Talk:Alternate reality game/Archive 1

Nokia Game
The Nokia Game was a very popular pan-European ARG that took place once a year between 1999 and 2003, if my memory serves me correctly. There is certainly enough information about it to warrant a new article in Wikipedia. Does anyone else remember this or have anything to contribute? --PkerUNO 04:25, 26 August 2005 (UTC)

ARG Books?
Would it not be fair to say that a precurser to the ARG is the treasure-hunt/puzzle books like the one in the 80s where there was a golden horse ... Treasure was its name, but there were others. Scix 06:42, 19 November 2005 (UTC)

ARG gone bad?
Did any ARG ever "go bad" because of a player who committed a crime, unaware that everything was part of a game? For example, someone actually damaging a server that was supposed to contain clues for the game, or even someone killing an actor who played a "bad guy" in the game? Devil Master, 28 Feb 2006, 21:20 (MET)


 * Uh, not that i know of. I kinda doubt it. Most Puppet Masters who do big real-life things have security around. I think that some Puppet Masters from GMD studios and Haxan said some stuff about how for The Art of the Heist they made sure that security was combined into every aspect of every real life event. For example they had a real life event where some characters met with some players on a boat in Chicago, i think it was, and they had security people below decks, on the dock, etc. Hidden from the players. Plus, i don't think ARG players would be that crazy ;) --Quadraxis 03:59, 5 March 2006 (UTC)

Alternate Reality?
This is the first time I have heard this term and frankly, it does not make sense to me. The whole idea behind these games is to make it as far from an "alternate reality" as possible. The idea is that these games are YOUR reality. The REAL reality. How did this term come about and what was the reasoning behind it?


 * Terminology for a genre normally isn't chosen. It chooses you. Wikipedia as a tool is to define the already widely recognized term.


 * Yes, it does seem a bit odd if you look at it in that way. However, historically the idea is not that the games are YOUR reality but that they invade YOUR world.


 * If I remember correctly, the name was formed in the Jawbreakers IRC channel sometime in the spring of 2002 (the Jawbreakers were the group that formed to play Lockjaw). At that point, players tended to look at the Beast and, to a lesser extent, Majestic as defining games of the genre. Both games were highly unrealistic and yet they invaded your reality. One could say that they had you look at your reality in an alternate light.


 * Frankly, I look at a number of other games in any other genre and feel that they are presenting things as "your reality". Let's take PacMan for example, for no reason other than it being such a classic arcade game. When you are playing PacMan, you are in the game as PacMan. Your reality, when you are playing it, is a maze filled with little dots that you have to run around in while avoiding the ghosts that chase you. Alternate Reality Games don't do this. They present an entire world and allow you to explore it as yourself, not as an avatar or as a sort of character. You are looking at an Alternate Reality, one that is so closely realate to our reality that it is able to intersect it. However, it is not real and it is not reality. It is an alternate reality.


 * Besides, it's a great acronym... Arrghhh! This ARG is driving me insane!


 * As stated in This is Not a Game: A Guide to Alternate Reality Gaming by Dave Szulborski, all of the names for ARGs don't totally fit...which is probably why there are so many names! --Quadraxis 04:07, 5 March 2006 (UTC)

"Examples of ARGs"
I suggest combining the info from the Examples of ARGs section to the History section, as it's basically the same thing. Also, if it is combined, please note that ilovebees is no longer playing. --216.209.140.8 01:27, 17 May 2005 (UTC)
 * i believe this was my comment before i made a login. Just so you know. --Quadraxis 04:07, 5 March 2006 (UTC)

Tidying up this page
I'm going to let the people over at Unfiction know about this page and how it needs clean up (Unfiction is one of the biggest ARG sites/message boards out there), next time i remember. Maybe that'll help fix things up? --Quadraxis 04:07, 5 March 2006 (UTC)


 * It has been tagged for clean-up by Wikipedia. I am in the process of reviewing and verifying all the information on here. I will be rewriting and adding information as needed. If anyone has anything else they would like to see on here, drop a line on my desk. --Alphabeter 23, April 2006 23:46 (UTC)

Slashdotted May 29, 2006
I have marked the article with the "high-traffic" template to warn that it may potentially be slashdotted or unusual vandalism (or usual vandalism, as appropriate (or inappropriate)) as a result of it appearing on the front page of the May 29, 2006 issue of Slashdot. Paul Robinson (Rfc1394) 16:07, 29 May 2006 (UTC)

eon8
www.eon8.com--CountCrazy007 21:59, 29 June 2006 (UTC)


 * As Eon8 has not yet been determined to be an ARG -- or anything other than a countdown -- I don't think it should be in the ARG entry. --Phaedra

spelling/grammar corrects.
a few minor errors. ran a quick spelling/grammar check. Kelceyjf 03:14, 19 September 2006 (UTC)

This Is Not A Game
"The result is a design philosophy that leads to a game that does not know that it is a game - everything within the game world believes itself to be true - it is not a game." Does this really make sense? I don't think other games themselves know that they are games. 85.178.30.190 01:33, 3 October 2006 (UTC)
 * Essentially, what this means is that the characters in the game don't know that they are in a game. When they talk to a player, they "think" that what is happening to them is real, and they act as if their world is real! But yes, perhaps this could be re-worded better. --Quadraxis 04:34, 25 November 2006 (UTC)


 * "This is not a game" is only a motto, not a real fact. Where a player don't known what's real and what isn't then this trend to a real crime path, where the puppetmaster can force to some player to kill themself or do some illegal acts. Or also can represent a psychosis where a player can believed that a fictional success/subjet is real, for example playing the game GTA3, some kids can mix the reality with the fantasy.

Bar code games
What about those early 90s games where you had to find barcodes for robots or something that you could use to battle. It was encouraged to find better robots by scanning barcodes of products you could buy in a grocery store, I think the plot even had to do something with evil aliens hidden in barcodes (thus making this game one of these "alternate" reality games).

You simply scanned the barcode with the hand-held game and it then displayed stats for the robot, extracted from the barcode. Then I think it was just like a Pokemon battle. I know this was fairly popular because I have seen at least two kinds of clones besides the original.


 * This does not count since ARG only applies to games that have a storyline that the player needs to complete within a gameworld using many diffrent functions including live events. It sounds like what you are describing is just a game.--Chalutz 18:02, 5 December 2006 (UTC)

Proposed Merger
I've proposed a merger with this article and Puppet Master (gaming). Basically, the page only contained one sentence on what a Puppet Master is and a brief history of the beginning of ARG gaming. I really couldn't think of much that could be added to the article that wasn't already here. -AtionSong 01:21, 26 December 2006 (UTC)

This merger would not be the best course of action - there are puppet masters for many kinds of play and performance that aren't alternate reality games. (Think here: big games, pervasive games, urban superhero games, and so on.) I think working on the puppet master entry is a good idea, though.

List of ARGs
A lot of work has been put into this article over the last few weeks and months, and it's looking much better than before. May i suggest, though, that a List of ARGs page is created, so that we can completely remove the lists of ARGs from this page? It wouldn't need to include all ARGs, just the fairly prominent ones. --Quadraxis 04:34, 25 November 2006 (UTC)
 * I see no problem with a "List of ARGs", i.e. a simple list of ARG names, with an optional external link (rabbithole, trail, or other prominent resource). But what we have now is not a List, but more a "Summary of Past ARGs", and is not necessary to explain what an ARG is. The summaries should have a separate page, the list (if necessary) should be part of the references on this page. This will also relieve bloat on this page, since folks seem insistent on spamming their games, better it be on a separate page than here. Willcb 18:09, 16 December 2006 (UTC)

This is my first post on wikipedia, so apologies if I do something wrong. I just noticed that all mention of szlamp.com has been deleted both from the list of ARGs and the main body of the article. I presume that this is because the references to it appeared to be promoting the site. However, I wanted to confirm what the reason was, since the previous text claimed that this ARG was not there to make a profit in any way and from the old version of the article it appeared to be one of the more important ARGs. Especially given that this game asks players for details, I'm now a little worried that there is some malicious intent behind szlamp.com perhaps involving selling or otherwise using players' personal info and that's why it has been removed from this page. If anyone can give me any ideas it'd be much appreciated. 82.38.162.151 02:24, 8 December 2006 (UTC)
 * As i understand it, szlamp.com is not malicious (as far as i've been able to tell), but it is not an ARG. It is more along the lines of a Web Trail. See here for more info --216.209.112.136 02:15, 28 December 2006 (UTC)

New one for NBC's Heroes
Looks like there may be a new game unfolding for NBC's Heroes. Last night's episode had a website on a business card and if you call the number there's an employment code. Plus the show's website blogs and graphic novels say you should examine them for hints. I think it's not necessarily up to me to add it to the article page, but just to bring it up for consideration. I'm not affiliated with them...I just watch the show. :) Cld883 01:45, 24 January 2007 (UTC)CLD883

Wikiproject
I've been thinking that due to the lack of quality in most ARG related articles and the increasing interest in the topic, it may be useful to create an Alternate Reality Game WikiProject to a) improve the content in the mostly lacking articles that have already been written and b) create articles on other prominent games without current articles. Does anybody else think so? -AtionSong 01:19, 2 February 2007 (UTC)


 * I think that sounds like a great idea and would certainly help with it when time permits. Imbri 21:31, 3 February 2007 (UTC)

Massive Rewrite in the works
I'm attempting a massive rewrite of this article and have set up a workspace for that purpose.

I will be using the MMORPG page as an example and will take the bulleted history list and create subheadings following the development of the genre - focusing on a few key games that exemplify those periods in the genre history.

I'm also going to clean up the additional resources. This should not be an area for people to promote themselves and their projects but, instead, provide resources to learn more about the genre. Honestly, 43Quests? - it may be an interesting project but it's a) not an ARG and b) has 3 participants - certainly not notable at this point.

If there are any suggestions or other concerns, please make them known. And if you want to help, please do! Lots of writing and if we all do a bit, it'll go much faster. Imbri 17:55, 6 September 2006 (UTC)


 * As you've probably noticed, a number of changes have already been incorporated. The big chunk left is the "History" section which, right now, exists in the article as an overwhelming bulleted list of games with no real context. That list has been broken up into sections (Before ARG, Early Commercial Games, Grassroots Development, Experiments in Extending Reality, Promotional Games, and The Search for a Business Model) which follows the timeline pretty well. I've yet to finish writing all the sections and it would be awkward to bring them in one at a time. If you would like to help, please check out the workspace to see what has already been done. -Imbri 20:15, 10 September 2006 (UTC)


 * There's some fairly obvious similarity with viral marketing concepts, such as the websites associated with Doctor Who. The same pattern of a group of fake, interlinked, internally consistent websites, at least. Maybe something of a disputable land on the borders, but is such worth a mention?


 * The biggest issue is that so many people get confused between viral marketing and ARG. Viral marketing I see more as of a something thrown out there with no immersive story backing it while an ARG is much more organized by a team that interacts with its player to further a story and sometimes change original outcomes based on participation --Chalutz 18:08, 5 December 2006 (UTC)

Intro Rewrite
I reworked the intro, because it was sort of clunky and confusing. Honestly, surrealism!? Phaedra777 16:06, 11 February 2007 (UTC)

I also removed the link to "simulated reality." The purpose of ARGs generally is not to create a computer environment indistiguishable from reality. Phaedra777 17:28, 12 February 2007 (UTC)

Reworked chronology; expanded section on the Beast
I reworked the chronology headings in the history section as the current headings really didn't reflect the shape of development.

As it stood, the section on the Beast was roughly the same length as the section on Ny Takma. It is possible, perhaps, to overstate the importance of the Beast, but I don't think it's an overstatement to say that it 1) launched the genre as a genre -- i.e. there may have been ARGs before the Beast, but their players did not go out and attempt to make their own versions the way various Cloudmakers did, and they did not result in the creation of communities that are still active, and 2) exerted a traceable design influence on many (perhaps even most) of the efforts that came after it.

The Beast marked a pivotal moment in the development of the genre. No other game has had a comparable influence. Ergo, I think it deserves its own section in the chronology.

Similarly, "Modern ARGs, 2000-2005" seems an arbitrary chronological division that does not accurately reflect the actual chronology of the form's development. I've divided it into more descriptive and discrete subsections (some of which overlap). If, ten years from now, ARG development from 2002-2007 all appears of a piece, I'm sure they'll fix it. :-) Phaedra777 00:05, 14 February 2007 (UTC)

Massive Rewrite Stage 1 Accomplished
As you'll probably notice, if you've been watching the rewrite process, the article is in quite a different format from what it used to be. In rewriting the "history" section, I felt it was far more important to mention games that had made a noticeable impact on the genre and describe what that impact was than it was to describe their plot. People who come here looking for basic information about what ARGs are and how they developed are probably not going to be interested in a plot rundown of every game out there. They're going to be interested in why particular games mattered. I started out by attempting to incorporate the chronological bullet points into a more narrative structure, but a purely chronological structure makes for difficult-to-conceptualize history: it doesn't highlight trends and evolution. So I reworked the history section to highlight development trends rather than simply describe games in the order they were launched (which, I think, also encourages spammers). For the Sections on Grassroots and Community Development, I incorporated Imbri's work from her rewrite workspace, but condensed the language slightly.

In rewriting the history and describing what particular games had done that was noteworthy, I realized I was duplicating a lot of what was in the "Concepts" and "Current Trends" section, so I incorporated that into "Defining ARG" and the History sections. I believe having a "Current Trends" section invites spamming about games before it can be determined whether what they're doing is actually a trend.

I also realized that I'd already described much of the content of the "concepts" section in the "Defining ARGs" intro and the history sections, so I incorporated most of what I hadn't already used and got rid of that section.

Obviously, there's still quite a bit of work to be done. The article needs to be checked by people other than me for factual errors and omissions, it needs to be more fully supported with citations, and links to other Wikipedia articles need to be added where appropriate. A good place to coordinate is probably the ARG Wikiproject Phaedra777 23:57, 19 February 2007 (UTC)


 * wow. Nice job! This is a massive improvement! Imbri 20:52, 24 February 2007 (UTC)

Question about contents
Does wikipedia have a rule about rumors? I would delete the part of Year Zero (rumored to have been created by 42) and the observation that the puzzle cards are not enough to fund Perplex City. I think that mentioning the financing by other sources is factual, but we don't have access to the numbers,as I think the article mentions.

Also, is there going to be an additional section about academic research into ARGs along with some of the ideas of how ARGs (or principles of ARGs) can be used in other contexts?

Rose-ionarg 15:20, 22 March 2007 (UTC)

I don't think wikipedia has a rule about rumors, so long as they're clearly identified as such. Frankly, however, I'd remove Year Zero (as I would MHC) entirely until it can be retrospectively determined to have been somehow influential or significant in the development of ARGs (I'm iffy on Vanishing Point, but it probably deserves a mention just for the scale of both the live events and the prizes), but so far we're only barely into 2007 and I'd suggest leaving it in until we have more actual content for recent developments. However, hasn't it been confirmed that it actually is 42, now? If so, it should be correctly attributed -- the same goes for MHC if it has been confirmed as a Dave S. production. If and when they're proven to be more significant, or more significant developments take place with other ARGs, we can either replace them or alter their descriptions accordingly.

Regarding PXC, my concerns are as follows:


 * The section is about the search for a self-funded ARG model, which I think we can all agree (can we not?) is a significant trend in ARGs at the moment.
 * PXC's attempt at self-funding is the puzzle cards.
 * We don't have enough information to tell whether it's been successful.
 * Since the focus is the search for self-funded models, and as yet, as far as we know no successful model has yet been found, however the discussion of PXC's funding is handled, it shouldn't suggest that its model has been successful until we know that.

So, if you can come up with better wording (maybe describing it as an attempt at "partial self-funding" and mentioning the venture capital? As there has been plenty of press coverage of the venture capital, I think it's fairly safe to describe that as factual (did I cite that? If I didn't and someone wants to, that'd be great)) please do. :-) Phaedra777 00:44, 23 March 2007 (UTC)

ORGs???
Okay, I saw that the Online Reality Game article was voted to merge with this (a while ago), but, honestly, these are completely different things. In fact, the person who voted to merge the articles here only did so because they had similar names. These do not constitute alternate reality games because they do not exist in an alternate reality. Also, I see no articles that link to "Online Reality Games", so I see no reason to even keep this section. What do other people think? -AtionSong 21:45, 19 March 2007 (UTC)

Game spam. Gone. Phaedra777 03:38, 20 March 2007 (UTC)

I think that if it were voted to merge with "Alternate Reality Games," then there should be at least some mention of Online Reality Games, because when people would "Online Reality Games" into the browser and get linked to that page, they'd expect to see at least a mention of ORG's. It definitely should be kept, even if it's just a mention.


 * Well, I diagree. There was only one person who said this should be merged with alternate reality games, based only on the fact that the names sounded the same. Also, there was no concensus of the discussion to delete at all, so it really was not voted to merge. MLA did this independantly of the discussion. Secondly, there are no articles that link to "Online Reality Games", so there is not going to be a broken link if we take it out. Thirdly, Online Reality Games are not alternate reality games, so merging them together in the same article does not make sense. If you would like to keep the ORG article on Wikipedia, I would recommend linking relevant articles to the ORG article, then reverting it back to when it had content. -AtionSong 14:33, 24 March 2007 (UTC)

Ridiculous
'Alternate reality games' are nothing more than a marketing gimmick. The term "alternate reality" is misleading and a bit redundant - most games and any fiction I can think of takes place in an alternate reality. Many of the marketing campaigns mentioned aren't even games. —Preceding unsigned comment added by 74.192.45.17 (talk • contribs) 01:21, July 8, 2007 Horrible and messy article this one is for sure. Unreadable pr material. Needs heavy editing or should be chucked out the window altogether. 84.254.51.219 09:26, 14 October 2007 (UTC)
 * Just because you don't understand it ... Skotte 23:47, 16 October 2007 (UTC)
 * Or more accurately, they aren't just a marketting gimmmick. They are a form of interactive roleplay. Though they lstarted and are mostly used as a marketting tool, that doesn't make them unworthy of entry.Kairos 01:59, 17 October 2007 (UTC)

Let's make sure to remember WP:FORUM guys. -AtionSong 14:59, 17 October 2007 (UTC)

Related Article
Should What is this game? be linked on here? --Is this fact...? 01:21, 4 January 2008 (UTC)

VG Assessment
This is in regards to the request at the VG Assessment page. I'm rating this article as B-class, Low-importance. Here are a few tips to improve it!

-"ARGs are now being recognized by the mainstream entertainment world:" Colons like that are bad grammar, and if they are only just now being recognized, you should have already said that it's generally an unrecognized genre, rather than just dropping that on the reader.

-short paragraphs (defined as 1-3 sentences) should be combined together- it flows better that way, and looks better as well.

-"Basic Design principles"- cite to show that it's not all made up, but that's a general rule of thumb

-"Development and history"- This should be a summary of the linked article, History of Alternate Reality Games, not a copy and paste job! What's the point of having a sub-article if the whole thing is in the parent article anyway?

-There are a few holes in that section as to citing, but overall it's well done. Try to keep the cites when you summarize it.

Overall, a good job. There are some grammar issues, and an overall in formalness to the tone that strikes me, but nothing specific jumps out at me, so feel free to ignore that last. --PresN (talk) 03:07, 8 January 2008 (UTC)

Johnny Mneumonic
So that it's not lost, Sony had a huge tie-in with the movie Johnny Mneumonic (~'95-'97). I believe this one of the very first ARGs. Mmernex (talk) 17:38, 19 February 2008 (UTC)

Fasa?
This page talks about the FASA as a 'leading RPG company'. FASA closed in 2001, according to Wikipedia's own article on FASA. —Preceding unsigned comment added by 92.236.116.186 (talk) 20:55, 19 May 2008 (UTC)

History Cut-Down Section
Two things I'd like to throw out here.
 * 1) Having followed this article for a long time, I'm aware that there's a fairly persistent, though not huge, issue with PM's putting large paragraphs about their little games. For the most part, the games mentioned have citations of significance, but I think we may need to do another sweep to check.
 * 2) I think that the history section is a little out of whack. We have a page for the History of alternate reality games. I think that the history section on this page needs to only cover the largest, most significant games in the history of the genre, i.e. The Beast, ILB, Art of the Heist, Majestic, Perplex City, Lost Experience, Cathy's Book, etc. Many of the games I've never heard of on the page, and should most likely be moved to the history. Also, "Fat Cow Motel"? I've never heard of this, and how did it end up with it's own out of place paragraph? At any rate, I think a major cleanup of the history section needs to take place, with a lot of move to the "History" page.

--AtionSong (talk) 21:49, 2 June 2008 (UTC)

Links
'''I suggest to add this link to the link list of the main article. It is important for understanding how ARG and viral marketing concepts are used by clever businessmen to punk people and get their money for nothing.

http://www.geocities.com/PatrickJamison@rocketmail.com/ How the techniques of Alternate Reality Gaming are used to make money from nothing. A glimpse behind the curtain of viral marketing by merchandising of urban legends.

Added Nov 26, 2008 by Patrick Jamison'''

Please can I have a response to my request to add a link? You ask to open a discussion and then Zero???

I would like to add to the External Links the following:

Thank you Acerview54 (talk) 14:44, 12 September 2008 (UTC)
 * ARGuing - European Union Dept. of Education funded Artificial Reality Game to motivate secondary students to learn languages

Shouldn't there be a links to guides that do a fair job of explaining the nuances without getting mired in the details of having to reexplain why these labels like ARG, immersive, hybrid are valuable, why they are merely early labels in a new medium (imagine calling films nickelodeons today; ARG's and their naming conventions will evolve as the users/formats evolve). These are two highly different approaches to archiving ARG's

http://www.cloudmakers.org a massively detailed player directory for The Beast.

http://www.tomtooman.com  a guide that summarizes sites and player discoveries for the Jericho ARG named Tom Tooman  —Preceding unsigned comment added by 162.83.187.142 (talk) 06:09, 1 August 2008 (UTC)

42 heavy?
I know a ton of work went into this improved version of the article. In reading it though it seems to me that any game or work done by 42 gets a more complete description than other games. I haven't measured it, but it jumps out at me on the page. How much detail should be given about each game? Is there an editing policy on this? Rose-ionarg 15:27, 22 March 2007 (UTC)


 * I think that the high coverage of 42 games is mostly because 42 develops high-profile games that lots of people play and get recognized more in the media. I don't think that this is intentional, but I do validate your point. -AtionSong 18:27, 22 March 2007 (UTC)


 * Short answer -- well, it is intentional, to a point. More about the process of rewriting the article below.  Games that get recognized more in the media are games that bring more people to the community and have a greater influence over the development of the games that follow them.  It doesn't make sense to try to mention every game equally -- that gives an inaccurate view of the genre's development.  Games that have greater influence get more discussion.  In an article on the history of classical music, Bach gets a lot more air time than Penderecki.Phaedra777 23:54, 22 March 2007 (UTC)


 * Heh, I knew this was going to crop up sooner or later. Short answer, demonstrably untrue:  neither Hex168 nor MSN Search, both 42 productions, get mentioned at all.  Vanishing Point and Year Zero are there mainly to fill out the recent developments section, and get no more complete description (1-2 sentences) than any other game in the article.  Last Call Poker gets 2 sentences, also comparable with other games in the article.  ILB, as it influenced later games, brought people into the community, and gained ARGs more mainstream attention than other games, gets a longer description, as does PXC which meets the same criteria for having greater influence.


 * So, I think it's pretty safe to say that the article isn't "42-heavy." What it is is Beast-heavy.  The reasons for that are described below.


 * Long, detailed answer:


 * Well, if we're going to talk about the development of the genre, we have to talk about the Beast. Describing the importance of the Beast seemed impossible without laying out the design principles it pioneered.  Those design principles, as a body, are still standard for ARGs, whether or not individual principles are used in particular games.  So, originally I had a section on what the Beast did that was groundbreaking, and a section on basic principles common to most ARGs.  But they were almost identical.  So then I went with a more chronologically-focused format, trying to introduce principles and trends (such as self-supporting ARGs) as they came up in the history (but I avoided a straight chronological format because I think that encourages the sort of game spam/attempts to mention every game that has ever run).  That meant combining them the basic principles and the Beast.  (And considering that most of the early games to which we owe the existence of a 'genre' were conscious attempts to make a Beast-like game (and that "Beasting" was an early term for ARGing) I think the article would have to be a lot more Beast-centered to run the risk of overstating the Beast's importance.


 * So, yes, the Beast in particular is described in more detail than any other game. But I think that's fully justified, as it defined and continues to largely define the way we perceive ARGs.


 * Beyond the Beast, I tried wherever possible to stick with what people had already written about various games, condensing where possible to even out the coverage (TorGame, in the original article, for example, had a longer description than ILB, which doesn't seem appropriate considering their respective influence over the genre).


 * Along those lines, I also attempted to point up the games that have been most influential. I define influential games as those that are consciously emulated by other games, that bring large numbers of people to the community, and/or that get a great deal of mainstream notice.  I mean, being innovative is cool, but is it really important for a general overview of the genre unless it shaped the genre as a whole?  Leibniz essentially invented the computer back in the 1600s, but no one caught on until the 20th century, so if you find him mentioned at all in descriptions of the history of computers, it's as a historical curiosity, not as an influence.  You're not influential unless people follow what you've done.


 * So, of the games that are most consciously emulated or inspire others to attempt to make games, has any game other than the Beast inspired as many attempts to emulate it as ILB? PXC may be getting closer now, but the vast majority of people who are attempting to make grassroots games learned about ARGs either through the Beast or ILB.  As far as bringing in new community members, again, ILB and PXC seem to have brought in the greatest number of new players.  As far as getting mainstream press, the leader there at this point (from my press-archiving attempts for IonARG) seems to be PXC perhaps by a hair over ILB (and much of that is because of the $7 million in venture capital they received).  Other games just don't even begin to come close to the amount of press those two received.


 * So, by those criteria, other than the Beast, ILB and PXC should be described in greater detail than other games.


 * The description of ILB is 5 sentences.
 * The description of PXC is 8 sentences.


 * By the standards of creating and holding together a community, I think Lockjaw in particular, and Exocog, Dave S.'s early Majestic spinoffs, and Metacortechs collectively, are also more important than most other games.


 * Lockjaw has 6 sentences.
 * Exocog has 1 sentence.
 * Early Dave S. games have 2 sentences.
 * Metacortechs has 2 sentences. (So, collectively, these early games have 6).

Of other games:


 * Blair Witch has 2 sentences.
 * Majestic has 3 sentences.
 * AotH is 2 sentences.
 * WIBS is 1 sentence.
 * Edoc is 2 sentences.
 * LCP gets 2 sentences.
 * Studio Cypher is 2 sentences.
 * Virtuquest is 1 sentence.
 * Catching the Wish is 1 sentence.
 * Cathy's Book has 3 sentences.
 * Lonelygirl15 has 1 sentence.
 * Vanishing Point has 2 sentences.
 * NIN has 1 sentence.
 * MHC has 1 senetence.
 * Meigeist has 1 sentence.
 * Freakylinks has 2 sentences.
 * Push, Nevada has 7 sentences.
 * Regenesis has 2 sentences.
 * The LOST experience has 3 sentences.
 * Ocular Effect has 2 sentences.
 * Heroes 360 has 2 sentences.

So, outside of the Beast, PXC has the most coverage, followed by Lockjaw, followed by ILB. This seems like a fair distribution for the three games with the most significant influence on the development of ARGs.

The rest of the games seem pretty evenly balanced, with the exception of two:


 * Push, Nevada, which has a longer description even than ILB or Lockjaw (although I condensed it as much as I could, and I figured it still made sense to describe it in detail as a lot of TV-extension games seem to be following in its footsteps.


 * Cathy's Book, which has three sentences when most other games have one or two. I reduced the description to two sentences from the original description (which included a plot summary), but in the original article, it had been described as a successful example of a self-funding ARG.  Since that has not yet been proven (heck, I worked on it, and I don't know whether the sales have recouped the production costs) I felt that in the interests of accuracy and fairness, it should be noted that it's not yet certain whether it's successful.  The focus of the section, after all, is the search for a self-supporting model, and the other games listed there had also been evaluated similarly.

As for other 42 games, Vanishing Point and Year Zero have two and one sentence, respectively, which are consistent with pretty much every other ARG mentioned. I considered not including them, but others had already added them and taking them out seemed to be overcompensating, since both of them have gotten a great deal of press and audience and are among the more significant games of late 2006/early 2007. As 2007 develops, if other games eclipse them, they can certainly be removed, but for right now, they seem worth mentioning in the "New Developments" section. Neither Hex168 nor MSN Search (both 42 efforts) are mentioned at all because they had little influence on ARG development or the ARG community.

So, basically, I think what's tripping your radar is the heavy emphasis on the Beast. However, as I described above, the Beast defined how we think about alternate reality games, and from a flow standpoint, it was easier to combine the section on the Beast with the introduction to basic ARG principles.

As a thought experiment, skip the Beast section. Does it still seem 42-heavy? And if so, where? Phaedra777 23:51, 22 March 2007 (UTC)

Factual Errors About The Beast
I think the problem here is the perception that The Beast was the first ARG and that it defined the ARG genre and the "rules" of the games. It was certainly the most influential (and best IMHO) but it added almost nothing to the mechanics of the ARG over other games. Dreadnot, although not well known, is verifiable as having most of the game mechanics the Beast used a full seven years before The Beast. I'm sure there were others. It is an understandable mistake to credit The Beast with inventing the rules of the ARG because it was well-funded, well-known, and introduced a lot of people to ARG's but it is still inaccurate.

I think to be encyclopedic The Beast (or any other game) needs to be separated out from the rules of the genre. Unless someone wants to research deeper into the origins of ARGs earlier than 1996 and come up with who really created the rules for the genre which may or may not be possible. The Beast is already not a candidate for the first ARG and all of the text relating it to defining the rules of the genre, etc. is purely inaccurate. Much love to The Beast though. It was a kick-*ss game but... Mornington (talk) 15:16, 30 November 2008 (UTC)

Question about media reference
Just wondering if a reference to the David Fincher movie 'The Game' from 1997 would be relevant?

Logopop (talk) 08:59, 1 March 2009 (UTC)

Title
Per WP:NC and WP:MOSCAPS, the correct title for this article is simply "alternate reality game". Skomorokh 09:39, 4 March 2009 (UTC)

Requested move

 * I have asked for a move back to Alternate reality game, from Alternative reality game. Argjamesi 03:41, 17 May 2006 (UTC)
 * Seconded. Alternate reality game is a more widely accepted term for the genre, especially in academic circles. Alternative, while it has a similar meaning, is simply not the correct terminology. -Jal 13:46, 17 May 2006 (UTC)
 * Please explain how "alternate" has a more correct meaning.  Tu rk ey ph an t 19:35, 7 April 2009 (UTC)


 * Concur. Alternative reality game means something different.  &mdash; Arthur Rubin |  (talk) 13:38, 18 May 2006 (UTC)
 * The move was successfully completed on May 20, 2006. Argjamesi 03:53, 21 May 2006 (UTC)
 * I disagree with the move the term know by those that play the game is Alternative Reality Game not Alternate Reality Game redirect if you would like but don't move it.
 * No, the term used by those who actually play and create the games, as seen on ARGNet (the leading news source for the genre), Unfiction (the primary community hub for the genre), headlines for the press page for 42 entertainment (the oldest and most well-known ARG company), Jane McGonigal's writing (probably the leading academic writing about the genre), etc. is "alternate" not "alternative."

What's in the box?
It appears to be a game possibly promoting an undisclosed crossover of Half-Life and Lost. Its main sites, AFAIK, are http://www.whatsinthebox.nl and http://www.babel-research.eu

I think it's worth mentioning this ARG.

212.75.204.52 (talk) 06:38, 29 May 2009 (UTC)

It Started With One
has anyone heard of this site? http://itstartedwithone.com/ it looks weird but an ARG, i assume. —Preceding unsigned comment added by I Mystic I (talk • contribs) 09:15, 3 December 2010 (UTC)

Jadusable's Haunted Majora's Mask
surprised no one has mentioned that ARG as of yet. —Preceding unsigned comment added by 69.49.58.59 (talk) 19:46, 15 October 2010 (UTC)


 * I agree, someone needs to put that in. --Bearycool (talk) 01:11, 21 December 2010 (UTC)

Bad bad definition for someone unfamiliar
"An alternate reality game (ARG) is an interactive narrative that uses the real world as a platform, often involving multiple media and game elements, to tell a story that may be affected by participants' ideas or actions."

This is horribly vague. At the very least this part "real world as a platform" should be explained or given examples because those words can be interpreted in an endless number of ways. —Preceding unsigned comment added by 50.46.226.212 (talk) 19:24, 18 April 2011 (UTC)

PARG Section
The PARG section only refer Human Equation as a source. It may be better to refer to Yahoo, Massively, Funcom or various other official sources. http://www.thesecretworld.com/news/learn_about_the_upcoming_black_watchmen_arg http://massively.joystiq.com/2014/03/27/chaos-theory-grand-plans-for-the-secret-worlds-black-watchmen/ http://finance.yahoo.com/news/human-equation-acquires-licenses-rights-220000069.html — Preceding unsigned comment added by 24.114.103.163 (talk) 22:38, 23 April 2014 (UTC)

Alternative Reality Game
Shouldn't the title of this page be 'Alternative reality game'?


 * Uh, the more common name is just Alternate Reality Game. "Alternative" was sort of a mis-quote of the original name. It's also been called Immersive Gaming, and many other names too. --Quadraxis 04:07, 5 March 2006 (UTC)
 * You mean "alternate" was a mistake about what the original name was meant to be?  Tu rk ey ph an t 19:35, 7 April 2009 (UTC)
 * No, it was always alternate reality game. Alternative was the mistake. Argguy (talk) 02:16, 15 April 2009 (UTC)


 * I make a redirect link for those seeking alternative reality game. It points here. Alphabeter 23, April 2006 23:46 (UTC)


 * No. It's a universally accepted term for this genre of gaming and has gained worldwide recognition as such.  Alternative is not correct, Alternate is. --argjamesi

Alternate means "from one side to the other". It might be more COMMON to hear Alternate Reality Game, but its still a nonsensical phrase.

I think people are missing the point. The original game was misnamed. The people that called it "Alternate Reality" didn't understand what the word "alternate" means. They meant "Alternative" but used the wrong word. That's all. No one is saying the article name should be changed. Kasajian (talk) 02:27, 25 May 2014 (UTC)

Advertising Section
When discussing Alternate Reality Gaming, editors may also include a section on how ARG has influenced advertising in today's society. They can also discuss whether or not this can even be seen as advertising, or if it is a different entity in itself. Many different advertising companies have invested in the video game industry as a new outlet for their products. http://www.digitalbuzzblog.com/category/arg-campaigns/ — Preceding unsigned comment added by Tpcampb2 (talk • contribs) 19:10, 1 October 2015 (UTC)
 * These are great points, Tpcampb2. As you may notice from the top of this Talk page, this article has a history of being taken up by various classes and WikiProjects; some are defunct now (WikiProject Alternate Reality Gaming), but others are still operational (WikiProject Video games). You can look around those projects to see what pages and articles are still being created around this genre. You may also want to look at these two Wikipedia categories to find examples of Promotional Alternate Reality Games and Tie-in ARGs, which include Alternate Reality Games that were connected to already existing works, including many film projects. Vaparedes (talk) —Preceding undated comment added 23:50, 7 October 2015 (UTC)

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Ext links
Potential refs moved from ext links section (as overkill):  czar 06:15, 23 March 2016 (UTC)
 * Design-in-play: improving the variability of indoor pervasive games – A design strategy which allows end users to redesign indoor pervasive games
 * Serious fun, The Economist, Technology Quarterly, 5 March 2009
 * ARG Stats A comprehensive list of ARG's by Christy Dena.
 * Storytelling in new media: The case of alternate reality games, 2001–2009 First Monday (Volume 14, Number 6–1 June 2009) by Jeffrey Kim, Elan Lee, Thimoty Thomas and Caroline Dombrowski
 * Authorized free excerpt from THIS IS NOT A GAME by Dave Szulborski Authorized free excerpt from THIS IS NOT A GAME by Dave Szulborski as a PDF
 * Alternate Reality Game puzzle design by Adam Foster on Gamasutra

Augmented Reality
Games may be augmented reality games and not fit into the usual ARG category, so they shouldn't be equated as the same thing like in the introduction. A recent and popular example is Pokémon GO, which will use augmented reality but won't have a mystery to solve. 201.69.87.151 (talk) 16:36, 7 December 2015 (UTC)
 * But it base game Ingress sort of have some so who know about that, which haven't get released yet.C933103 (talk) 17:07, 12 June 2016 (UTC)

Overwatch Sombra ARG?
Blizzard's "Overwatch" ARG for the new character Sombra should at least be mentioned.

69.47.238.71 (talk) 00:36, 25 January 2017 (UTC)

Early precursors
Could it be argued that concepts that have arisen before the term was coined could also fall under the category? Things like the Wold Newton Family and the Sherlockian game seem to come fairly close conceptually. Is this worth mentioning as an aspect of the history of ARGs? Tnu1138 (talk) 13:57, 28 January 2017 (UTC)

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Apiary vs. I Love Bees Name
I'd recommend adding a parenthetical reference to "I Love Bees" after "The Apiary," since I have heard almost no one refer to it as the Apiary but I've heard tons of references to the game as "I Love Bees" by people in the games community, including its authors.


 * Actually, my preference would be to change the principal reference to "I Love Bees" and make "The Apiary" secondary, but if that is in fact its correct name (dunno the answer) perhaps it's the equivalent to referring to a fish as "Cichlasoma Managuensa (Lake Managua Cichlid)" Coll7


 * Changed to I Love Bees (also known as The Apiary). Alphabeter 23, April 2006 23:46 (UTC)

Ok, added some info on it here. Will make a larger article on the Halo 2 page. Ghost Freeman 19:52, 23 Jul 2004 (UTC)

Neurocam
I think Neurocam is relevant to this genre of gaming, but I'm not sure where it could fit into the current article. Cnwb 03:14, 15 Mar 2005 (UTC)

Wikipedia Ambassador Program assignment
This article is the subject of an educational assignment at Georgetown University supported by the Wikipedia Ambassador Program&#32;during the 2011 Q3 term. Further details are available on the course page.

Above message substituted from on 14:59, 7 January 2023 (UTC)

Sjzld.
qwery Dyyopu 41.116.116.167 (talk) 06:28, 14 July 2022 (UTC)


 * dxmjfs i tdrd wh tcgx yrx xroj 68.234.254.36 (talk) 13:46, 14 April 2023 (UTC)

Don't really know what I'm doing but I'm supposed to answer at least one evaluation question for wikiedu. Uhh, pretty interesting that this article only has a C rating, and that it was part of a now inactive project. Did I do this right? It&#39;s Pronounced Ree Lack (talk) 03:44, 13 September 2022 (UTC)

IMHO
I think that ARG is not a gaming genre but a concept where they are paradigms not strict rules. It's the same to say "a violent game", where usually show blood but still you can find violent games without a drop of blood.

In general ARG means multi-media gaming experience, such online gaming, webpage and real cellphone calls but in general ARG trend to inmerse the players in the game. In the case of pacman if you are addict, then most likely you will considered that pacman is a ARG.

New Xbox ARG?
from Gamespot News -->