Talk:Battle of Asakai

Copy edit notes
Here are some notes from my copy edit of the article: Hope this is of help. Please with any questions. – Reidgreg (talk) 19:08, 19 June 2020 (UTC)
 * Regarding capitalization of dreadnought, titan, etc. Generally, we treat something as a proper noun if reliable sources treat is as a proper noun. The Gaming Trend source uses inconsistent capitalization with dreadnought and battleship, and consistently uses lowercase for cruiser and carrier/supercarrier.  I feel as though these are being used as generic terms. Titan, however, is consistently capitalized by Gaming Trend, and seems to be a class of ship rather than a type of ship (Titan-class supercapital ship).  I'm not so sure about heavy interdictors.  So I think capitalize Titan and lowercase all the others.  (It's okay to capitalize them in the infobox list.)
 * From the source, the first heavy interdictor belonged to DnD, not PL.
 * I didn't find the statement CFC-controlled space was closer, allowing CFC to respond with reinforcements quicker than the opposing alliances in the Eurogamer source, and it seems to contradict the later statement that Asakai was centrally located and near both CFC and HBC space, neither coalition had a significant advantage in approaching the system.

Notability
This article is very different from what I usually edit but I cannot see how this meets WP:GNG, especially in light of WP:NTEMP and WP:SUSTAINED. I cannot see how a stand-alone article can be justified. —Brigade Piron (talk) 10:42, 23 June 2020 (UTC)
 * Per WP:NTEMP, "once a topic has been the subject of "significant coverage" in accordance with the general notability guideline, it does not need to have ongoing coverage." The topic definitely meets GNG, since all four criteria are satisfied and it doesn't violate what Wikipedia is not. And some of that coverage is sustained: The battle was referenced in multiple independent sources in comparison to the later Bloodbath of B-R5RB, and another source dates from 2016. And the article meets WP:SBST, because several sources provide critical analysis.--3family6 (Talk to me &#124; See what I have done ) 21:38, 24 June 2020 (UTC)
 * , WP:SUSTAINED notes that "brief bursts of news coverage may not sufficiently demonstrate notability" and, with one exception, the sources were all published within days of the event in specialist publications, some of which appear not even to be WP:RS. I really don't see how it gets anywhere near WP:NEVENTS. —Brigade Piron (talk) 10:11, 6 July 2020 (UTC)

Do EVE Online ships have names?
I can't find any indication in the cited sources that they do, but real-world ships have names, and it makes writing battle summaries much easier. Bernanke&#39;s Crossbow (talk) 16:04, 23 June 2020 (UTC)
 * , I believe that at least all of the bigger ships do have names. However, none of these have been reported in secondary sources (except maybe for Dabigredboat's, his might have been reported). I don't play the game and I'm not sure what primary source(s) would have these names.--3family6 (Talk to me &#124; See what I have done ) 20:40, 23 June 2020 (UTC)
 * Regarding this question. All ships can be named, although the name of the ship sometimes is confused by a number of things, for instance it's class or the specific player piloting the ship. For instance a player piloting an "Astero" (A tech 1, pirate class, exploration frigate) could name their ship, perhaps calling it "Trumpet"; it's still an Astero ship though. The designated name a player gives to their ship has only a few player interactions. The name is listed in the players asset hanger, and is listed on a long range scanning feature called direction scan (dscan).
 * Players only rarely refer to ships by their designated name and rather use a different category like it's hull type
 * Players learn to distinguish the capabilities and threat of a ship based off the following categories from most to least important.
 * 1. Hull Size (frigates being smallest, cruisers and the larger battleships are most plentiful and well rounded, titans being largest).
 * 2. Hull name, this is the specific type of hull a ship can be, for instance common cruiser hulls are the ishtar, muninn, cynabal, caracal. Each hull type has unique attributes a player will eventually learn to distinguish.
 * 3. Tech 1, 2, 3: This represents the complexity of constructing the ship as well correspondlingly increasing capability and survivability.
 * 4. Faction: many npc factions have their own specific hulls in each of the categories above 199.96.94.233 (talk) 19:02, 25 September 2023 (UTC)