Talk:Aussie Rules Footy

Addition of Non-AFL cities
Remy, regarding my post that the addition of the Hobart, Canberra and Darwin teams in Aussie Rules Footy was because they were the only Australian capital cities not hosting at least one AFL club at the time of release: the information was provided on a newsletter that Nintendo mailed out every few months highlighting games about to be released (I very much doubt I still have a copy of the newsletter). The info may also appear in the instruction manual for the game, I will check this - I will also try emailing Beam Software / Melbourne House to see if they can verify this.

I consider this information fairly relevant - people may be confused and want to know why these non-AFL cities were represented in the game. I would think the information on why these cities were included is as important as knowing that AFL teams would later on actually play in certain cities, especially in the case of Launceston which isn't even a city in the game.

If I can find in writing that this the reason these teams were included I will pass it on, however I hope you will re-consider posting this info on the page. --Brebster 04:15, 26 July 2006 (UTC)


 * Yeah that should be fine. Remy B 09:44, 26 July 2006 (UTC)

Official Licensing issue?
Re the non-AFL cities inclusion, I think you'll find that there wasn't an official AFL licence involved despite there being an AFL logo on the front of the game. I say this because there is no West Coast, but there is a Perth. All the other names involved are merely cities and suburb names, hence the licence issue is circumvented. Adelaide, Brisbane, Collingwood, Sydney, etc - all places. West Coast, however, was a brand.

In this case, why wouldn't they chuck in Canberra, Hobart and Darwin? —Preceding unsigned comment added by 219.90.136.193 (talk) 20:36, 31 July 2008 (UTC)

Historical developer
I think I understand the thinking behind claiming that the title was developed by Krome Studios: Isn't it obvious why this kind of mathematics doesn't work?
 * fact 1: ARF was developed by Beam and saw a release in 1991
 * fact 2: Beam lost independence in 1999 and finally became a studio of Krome in 2006
 * conclusion: ARF was developed by Krome

I will add a reliable reference to the article soon. Stay tuned. Cheers -- Make (talk) 09:30, 17 August 2010 (UTC)


 * I 100% agree, thats why I posted Talk:AFL_(video_game_series) a while back. As mentioned in that article, I'm personally not against saying "Beam Software (now Krome Studios Melbourne)" as this explains who they have become, but I prefer your version to GPW's version if their is a decision to be made. Sequal1 (talk) 09:35, 17 August 2010 (UTC)