Talk:Anita Sarkeesian/Reference ideas

Original items

 * Gears of War's Cliff Bleszinski Pushes Back Against Anita Sarkeesian Critics
 * Gears of War's Cliff Bleszinski Pushes Back Against Anita Sarkeesian Critics

Cuchullain's ideas
Some additional sources are now available: I'll add more as I find them.--Cúchullain t/ c 18:14, 11 September 2014 (UTC)
 * Catherine Bailey Kyle (2014), "Her Story Too: Final Fantasy X, Revolutionary Girl Utena, and the Feminist Hero's Journey", published in Heroines of Film and Television: Portrayals in Popular Culture, edited by Norma Jones, Maja Bajac-Carter, Bob Batchelor (Rowman & Littlefield; ISBN: 1442231505). This discusses Sarkeesian and cites her videos a number of times; it's partially available on Google Books.
 * Helen Lewis (September 3, 2014), "Online abuse, leaked nudes and revenge porn: this is nothing less than terrorism against women", The New Statesman.
 * Rivera, Joshua (2014). "Cyber-bullies reach a new low". Entertainment Weekly, (1328), 14. This is a small blurb about Sarkeesian and the 2014 harassment.
 * Andrea Weckerle (2013). Civility in the Digital Age: How Companies and People Can Triumph over Haters, Trolls, Bullies and Other Jerks. Que Publishing. ISBN: 0133134989. The introduction discusses the 2012 harassment campaign.
 * Christine Cupaiuolo (2014). "Not Just Playing Games: The Benefits of Failure and the Power of a Supportive Community". Digital Divide. ISBN: 163295463X A publication of the MacArthur Foundation Digital Media and Learning Series. Quite a bit about the 2012 harassment and Tropes...
 * Marcyliena H. Morgan (2014). Speech Communities. Cambridge University Press. ISBN: 1107782856. Page 111 discusses Sarkeesian and the 2012 events.
 * Esther MacCallum-Stewart (2014). Online Games, Social Narratives. Routledge. ISBN: 1317652231 Pages 8, 140, 64 discuss Sarkeesian.
 * Carlen Lavigne (2013). Cyberpunk Women, Feminism and Science Fiction: A Critical Study. McFarland. ISBN: 147660178X. The conclusion mentions Sarkeesian and the 2012 events (p. 184).
 * Ronald J. Burke (2014). "Individual, organizational, and societal backlash against women". In Ronald J Burke & Debra A Major (Eds.), Gender in Organizations: Are Men Allies or Adversaries to Women’s Career Advancement? (pp. 335–362). Edward Elgar Publishing. ISBN: 1781955700. Page 335 gives Sarkeesian's experience as an example.
 * Clementine Ford (2014) "There's Nothing Funny about Misogyny". In Dustin Kid (Ed.) Destroying the Joint. (pp. 189-197). Westview Press. ISBN: 0813349133. Pages 195-196 discuss Sarkeesian.
 * Paul Tassi (2014). Fanboy Wars: The Fight For The Future Of Video Games, Forbes Media. ISBN: 1632956365. This gets into Sarkeesian and Tropes vs. Women in Video Games quite a bit. However, I can't vouch for this one; I know nothing about the author or Forbes Media as a book publisher, and at least this version was released through Vook.
 * Laurie Penny (2014). Unspeakable Things: Sex, Lies and Revolution. Bloomsbury. ISBN: 1620406896. Has a paragraph on the 2012 harassment; no idea if Penny can be considered reliable.
 * Good gracious. Where do you find the time... Anyway, perhaps a sub talk page for suggested sources might be in our future with this. Zero Serenity (talk - contributions) 18:23, 11 September 2014 (UTC)
 * Penny is a columnist at The New Statesman and has a Harvard fellowship, so she has the credentials at the very least. That said, a single chapter out of a full length book isn't much to go on. Euchrid (talk) 02:49, 12 September 2014 (UTC)

A few more: --Cúchullain t/ c 21:33, 16 September 2014 (UTC)
 * Karen Frost-Arnold (March 2013) "Trustworthiness and Truth: The Epistemic Pitfalls of Internet Accountability". Episteme 11:1. Cambridge University Press. Touches on Sarkeesian's experience as an instance where internet anonymity may become a "net epistemic detriment" to disadvantaged groups if it's used more for harassment than for support.
 * Todd Martens (September 6, 2014). "THE PLAYER; Ugly side of gaming comes to light; A dispute has led to recent threats and harassment." Los Angeles Times. Discusses the 2014 harassment of Sarkeesian and others.
 * Paul Muhlhauser and Daniel Schafer (March 2014). "Avengendering of the Lambs" www.womenandlanguage.org. See also Women and Language 37:1, p. 148. An "alternative scholarship" multimedia work inspired by Feminist Frequency.
 * Janet Bing (September 2013) "Gotcha: What Social Activists can Learn from Pranksters". Women & Language 36:2 (pp. 97-106). P. 103 mentions Sarkeesian as a modern successor to earlier feminist activists.

Two more: --Cúchullain t/ c 16:43, 7 November 2014 (UTC)
 * Page 393 note 1 cites Sarkeesian's videos and experience as one of the real-world effects of video gaming that demands critical approach.
 * This one cites and responds to Sarkeesian's videos directly. The author cites Sarkeesian as one of the recent critics applying gender theory to video game criticism. According to Han, Sarkeesian gives a "macroscopic and genealogical perspective" of characters and traits, which Han wants to apply to Lara Croft specifically. She later cites Sarkeesian on the Damsels in Distress trope in games.

Three more: --Cúchullain t/ c 19:55, 17 February 2015 (UTC) Another: --Cúchullain t/ c 20:18, 17 February 2015 (UTC)
 * Danielle Keats Citron (2014), Hate Crimes in Cyberspace, Harvard University Press. ISBN 0674368290. Pages 153-155, 236 and 253 discuss Sarkeesian, the harassment, and legal issues surrounding it.
 * Sarmista Das (2014), "Leveling (Up) the Playing Field: How Feminist Gamers Self-Identify and Learn in Online Communities". In Educational, Psychological, and Behavioral Considerations in Niche Online Communities, pp. 81-100. Edited by Vivek Venkatesh, Jason J. Wallin, Juan Carlos Castro, and Jason Edward Lewis. IGI Global. ISBN 1466652071. Page 82 talks about Sarkeesian, the harassment, and her work.
 * Matthias Kemmer (2014) "The Politics of Post-Apocalypse: Narrativity, Interactive Framing and Ethics in Fallout 3", in Politics in Fantasy Media (pp. 97-117). Edited by Gerold Sedlmayr and Nicole Waller. McFarland. ISBN 0786495103. P. 101 discusses Sarkeesian and her work in the context of gender stereotyping in video games.
 * Lauren Janik (February 3, 2015) "Video Games Were Never a ‘Boys Club,’ and Never Will Be", Time. This is an opinion piece, but from a major publication.

More sources
— Strongjam (talk) 13:56, 30 March 2015 (UTC) — Strongjam (talk) 13:23, 19 August 2015 (UTC)