fan updates are notable in the first place - there's a ton of fan creations for different media, but we only seldomly mention them in articles. This is the only reason we even have an article on AM2R - outlets have written about it and reviewed it.
 * --IDVtalk 23:03, 11 June 2017 (UTC)

Unofficial Vita and Switch ports
Hi. First off, I'd like to clarify that I am the lead developer of the unofficial community updates; any validation requirement can be forwarded to my Reddit account or another social site. As such, you should keep in mind that my view is filtered through the biased lens of project continuation and public image.

I've removed the recent additions about the Vita and Switch ports for the following reasons:

1. They were flat-out incorrect about many basic facts. These were almost entirely unsourced edits and failed to accurately represent the one "source" that was used, which was just a reply on Reddit by me.

2. These edits were almost entirely unsourced, and as such fly in the face of many previous discussions here. The current standard is that journalistic articles must be written and referenced for content to be sourced on this page, and is the reason much of my team's work has not been elaborated on. If we're not official enough to be talked about because "they're just some people doing things on a subreddit," neither is our subreddit community drama about illegal ports.

3. The content represented my team as the official AM2R development team. This is NOT the case by any metric. We are a fan team working with reconstructed source code.

If accurate sources can be found, I'd be happy to work on an accurate retelling of these events with other editors. As much as I despise these illegal ports of my team's work, I have no objections to accurate public records of them.

Unfortunately, the content that was on this page was not even close to acceptably accurate. Lojemiru (talk) 17:47, 31 December 2021 (UTC)