Talk:BioShock 2

Description of Big Daddy Appropriate?
The overview indicates that Subject Delta, the Big Daddy of the game, is like others in that his skin and organs are grafted to his suit. This is heavily debated on forums dedicated to the game, and the fact that he removes his helmet during the introduction casts doubt on this being true. —Preceding unsigned comment added by 74.75.254.49 (talk) 19:15, 28 March 2010 (UTC)

- Also can't take as much damage as the "real" big daddys, maybe due to being a prototype. —Preceding unsigned comment added by 91.33.190.132 (talk) 15:51, 14 May 2010 (UTC)

Socialism
The idea of the 'Family' and its ideal of the collective being put before the individual is clearly socialist in nature, and meant to go against the first games criticism of Rands individualist ideals. Yet no mention is made of it. Why? —Preceding unsigned comment added by 98.213.9.21 (talk) 10:50, 15 March 2010 (UTC)
 * Probably because there aren't any reliable sources stating that the creators meant as such. Plus, the audio diaries clearly playback debates between Ryan and Lamb discussing the collective vs the individual, so is anything further needed?  Unless a non-neutral commentary regarding socialism is to be posted (which shouldn't be posted as it would be non-neutral and commentary), then I don't see the point of mentioning the implications of what a collective focused society would be.~QuasiAbstract {talk/contrib} 15:48, 15 March 2010 (UTC)

'a' or 'the'?
There is some inconsistency in this article, specifically concerning references to the antagonist(s) of BS2. Is there one or more than one? An article I read (I believe it was in GameInformer) only mentioned one Big Sister, while a caption and a few lines in the text refer to more than one. I don't really see any references cited that mention more than one Big Sister, but I may have missed something. We need to add a reference which states that there is more than one BS and fix some later lines in this article which state only one BS or we need to remove the inferences to plurality. ~QuasiAbstract {talk/contrib} 00:49, 4 February 2010 (UTC)

Apparently, there's more than one now. [] states why the change was made, and [] implies that there might be one big sister who's the main one and is unique. I'm not gonna cite either, the Bioshock Wiki one doesn't count as a reliable source, and I'm not so sure about the destructoid.com one.72.130.190.175 (talk) 23:27, 7 February 2010 (UTC)

I'm surprised this talkpage is so quiet and things like this aren't getting discussed more, maybe everyone's still busy playing the game. :) There are multiple big sisters, same as there are multiple big daddies, it shouldn't be hard to cite once work on the article starts in earnest. Someoneanother 23:24, 12 February 2010 (UTC)

PC technical issues
There is no mention of the horrendous technical problems that a large proportion of the PC install base are having.

See the 2k technical forums for more information:

http://forums.2kgames.com/forums/forumdisplay.php?f=73 —Preceding unsigned comment added by 78.105.205.44 (talk) 15:03, 13 February 2010 (UTC)

220.235.228.116 (talk) 06:38, 14 February 2010 (UTC) I would agree that this is notable, it is very major, there are alot of people complaining


 * I don't think anecdotal reports from message forums are noteworthy. Yes, there are some people (hundreds? thousands?) who are having technical problems (my self included,) but with 5 million in cross-platform sales, if there were serious problems there would be reliable media sources reporting on the issue.  So far that hasn't happened.  Further, a patch has just been released which fixed a number of the common PC problems.


 * Now, there are structural issues with the game which may be noteworthy. Notably, the game doesn't include gamepad support for the PC (unlike the original) and this has received media attention.  http://www.pcworld.com/article/189094/pc_bioshock_2_lack_of_gamepad_support_intentional.html/  Also, there is some question whether the in-game hacking system may pose problems for colorblind players.  http://www.joystiq.com/2010/02/12/bioshock-2-hacking-minigame-could-cause-issues-for-colorblind-ga/  Either of these two issues are much more noteworthy than unsourced technical glitches encountered by message forum posters.  —Preceding unsigned comment added by 66.92.135.10 (talk) 06:12, 15 February 2010 (UTC)

Plot
At the end of the plot it says how the final cinematic is caused purely by whether or not Lamb is killed. I believe it's not, I have played all four difficulties, and have gone through the game several times (Shows how big a life I have) and have come to find it is how you deal with the Little Sisters. (For example, saving all the little sisters results in a trophy/achievement and the nice ending) If anyone can back me up I will happily change the plot Bumpyrat (talk) 19:46, 14 February 2010 (UTC)


 * Which of the four different endings you receive is based upon your treatment of the little sisters as well as your method of dealing with Grace, Poole, and Gil Alexander. That is also how Lamb's fate is determined. 68.35.219.61 (talk) 14:25, 15 February 2010 (UTC)

I think there is an error in the ending section. I got the good ending by killing both Stanley Poole and Gil Alexander, the first because he deserved it, and the second because he wanted to be killed (in the registered messages he say that he doesn't want to live as a mad, horrible creature). I think in that case killing Gil Alexander is the "good" choice, because it's an act of mercy (as I said he wanted to be killed), and while I was in the Little Sister body I could see the monument to "Daddy and Gil" as a representation of St. George and the Dragon, that is a positive example, and not as a Daddy killing a human being - like it was for Stanley... Evanderiel (talk) 00:02, 9 March 2010 (UTC)

In the good ending why dose Eleanor absorb Delta's ADAM claiming that he is her conscience? —Preceding unsigned comment added by 98.246.42.237 (talk) 19:00, 14 March 2010 (UTC)
 * This is a plot point that could be clearer in the article. The idea is that ADAM extracted from a corpse also imparts some of the donor's psyche. This the reason for both Lamb's plot to aggregate the consciousness of Rapture into Eleanor via ADAM, and Eleanor's decision to absorb Delta's ADAM. I suggest an edit to clarify these points (which, yeah, I'm copping out of doing myself). 98.110.175.105 (talk) 16:52, 26 August 2010 (UTC)

The endings you get are based on how you treat the little sisters and how you deal with Grace Holloway, Stanley Poole, and Gil Alexander aka Alex The Great. — Preceding unsigned comment added by 76.25.20.37 (talk) 03:18, 14 March 2012 (UTC)

I'm not sure with this, because I just heard this from a friend who heard it from another friend, but according to him Eleanor doesn't "opt against absorbing Delta's ADAM". He told me that Eleanor was going to absorb Delta's ADAM, but then Delta slaps her hand away or something like that, then as it already says in the Wikipedia article, she "mourns Delta's passing".Pinoypride31 (talk) 07:10, 24 June 2012 (UTC)

Easter eggs
Is it appropriate to mention Easter eggs in Bioshock 2 in this article? I found one, but I'm not sure whether or not this sort of thing belongs in the Wikipedia article. —Preceding unsigned comment added by 82.95.216.22 (talk) 23:34, 17 February 2010 (UTC)

124.150.82.58 (talk) 09:33, 20 February 2010 (UTC) no not really if we list one easter egg we may as well list everything in the game here, there are wiki's specific for Bioshock that that sort of thing belongs on

Was Irrational Games Really Involved?
First of all, I'm totally perplexed by the org chart at 2K Games. Is the entity now known as Irrational Games formerly 2K Boston or was it always Irrational Games??? What is going on at the head table over Irrational Games anyway? That's probably besides the point. If Irrational Games was involved with BioShock 2, they're sure working hard to keep it a big secret. Go visit their website and you'll see nary a mention of it. Seems as if some kind of infighting is going on, hence the rapid and inexplicable name changes, and they had to give up some of the BioShock 2 glory as a result of it. I say "glory" with a bit of tongue in cheek. I got this game as a Valentine's present and I have to say I was left very wanting. Back in the case it goes and we'll take a peek at some of the other goodies hitting the shelves.LactoseIntolerant (talk) 20:37, 18 February 2010 (UTC)

UPDATE: Irrational Games, at least in its present form, was NOT involved in the making of Bioshock 2, which is why there is no mention of their involvement ANYWHERE. Unless someone can give me a really, really good reason - I'm going to remove that text from this article in the very near future. —Preceding unsigned comment added by LactoseIntolerant (talk • contribs) 06:10, 8 March 2010 (UTC)


 * I just finished the game. The credits list personnel from 2K Marin, 2K China, 2K Australia, and 2K Boston (3 people anyways, from Boston). Boston is now Irrational Games again, so I guess they were involved. Additionally, Digital Extremes (Multiplayer) and Arkane Studios are in the credits. It didn't say what role each of the 2K studios or Arkane did, but Digital Extremes was listed as Multiplayer developement. —Preceding unsigned comment added by Ferret99gt (talk • contribs) 00:21, 9 March 2010 (UTC)

Jhonen Vasquez?
I've removed the text that said that Jhonen Vasquez "created much of the art for the game." Text like that really needs a reference. All I can find on him and the game is that he created one piece of art for the game (actually a poster that was sold elsewhere). One poster is not "much of the art". —  Hello Annyong  (say whaaat?!) 23:44, 28 February 2010 (UTC)

Gameplay and story
There is a paragraph in the Plot section that says, "Delta discovers that Lamb plans to use ADAM to transform her daughter into a superhuman, who can then be controlled by her using the same conditioning methods used on Jack Ryan." I was under the impression Lamb had the same fate planned for Eleanor as Gil Alexander and the same controls, not the controls used on Jack Ryan? Akuvar (talk) 00:26, 1 March 2010 (UTC)


 * There is an audio recording in-game where Lamb is talking about Fontaine's control over Jack and how its the perfect tool for what she wants. Gil was just the first attempt, based on what Lamb learned about Jack's conditioning. ferret (talk) 13:42, 8 March 2010 (UTC)
 * Thanks, I must have missed that line. Akuvar (talk) 14:45, 8 March 2010 (UTC)

PAL release date and CERO rating?
If I'm correct in saying this, BioShock 2 recently released in Japan. Consequently, I believe that we should include the PAL release date and respective CERO rating. Link 486 (talk) 13:40, 9 April 2010 (UTC)

Unreal Engine Version
I'm fairly certain this game and the original Bioshock both use versions of UnrealEngine 3. It would be pretty hard to modify Unreal 2.5 to use Directx 10 "Detail Surfaces." Have you seen Killing Floor? Sure they added some pretty shaders, but the original Bioshock far-and-away blows it out of the water, graphically. And I'm pretty sure, from playing it a few hours on PC, Bioshock 2 Uses the same engine as, at least the original, and perhaps even Mass Effect 2 and Borderlands. (That would be the 3.5 variant.) They all act very similarly with streaming textures and a particular bug I have with Anti-Aliasing on my ATI cards. And belligerently citing a gamebanshee review isn't exactly backing up the contrary to my suspicious. Unless someone can definitively explain to me how 2k games modded the Unreal 2.5 engine for directx 10, please leave the engine (on both pages, Bioshock 1 & 2) to Unreal 3.0 & 3.5 Respectively. 70.41.204.97 (talk) 14:19, 22 April 2010 (UTC)
 * Is this backed up by anything other than your own observations? Rehevkor ✉  14:25, 22 April 2010 (UTC)

Sure, I can play at your game http://www.joystiq.com/2007/08/29/bioshocks-helping-hand-to-unreal-engine-3s-image/ Apparently the game was largely developed on a heavily modified version of Unreal 2.5, but moved to Unreal 3 towards the end of development. Can we please just be reasonable about this. The base Unreal 2 engine was released in 2002, and have you actually played Unreal 2.5 games, like Swat 4: Stetchkov or Killing floor? The difference between them and Bioshock is night and day. Hell, Bioshock 1 was one of the very first games to even have DirectX 10 capability in 2007. It is really absurd that these mis-truths are spreading around the internet. Based on things people saw at E3 '05-'06, they're still going around saying Bioshock uses 2.5, and just the thought of a new game using such deprecated resources with such spectacular results. Please, before reverting these two pages back to "2.5" can you find definitive proof that Bioshock Retail uses anything but Unreal 3.0. It's always guilty until proven innocent when an unregistered user tries to better this wonderful wealth of knowledge that is Wikipedia. We are constantly stalked by experienced zealots who would like nothing more than their source to be the end-all be-all. Again, please just consider this, I've given up trying to battle you guys, you have way too much time on your hands editing articles and I'm way too busy to be arguing whether a game that came out this year uses 8-year-old technology. 70.41.204.97 (talk) 14:52, 22 April 2010 (UTC)


 * My game? What game do you think is being played here? Rehevkor ✉  15:12, 22 April 2010 (UTC)
 * It's "guilty until proven innocent" when *any* user makes edits that change facts while removing an apparently reliable source that disagrees with their new facts. If you had provided a source for your edits in the first place, no one would have reverted you or otherwise interfered. IP or not, you still have to adhere to WP:V. &mdash;ShadowRanger (talk 15:19, 22 April 2010 (UTC)

Both BioShock 1 and 2 use modified Unreal Engine 2 Build 3369: http://wiki.beyondunreal.com/Legacy:Unreal_Engine_Versions/2#Unreal_Engine_2_using_released_projects_on_more_than_300_over_titles.2C_included_all_of_the_unknowned_PC.2C_Xbox.2C_PS2.2C_GameCube_titles http://www.joystiq.com/2010/11/03/bioshock-infinite-is-to-unreal-engine-3-as-bioshock-was-to-unrea/ —Preceding unsigned comment added by 83.150.81.203 (talk) 21:38, 2 February 2011 (UTC)

Edit request from 65.215.162.63, 26 June 2010
editsemiprotected

The original article about Bioshock 2 refers to Rapture as a dystopia which is a totalitarian ruled society with no individual freedoms. Rapture on the other hand was originally designed to be a city free from overpowering rulers and flowing with individual freedoms. It later gets overwhelmed by the parasites that drag it into a civil war. Therefore, using the word utopia may be more grammatically accurate to describe the city of rapture. Please remove the word dystopia before this article misinforms it's readers.

65.215.162.63 (talk) 17:30, 26 June 2010 (UTC)
 * Both utopia and dystopia have been used in sources to refer to rapture at different points in time. Changing it is not appropriate. --M ASEM  (t) 17:43, 26 June 2010 (UTC)
 * The page is now unprotected.  Set Sail   For The   Seven Seas   216° 26' 0" NET   14:25, 27 June 2010 (UTC)

Development
Under this section is "The first appearance for BioShock 2 came in the form of a teaser trailer that was available in the PlayStation 3 version of the game." Should this read "The first appearance for BioShock 2 came in the form of a teaser trailer that was available in the PlayStation 3 version of Bioshock 1."?
 * Roygbiv666 (talk) 12:10, 23 August 2010 (UTC)

System requirements
I played the game through using a 7600GT graphics card (admittedly not looking as pretty as I would have liked) - not sure the system requirements are therefore accurate.

82.17.28.40 (talk) 21:40, 27 August 2010 (UTC)

Tone of language wrt PC lack of DLC/support
Let's please avoid making the lack of future support on the PC side (including the lack of the DLC packs) be an emotional thing here. We're an encyclopedia, we cannot make such arguments ourselves. If a reliable source (NOT FORUM SOURCES) comes out and laments the fact that the PC version got shafted, we can include that, but without anything else, all we can say is that despite the initial promise of PC DLC, they have since had to renege on that statement. --M ASEM (t) 13:49, 10 October 2010 (UTC)


 * I just removed that section (didn't see this until after) as it was only added today, and like you say was just based on people saying things in forums.  Mi re ma re  13:53, 10 October 2010 (UTC)


 * 2K Elizabeth is 2K's Community Manager. That's as official information as you can get guys. Several websites have reported it as official too: http://kotaku.com/5659593/pc-misses-out-on-bioshock-2-downloadable-content

I'm restoring an earlier version that was more neutral, presenting only the facts. —Preceding unsigned comment added by 178.128.50.159 (talk) 19:40, 10 October 2010 (UTC)


 * Forum sources should always be avoided unless absolutely necessary, doesn't matter who's posts they are. As is the section goes into far too much detail relying entirely on these forum sources. We just need say that the DLC was canceled and little more - not a description of a long chain of events and forum posts. Rehevkor ✉  19:53, 10 October 2010 (UTC)


 * It makes a ton of difference who's posts are. Plus they're not relying entirely on forum sources, they're relying on BioShock's official website too: http://www.2kgames.com/cultofrapture/
 * http://www.2kgames.com/cultofrapture/article/bioshock2patchnotesmay
 * [...]we will be fixing vending machine sounds for all three platforms.


 * http://www.2kgames.com/cultofrapture/article/bioshock2augustpatch360ps3
 * The PC patch is still getting some final touches - when finalized, I'll be posting a full note list and release date here, as well!


 * These are far from unreliable sources.


 * And then you have reputable websites, such as AOL's BigDownload reporting Elizabeth's post: http://news.bigdownload.com/2010/10/08/bioshock-2-pc-wont-get-minervas-den-or-protector-trials-dlc-af/ that vending machines sounds and a PC patch (two things that were promised as coming on the official website) are in fact NOT coming.


 * As Elizabeth herself says "these are the most definite answers I have and you guys should deem them final decisions. " —Preceding unsigned comment added by 178.128.50.159 (talk) 20:03, 10 October 2010 (UTC)


 * The section still relies too heavily on forum posts. Rehevkor ✉  20:14, 10 October 2010 (UTC)


 * Which are Elizabeth's, Sr Manager, Interactive Marketing of 2K: http://www.2kgames.com/blog/contributor/1 and are considered as official as you can find.
 * Michael Kamper: http://www.kamperaudio.com/ & http://www.kamperaudio.com/about.html is also indeed 2K's Audio Lead, that was apologizing for the missing vending machine sounds and promising that they would be fixed.


 * Also please note that Wikipedia's guideline's generally are not against the use of forums sources: http://en.wikipedia.org/wiki/Wikipedia:RS


 * Wikipedia suggests against using forums sources on two occasions:


 * Anyone can create a website or pay to have a book published, then claim to be an expert in a certain field. For that reason self-published media—whether books, newsletters, personal websites, open wikis, blogs, personal pages on social networking sites, Internet forum postings, or tweets—are largely not acceptable.


 * Which is clearly not the case here. Elizabeth is paid by 2K to act as a community manager, she's not self publishing anything while claiming she's something she's not.


 * There is an important exception to sourcing statements of fact or opinion: Never use self-published books, zines, websites, webforums, blogs and tweets as a source for material about a living person, unless written or published by the subject of the biographical material.


 * Which has nothing to do with our case here. —Preceding unsigned comment added by 178.128.50.159 (talk) 20:26, 10 October 2010 (UTC)


 * Thank you for the lecture, I don't recall bringing up WP:SPS. As primary sources they should be used with care, and not as the basis of a whole section. No one has questioned the authority of the people making the posts. Rehevkor ✉  20:32, 10 October 2010 (UTC)
 * It's not an issue of what Elizabeth has said in the forums as that point has been repeated by other reliable sources :no more support and DLC for the PC version. That's all that needs to be said, which is in the article right now. What people want to add is the sense of betrayal that they promised all this support and aren't getting it.  If a reliable source talked about this (that it, the fact BS has turned 180 on this), we could include it (like the FOV issue from BS1) but no, all that they've said is just the fact. --M ASEM  (t) 20:48, 10 October 2010 (UTC)

The discontent among fans about the lack of support for PC is at least worthy of mention. Currently the "Reception" section mentions the "controversial" lack of support for gamepads on the PC, but a refusal to patch outstanding issues is equally, if not more, noteworthy. Is the problem that no reputable sources mention the player reception?
 * incgamers.com:
 * "There's further bad news for players on all platforms, as the same post confirms that 2K has no plans to work on a playlist for multiplayer DLC maps. This means the problems reported back in May, from people who purchased DLC map packs and were unable to actually play the maps they bought, are set to continue indefinitely. Elizabeth's post also notes that vending machine sounds which have been missing from the game since it shipped earlier this year will not be reinstated in any version of Bioshock 2.
 *  While 2K inevitably made no promises to give every single platform the same level of support, it seems extremely bad form to just abandon the PC release in this fashion. This, and the lack of any fix for multiplayer map issues, gives owners of Bioshock 2 legitimate reason for complaint and reflects very poorly on the publisher. "


 * The Escapist:
 * "''She also revealed that a patch to fix problems with the game would not be coming to the PC, despite it being promised months before... The reaction to the announcement has been understandably visceral, with many members of the 2K community feeling that they have had their goodwill taken advantage of. "

Are these reputable news sources? ~ Gardimuer (talk) 08:23, 13 October 2010 (UTC)
 * The Escapist is. So yes, the fan reaction can be discussed, but it has to stay neutral. --M ASEM (t) 13:20, 13 October 2010 (UTC)
 * Just to avoid problems, I wrote the section out myself, which I believe captures the relevant information without bias. --M ASEM (t) 13:37, 13 October 2010 (UTC)

Should the "Discontinuation of Windows support" header be reworded?
I see someone already appended to the section to reflect the new information that just came out about Windows support (that 2k Marin's earlier decision to discontinue Windows support has now been reversed).

The section header, while still accurate (it *does* discuss the discontinuation of Windows support), gives the impression - in my opinion - that Windows support is still discontinued.

I'm just not sure what would be a more appropriate header. I do think the entire section is a noteworthy bit of history and should remain as-is (despite the fact that PC gamers are essentially back where they started) - I just think the header should be revised to make the current situation clearer. RHelg80 (talk) 19:28, 27 October 2010 (UTC)


 * Shouldn't judge a section by it's header.. while it may be a little misleading I can't think of any alternative title that wouldn't be long winded, except maybe "Windows support", but the section is specifically about its discontinuation. As is the title is accurate and anyone reading it should read it to the end and see it has [supposedly] been reinstated. Rehevkor ✉  20:44, 27 October 2010 (UTC)


 * I did not change the header so it probably has just remained as is (unless someone else made a change - I have not checked the history).


 * While I agree that the header is technically true, it is - as you admit - misleading. The purpose of a header may not be to summarize, but in introducing the subject of the section, I feel it should not misrepresent the section in any way. Anyway, there is no "judgment" here: either the headline is accurate or it is not. I believe that most reasonable individuals would read this header and assume that Windows support is currently discontinued. This is false, and so the header should be changed.


 * Another example, though extreme, would be if a section were added to a celebrity's wikipedia page titled "" and the body stated that the person is not dead. Technically, the section does discuss the person's "death" (or lack thereof) the way this section now discusses the discontinuation of Windows support, but the header still conveys the wrong meaning. It no longer only discusses its discontinuation, but also its reinstatement.


 * Anyway, you admit it "may be a little misleading" and I think that should be enough to garner a change. English offers enough precision to not be misleading at all, particularly in a situation such as this. I can think of various headers that also properly introduce the section and are not misleading (such as "Controvery over Windows support" or "Discontinuation and reinstatement of Windows support") but I would rather defer to someone more experienced for this article. But wouldn't the latter example I just offered also fit and more appropriately introduce the section as it now stands? RHelg80 (talk) 14:43, 29 October 2010 (UTC)

No mention of an OS X version of the game
An OS X version of the game was announced for January 2012. I came here to see if it was actually released or not (nothing obvious right away on google). Seems like it may be worth covering in the article, since supported plataforms are discussed at some length. Winecellar (talk) 22:52, 9 February 2012 (UTC)

Subject Sigma
I would like to learn more about Subject Sigma in the main article or here — Preceding unsigned comment added by 76.25.20.37 (talk) 03:21, 14 March 2012 (UTC)

nonsensical
blah blah blah blah blee blah bloop — Preceding unsigned comment added by 67.190.27.167 (talk) 04:27, 15 March 2012 (UTC)

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Plot Modifed
I have just add to the plot. I talked more about the ending and how many different endings a player could see. I also helped specify how certain ending were obtained. Cardwellma (talk) 20:53, 28 February 2021 (UTC)

Copyediting comments
I'll leave my comments/questions here as I go through the article. I have never played this game before or anything like it. Ovinus (talk) 20:00, 20 May 2022 (UTC) Will continue tomorrow. Ovinus (talk) 20:10, 20 May 2022 (UTC) Alright, continuing, sorry for the delay. Many of these comments aren't particularly related to copyediting, but since you're taking it to FAC I thought I should put some relevant content comments as well. I'll probably take a second pass after your responses, as I usually do. Ovinus (talk) 00:14, 23 May 2022 (UTC)
 * I made some of the pre-game section of the Plot past tense. Let me know if you disagree with that change and I will fix it. Ovinus (talk) 20:10, 20 May 2022 (UTC)
 * "Class conflict and civil war were exacerbated" – exacerbated, or set off? Ovinus (talk) 20:10, 20 May 2022 (UTC)
 * Thanks in advance for the efforts. I kind of went back and forth on the tenses; in general I like keeping everything present when writing plot but given that it's all stuff that happens before the plot of the game past tense makes sense as well. I think 'exacerbated' works best given that the ADAM usage is sort of background for the power struggles (explicitly in the tie-in books.) Der Wohltemperierte Fuchs  talk 21:29, 20 May 2022 (UTC)
 * "separates the pair and forces Delta to kill himself" – Why? Ovinus (talk) 00:14, 23 May 2022 (UTC)
 * "to create a selfless leader" – Accurate? Fandom says "transform her daughter into a superhuman being with all the knowledge of Rapture's intellectual elite" Ovinus (talk) 00:14, 23 May 2022 (UTC)
 * "Big Sister" – Used before defined Ovinus (talk) 00:14, 23 May 2022 (UTC)
 * "Eleanor can save her mother or leave her to drown, depending on whether the player spared or killed the non-player characters" – Drowning in... Ovinus (talk) 00:14, 23 May 2022 (UTC)
 * "Plasmids function akin to magic" – Er... like a card trick? :P I'd remove Ovinus (talk) 00:14, 23 May 2022 (UTC)
 * "increased speed" movement speed? Speed of weapon recharge? Ovinus (talk) 00:14, 23 May 2022 (UTC)
 * "If the player is killed, they are revived via "vita-chambers." " Is the name of the revival thingy relevant? Ovinus (talk) 00:14, 23 May 2022 (UTC)
 * "which enables a special weapon effect" – Does the action of upgrading thrice enable the effect, or do upgrades progressively enhance the effect? Ovinus (talk) 00:14, 23 May 2022 (UTC)
 * "timing puzzle" I changed this to "game", since it doesn't seem particularly intellectually demanding, but rv if you disagree Ovinus (talk) 00:14, 23 May 2022 (UTC)
 * "it records video" instead of... photos? Clarify Ovinus (talk) 00:14, 23 May 2022 (UTC)
 * "and players gain bonuses against enemies or learn new abilities by damaging enemies in creative ways" What does this have to do with the camera feature? Ovinus (talk) 00:14, 23 May 2022 (UTC)
 * "escort her charge" What does "charge" mean Ovinus (talk) 00:14, 23 May 2022 (UTC)
 * "As the player ranks up through play" Ranking up is mentioned before defined (if it is defined) Ovinus (talk) 00:14, 23 May 2022 (UTC)
 * "Maps are based on locations from Bioshock" This originally said "first game", but you may have meant the standard game mode, so just wanted to let you know Ovinus (talk) 00:14, 23 May 2022 (UTC)
 * "2K Boston and Irrational Games produced BioShock to critical and commercial acclaim" Er, do you mean people were excited they were starting to produce BioShock? If not that, then I'd probably remove everything after "bioShock" Ovinus (talk) 00:14, 23 May 2022 (UTC)
 * "Unable to acclimatize to life on land, she returns to Rapture, becomes the Big Sister, and kidnaps children from the surface in an effort to resurrect Rapture" Is this true in the final version of the game? If so, it should be moved to plot Ovinus (talk) 00:14, 23 May 2022 (UTC)
 * "as originally perfect J. C. Leyendecker and Norman Rockwell figures, but "totally distorted." " How can something be perfect and totally distorted Ovinus (talk) 00:14, 23 May 2022 (UTC)
 * "convey her backstory and personality through the design" As opposed to through what? Ovinus (talk) 00:14, 23 May 2022 (UTC)
 * "Early designs were inspired by racing dogs" I do not understand this at all Ovinus (talk) 00:14, 23 May 2022 (UTC)
 * "A single sound designer had worked on the original BioShock's sound effects" Relevant? Ovinus (talk) 00:14, 23 May 2022 (UTC)
 * "non-diegetic" – Definition needed. Lovely word, though! Ovinus (talk) 00:14, 23 May 2022 (UTC)
 * "layering stereo and mono sounds together" I do not understand why this is significant... seems fairly easy compared to other aspects of sound design. does it have to do something with panning Ovinus (talk) 00:14, 23 May 2022 (UTC)
 * "Released alongside the Rapture Metro Pack were new characters and a new game mode" Is this new game mode important enough to mention Ovinus (talk) 00:14, 23 May 2022 (UTC)
 * "Rapture's Central Computing" Never mentioned before Ovinus (talk) 00:14, 23 May 2022 (UTC)
 * "three difficulty levels" what is a difficulty level Ovinus (talk) 00:14, 23 May 2022 (UTC)
 * Hey Ovinus, thanks for your comments—having someone give an outside opinion on this stuff is helpful to make sure it's comprehensible to a layperson. I think I've mostly addressed all of the above issues if you can double check (only thing I'm going back to the source and double-checking is the bit about the antagonist's motivations—the summary is accurate (the idea is creating a superhuman with all the memories and wisdom but no ego, so to be the perfect leader of a utopian society, but that might not be the best way of summarizing it for the plot.) Der Wohltemperierte Fuchs  talk 20:20, 15 June 2022 (UTC)
 * Will take a look in a few day. Also, sorry for some of the more confusing comments up above; what else could a "difficulty level" be? Was probably pretty tired that day :P Ovinus (talk) 05:18, 16 June 2022 (UTC)
 * Hey Ovinus, seeing if you still were interested in giving this another once-over. Der Wohltemperierte Fuchs  talk 20:05, 7 July 2022 (UTC)
 * Crap, I forgot. Yeah, I'll take another pass over the next few days! Ovinus (talk) 23:03, 7 July 2022 (UTC)
 * Alright, I read it again. Nothing pops out at me as being problematic, but I'm a bit of a copyediting apprentice. Hopefully it was still helpful.... Ovinus (talk) 04:18, 16 July 2022 (UTC)
 * Always good to have another set of eyes. Thanks so much. Der Wohltemperierte Fuchs  talk 13:41, 18 July 2022 (UTC)