Talk:Axis & Allies (2004 video game)

VG Assessment
This is in regards to the request at the VG Assessment page. I'm rating this article as Start-class, Low-importance. Here are a few tips to improve it!

First off, the lead needs to be expanded, but most of all, the entire formatting of the sections is nuts. Right no it's a stub Gameplay section, followed by Single Player, which is broken up into a game-guidish RTS subsection, a WWII subsection, and a campaign subsection, then Multiplayer, Map editor and demo sections. It should be Gameplay, with a description of the difs between RTS and turn-based, then much shorter WWII, campaign, random battle, and multiplayer sections, though I'm not sure those can't be combined together. Then, a developement section, where you can shove a sentence or two about the map editor, then a reception section. No demo section. Please see any video game Good Article or Featured Article for some ideas of what this should look like, right now it's a pretty weak start-class. --PresN 23:27, 28 May 2007 (UTC)


 * Requesting reassess, since this article has gone through a lot over the years with trimming and, as of late, with new content. Need another POV to help flesh the article out, aiming for a B grade or higher. The gameplay section describes most of the main features of the game. It gives a run-down of most of the special features found in the game, and describes what the game is in addition to the basic elements found in a normal RTS game. The development section stems mainly from the developer articles found on GameSpot as well as the video diaries made by the designer team found on YouTube, archived by IGN. Any and all feedback is very welcome, feel free to critique and/or nitpick at the article or to provide and/or suggest new additions. I would love to hear feedback from the Wikipedia community and/or people who have played this game in the past, thanks! WinterSpw (talk) 22:54, 10 February 2018 (UTC)

Review 15/02/2018
Hi, I recently did a review of the article, and was asked to leave some feedback, as below: Command & Conquer (1995 video game) is a GA for RTS, and worth using as a base.

Lede

 * The lede doesn't mention the platform. I know it's written in the infobox, but the lede is supposed to incorporate the most important information, and what platform the game is released for is included in this.
 * The phrase "Axis & Allies RTS is the name used to distinguish the game from the board game of the same name" is a little confusing (To me at least). I take it the video game is the one known as RTS. I'd change this around, to read that the game is sometimes confused by board game of the same name, and is why it is known as the RTS version.

Gameplay

 * After the first paragraph of the gameplay section, there is a definate lack of wikilinks. Words like "Caravan" and "morale" are good wikilink suggestions. To the uninititaed, a caravan is a thing you take on holiday, not a transportable trade market.
 * The Gameplay section seems to suffer from TMI. Sentences like "The main damage projectiles used in the game include bullets (piercing damage), explosives (blast damage), tank shells (armor piercing damage), and incendiaries (fire damage). Each particular unit defines a splash damage radius for each of the projectiles used by the unit. Each unit also has its own defense modifiers against each type of damage." seems to be far too much information for an encylopedia. Is this significantly different from other RTS games? And, even if so, does it matter on Wikipedia what type of damage each weapon is? The whole section needs cleanup and copyediting.
 * The sub-sections are in need of re-ordering and renaming. I can see how a WWII mode would be good to cronicle, and also how you can edit your own battles, and compete in campaigns might be important, but it's not really gameplay. Maybe under a bigger header of features, or similar for these game modes, and incorporate the map editor. The map editor is not really a big enough topic to have a section to itself.

Development

 * As a whole, the Development is fine, but I'd suggest using actual quotes from the developer. I see ref 10 has a talk with the studio, so use these as actual quotes in the section.
 * You mention the board game as inspiration for the gameplay in development, but there seems to be quite a few board games. This needs to be specified.

Reception

 * Generally, video games articles are judged on their reception, and lede. This needs expanding
 * There are 32 Reviews on GameRankings; so a good reception can be made.
 * It's also on MetaCritic with 27 reviews
 * MobyGames is also a good place for information. You can see various advertisements for the game at as well.
 * I'd also suggest a table, as standard.

I do hope this helps. Please ping me when you would like the article reviewed for B.  Lee Vilenski (talk • contribs) 09:52, 15 February 2018 (UTC)

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