Talk:Bulletstorm

Should article have an actual example of what the controversy is about?

 * One game trailer shows the game's characters saying "Son of a dick." Followed by, "Pull up your skirts, and strap that dildo on!"

My contribution has been removed twice, once by an IP address which might be the same guy. Anyway, opinions please. Is there a reason to talk about the controversy and not give an actual example of what it is people are complaining about? I think it would best serve the reader to show them what sort of content is in there, instead of just telling them some other people are offended.  D r e a m Focus  00:01, 17 February 2011 (UTC)
 * Do none of the sources actually about the controversy give any examples? Rehevkor ✉ 00:19, 17 February 2011 (UTC)
 * Fairly sure editing using an account and then using an IP address to make the same edit would come under sockpuppetry. As to an example, if a reliable source mentions one, absolutely.  Probably don't need a video though.  Geoff B (talk) 00:36, 17 February 2011 (UTC)
 * An aside issue.. if Dream Focus believes that to be an issue, they should start an SPI. As for the actual issue as hand, citing a primary source for the quotes makes presumptions of of the statement's offensiveness. I don't find them offensive. If independent sources quote the offensive lines, then sure quote them here, but otherwise I'd say not to. Rehevkor ✉ 07:25, 17 February 2011 (UTC)
 * I'm wondering why the controversy section is so big? Granted if the article were greatly expanded relatively soon it would seem smaller in comparison but for now it comes off like making the controversy a great impact on the game whereas some game sites saw it more of a casual annoyance. Stabby Joe (talk) 19:54, 17 February 2011 (UTC)
 * Could trim that EA quote by a lot. Geoff B (talk) 19:57, 17 February 2011 (UTC)
 * I've abridged this paragraph, as it is mostly irrelevant, and no more than a minor incident. I would even propose to remove the entire section, seeing it's lack of relevance. — Preceding unsigned comment added by Chris Boers (talk • contribs) 12:23, 26 June 2015 (UTC)

Additional material
Heres a review from The Syndey Morning Herald's Digital Life section, Review: Bulletstorm. Salavat (talk) 09:29, 8 March 2011 (UTC)

Plot section is terribly written
It's a trite, over-detailed wall of text. I haven't played this game, but I imagine someone here can draft up a better plot synopsis. Until then I'm removing that wall. It looks ugly. — Preceding unsigned comment added by Ctrlaltdecimate (talk • contribs) 04:04, 9 March 2011 (UTC)
 * Kinda agree it needs work, but shouldn't delete it wholesale, makes it harder for people to improve on it. Rehevkor ✉ 16:18, 12 March 2011 (UTC)


 * Feel free to edit it if you think it's poorly written, but don't just delete whole sections of the article without more consensus. Especially don't delete the whole section and leave the section header in, that just looks messy. Banaticus (talk) 16:18, 12 March 2011 (UTC)


 * Right, sorry. I should've gotten some consensus on it. Ctrlaltdecimate (talk) 04:10, 20 March 2011 (UTC)

BTW the are a few false statements in there. — Preceding unsigned comment added by 178.27.142.5 (talk) 19:51, 16 June 2011 (UTC)

Edit request from Ckarthik17, 12 March 2011
Plot section is not in detail. Previously it was in detail. Some one(spam) removed it.

Link to the correct previous version : http://en.wikipedia.org/w/index.php?title=Bulletstorm&oldid=417645304

So Please change the plot section with the below one

Plot :

Bulletstorm takes place in the 26th century, where the Confederation of Planets are protected by a secret black-ops army called Dead Echo. The story follows space pirate Grayson Hunt, voiced by Steve Blum, and his cyborg partner Ishi Sato, whose squad went AWOL after discovering that they were tricked into killing innocent civilians, instead of the ruthless drug dealers and mass murderers that their commanding officer General Sarrano told them they were killing. Ten years later, after a spontaneous and liquor-induced attempt to take revenge on the General and his forces, Hunt's and Sato's ship crash-landed on the planet Stygia, a former resort planet now overrun with meat-eating plants, feral mutant tribes, criminals, and Godzilla-sized monsters. After waking up, Hunt is told by the ship's doctor that Sato is gravely injured, and he requires an energy cell to power the surgery equipment needed to save him. Hunt goes off to retrieve an energy cell from a fallen escape pod, and makes it back to the ship to deliver to the doctor. The doctor successfully merges Sato's brain with the ship's AI in order to preserve his life. However, at the end of the procedure, bandits break into the ship through the air vents and kill the doctor. Hunt, who is dazed, takes a gun lying near him and shoots an explosive barrel, killing the bandits in the room and knocking himself and Sato unconscious. When he wakes up, he sees Sato lying against a rock, and the two decide to work together to survive, despite Sato's anger at Hunt for endangering and killing most of the crew as a result of his liquor-induced thirst for revenge. Hunt and Sato search for a way off the planet, all while doing battle with the General's forces, who also crashed on Stygia after Hunt's attack. Along the way, they're joined by Trishka, a foul-mouthed woman with a dark past who also knows her way around a gun. Hunt, Sato, and Triska continue towards Sarrano. The trio confronts Sarrano on a collapsing building, where he pushes Trishka off. Sarrano tells Hunt that there is an armed DNA bomb in Sarrano's ship, which will exterminate all life in Stygia. Sarrano, Sato, and Hunt make their way to the ship. Hunt reveals that Trishka was the girl they rescued ten years ago, after assassinating her father, an innocent reporter by the name of Bryce Novak. Upon arrival to the ship, Sarrano tricks Hunt into arming the bomb. Hunt and Sato are rescued by Trishka, who caught on to a wire to survive. They then make their way to Sarrano. Trishka holds Sarrano at gunpoint, and demands to know if he ordered her father's assasination. Sarrano tells her Hunt pulled the trigger, and while Hunt and Trishka are distracted by this revelation, Sarrano takes control of Sato's AI. Hunt is able to help Sato break Sarrano's control. Sato sacrfices his life for Hunt, who then seemingly kills Sarrano. With his dying breath, Sarrano ejects Hunt, Trishka, and his men back in onto the surface of Stygia. Sarrano's men and the duo race to Sarrano's ship, where there are still some escape pods. Trishka and Hunt beat Sarrano's squad, and escape before the bomb goes off. An ending cutscene reveals Sarrano is a cyborg like Sato, and Sato is now just a total AI under Sarrano's control, setting up for a sequel.

Ckarthik17 (talk) 15:03, 12 March 2011 (UTC)


 * I reverted User:Ctrlaltdecimate's wholesale deletion of that section. Banaticus (talk) 16:18, 12 March 2011 (UTC)

300px box art
This is largely directed at Postwar, but may be relevant to others as well.

First Postwar, you seem to have a fundamental misunderstanding of how BRD works. First, someone makes a bold edit (such as you changing the res of the image to 300px), then someone contests it and reverts it (like Calamity-Ace did). After that you discuss it. The reversion is not a bold edit but a reversion of a bold edit, so you are actually violating BRD by changing it back (violating is not the right word since it is not a policy, but I think you know what I mean... perhaps ignoring is a better word).

Second, WP:Non-free content states that non-free images should not generally be more than 1 megapixel (i.e. 1 million pixels), which the 300px version is (1.125 MP), and where they do they should be discussed beforehand to determine whether the added resolution is required. This is for legal reasons, not aesthetic.

This does not just apply to this page; I don't know how many others you have changed, but I know that you have done the same on at least the Hydrophobia page. You have been reverted by at least two separate editors (Teancum on Hydrophobia, who rightly pointed out that "255-256px is the standard size for box art", and Calamity-Ace here).

As such, I have reverted both of these pages to their original sizes (i.e. reverting your bold edit). You are free to make your case for the higher res versions, but until it is agreed upon it should remain as standard.

Incidentally, the Hydrophobia file comes out at about 1.6 MP (357px wide), which seems needless even if we do set them to 300px wide (generally, fair-use images should not exceed the size they are displayed on the page at, again for legal reasons).

Alphathon  /'æɫfə.θɒn/ (talk ) 18:54, 12 September 2011 (UTC)
 * Yes, I see. I'll look into it. Postwar (talk) 20:26, 13 September 2011 (UTC)

This line rubs me the wrong way
"The game is distinguished by its sense of style and crass humor,"

"Sense of style" is a very positive thing to say on an article that is supposed to be neutral. — Preceding unsigned comment added by 74.103.159.221 (talk) 05:15, 11 April 2012 (UTC)
 * Lady Gaga is distinguished for her sense of style, but a lot of people will say it's not a good style. This is a situation where whether the style is a good thing is objective. Some guy (talk) 05:58, 11 April 2012 (UTC)

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