Talk:Auto battler

Auto Chess origins?
I'd like to dispute that auto chess was initially created by a DOTA 2 mod. In Hearthstone's "One Night in Karazahn" adventure, there is a game in The Parlor called "Chess" that involves placing chess pieces that then proceed to automatically attack. This adventure was available in August 2016, long before the DOTA mod came to be. If anything, Hearthstone battlegrounds is an iteration on the game mode they created. Rstrug (talk) 19:16, 28 December 2019 (UTC)
 * Source? And even if it was similar, the term "auto battler" still came from Auto Chess. ~ Dissident93 (talk) 21:25, 28 December 2019 (UTC)
 * https://www.youtube.com/watch?v=46ipCpbxSdU
 * It is still debatable, but "MOBA" term came from Riot and no one ever thought that League of Legends is the originator of the genre. Even DotA isn't originator of the "Dota genre" - it's Aeon of Strife. On Wikipedia you can even read that roots of the genre can be traced back decades to the Herzog Zwei. EchoBlu (talk) 00:30, 2 January 2020 (UTC)

Is the page specifically about the genre within video games? The 2006 board game Neuroshima Hex! definitely fits the description given in the first sentence. — Preceding unsigned comment added by 2001:980:88A0:1:295C:C2BF:54B:CDB6 (talk) 09:12, 24 February 2021 (UTC)

Genre Origins
I think auto-battler can have its roots traced even further back on Tactics Ogre and Star Ocean. Tower defense were already a next step. ⇨HotWikiBRmsg 17:11, 6 December 2023 (UTC) — Preceding unsigned comment added by TioToim (talk • contribs)

Auto-Chess vs Auto-Battler
I've noticed a significant oversight in how auto-battlers are defined on Wikipedia.

Currently, Wikipedia describes auto battlers as a subgenre of strategy games, primarily focusing on the auto chess style, popularized by "Dota Auto Chess." This definition suggests that all auto battlers are chess-like, which I believe isn't the case.

I believe that auto-chess should be classed as a sub-genre of auto-battlers. and the auto-battler definition should be broader and applying to any game / experience that has two distinct phases: a preparation phase (where players make strategic decisions like unit selection, placement, and upgrades) and an execution phase (where AI takes over to play out the battle based on the preparation phase). This definition encompasses a wider range of games beyond just those with chess-like mechanics.

The existing definition is entirely valid for defining existing auto-chess games on the market, however because it is strongly associated with the chess systems like unit placement on a grid, it can easily be argued that existing games like Super Auto Pets don't fit this definition.

I propose we update this Wikipedia article to reflect this broader definition. This would be more inclusive of the diverse range of games within this evolving genre, while also providing a more precise definition for auto-chess as a sub-genre.

SugoiYellow (talk) 01:38, 15 December 2023 (UTC)