Talk:Aether (video game)

Comments while copyediting

 * "The game was created in 14 days, both developers expressed interest in seeing a version being released on the Wii game console through the WiiWare online service" - what's the relation between the two statements (before/after comma)?
 * David Fuchs fixed it. Someoneanother 19:22, 14 October 2008 (UTC)


 * Might wanna move the image to the gameplay section and add some more detail the caption and FURG. And is the best you can get in terms of a useful image? (I dunno, I haven't played it, but I imagine you could do better based on the description... *shrugs*)
 * For you, I make the effort :D. Caption and FURG improved, very pleased with the new image. Someoneanother 00:38, 16 October 2008 (UTC)


 * "By launching from the initial cloud using centrifugal force..." - the centrifugal force is fictitious; there's actually no such thing. You might be thinking of the centripedal force which basically attracts something towards the centre if it's moving in a circular path (eg. car around roundabout -- centripedal force attracts car towards centre of roundabout). (Though come to think of, I'm not sure if that's what you mean either, based on my reading of the gameplay mechanics.)
 * Me no understand the centrifugal bit, the creature is not attracted to the object being swung on like the centripedal force, the length of the tongue when it latches onto on object remains the constant distance between the monster and the object until it is released. I've reworded it a little and stepped back from the technical terms by using momentum. Does that solve the problem? Someoneanother 19:37, 14 October 2008 (UTC)
 * That seems fine. Giggy (talk) 08:09, 15 October 2008 (UTC)


 * "The game was positively received by gaming blogs, the story was compared to The Little Prince, Antoine de Saint Exupéry's 1943 novella." - again, not really seeing connection
 * Fixed. Someoneanother 19:22, 14 October 2008 (UTC)


 * "Alec Meer of 'Rock, Paper, Shotgun'" - are those meant to be "quotation marks"? (If it's a website I don't think they should have them, so stating that it's a website wouldn't hurt if there's no article to link to)
 * The name of the site is Rock, Paper, Shotgun, the commas being there makes it difficult (see <) since websites aren't given italics. Clarified and commas removed. Someoneanother 15:38, 14 October 2008 (UTC)


 * Is StaceyG a reliable source?
 * A writer at Slate (magazine) said "a big thanks to Jayisgames.com, the Internet's undisputed leader in casual gaming information and home to many, many people who know more about this stuff than I do." Edge (magazine), one of the most respected gaming publications period, ran a feature on flash games and interviewed the site's owner Jay Bibby and lead reviewer John Bardinelli. They also interviewed JiG contributor Patrick Dugan, who's also used in the article in his capacity on Play This Thing. JiG is built with posts from those two and a small number of additional contributors like Dugan whose work will be scrutinised by Bardinelli and Bibby, StaceyG's piece is part of that. Considering the subject matter I'd say that goes above and beyond the call of reliability and demonstrates that sources were carefully chosen. If more than that was necessary I'd say if my bricks are pinched I can't build a wall. ;) Someoneanother 15:38, 14 October 2008 (UTC)


 * "could have become "way lost" in the game if it had been longer" - I know what he means but it doesn't sound particularly encyclopediac. Even if it's a quote, surely you can find better quotes then that...?
 * Yes, that was a totally lame use of a source and I deserve a kick up the backside for it. Hopefully what I've replaced it with is more relevant. Someoneanother 19:16, 14 October 2008 (UTC)

Hope these help. Giggy (talk) 08:20, 14 October 2008 (UTC)
 * They always do, very much appreciated Giggy. Someoneanother 15:45, 14 October 2008 (UTC)
 * Some of the above were rendered moot by my edits, but I left some inline comments in the prose where I had my own questions. Der Wohltemperierte Fuchs ( talk  ) 12:19, 14 October 2008 (UTC)
 * The same goes for you David, I dropped the ball with this nomination and some proof-reading was really needed. Someoneanother 15:45, 14 October 2008 (UTC)

The problem with the gameguide/plot/walkthrough material is that there's no clear path. The information in the third paragraph of gameplay was added by another contributor as a plot/walkthrough, which I tried to rework by removing the gameguide, covering some information on each of the planets and citing. There is no plot as such. There's a beginning, some gameplay and misc speech bubbles from a handful of characters and personified moons etc., and there's the end. There is no way to cover what the misc. characters say without putting it into some context, which is what was intended by describing the planets. A separate plot section would imply that there is a traceable plotline rather than a beginning and an end with some.. other stuff in the middle. The only puzzle example is there to illustrate puzzles to the reader, rather than act as a gameguide. How's this is a solution:

Keep gameplay as the only section, but fold both 'game mechanics' paragraphs into one, move the beginning of the story from paragraph one into the last paragraph which would then consist of a beginning, middle and end. That would leave two reasonably sized paragraphs under gameplay with individual roles. If that's OK it would give me a chance to fix everything else. If anything from the plot aspect reads like gameguide (apart from the Gravida puzzle which will be in the other paragraph), could you give me an idea of what to do with it? It's not ideal but in this instance the game defies linear plot progression and is deliberately kept vague. Someoneanother 23:51, 14 October 2008 (UTC)
 * That seems fine to me. Giggy (talk) 08:28, 15 October 2008 (UTC)

Gravidas
Uhh... After playing for a while (ANd getting stuck in the core...) I found out that it wasn't the core saying "At least no one can hurt me here." "It's sad to be alone." , but rather a cat-like being similar to the ones on the surface of the planet. It seems to have isolated itself. ~Detective S —Preceding unsigned comment added by 124.6.189.254 (talk) 12:38, 27 October 2008 (UTC)
 * You're right, it's one of the tiny creatures scampering around there. I'll tweak the article to reflect that, thanks for flagging it up. Someoneanother 07:01, 7 November 2008 (UTC)

Bibulon
In my opinion the one face on Bibulon is clearly female, the other one male. My interpretation would be that the moons are the female face's children and the male face represents their stepfather. The children find it hard to accept him and therefore left the family (planet). The player reunites the family by bringing the children back home.--84.149.30.31 (talk) 16:25, 13 June 2011 (UTC)

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