Talk:CT Special Forces: Back to Hell/GA1

GA Review
The edit link for this section can be used to add comments to the review.''

Reviewer: Shooterwalker (talk · contribs) 15:29, 3 April 2023 (UTC)


 * I'll pick this one up. Look for further comments within the week. Shooterwalker (talk) 15:29, 3 April 2023 (UTC)
 * Giving this a first pass. This might take more than one set of revisions, but I believe it can reach GA with some work.
 * Lead
 * The opening sentence runs a little long and complex. I'd consider carving out a new sentence for the platform information, or at least the port. Maybe combine it with the sentence about publishing, since it's the publisher who is associated with its release.
 * "The player shoots enemies with a variety of weapons and through a number of different missions and minigames as they attempt to reach the end of the levels" -> "The player completes levels by shooting enemies with a variety of weapons, and by completing additional minigames."
 * For the reception, try to attribute it to someone. Even if it's just journalists, or what have you.
 * Gameplay
 * The "seemingly" is enough of a WP:WEASEL word that you either want to verify that the team was in fact inspired by Metal Slug, or you want to drop it entirely.
 * "acting as an army of one fighting an army of terrorists by themselves" -> by themselves and "army of one" are redundant
 * "As players move forward in missions, enemies will appear from the environment and the side of the screen to attack the player" -> "As players move forward in missions, enemies will appear from off screen and within the environment."
 * "The game controls using the D-pad, allowing the player to move in 6 different directions and to crouch and jump as well" -> "The player can use the direction pad to move in six different directions, as well as crouch or jump."
 * Do they actually use the D-pad to jump?
 * "The game contains a number of platform game elements like ladders and ledges that the player must climb or jump to" -> "Levels contain a variety of platform game elements that the player must climb or jump to, including ledges and ladders."
 * "The game contains 21 missions total, which the player completes by shooting through an army of enemies as they act as an "army of one" and use a variety of weapons to make it through." -> "The game contains a total of 21 missions, which the player completes by shooting enemies using a variety of weapons".
 * Link minigame
 * "Each mission contains unique minigame, such as opening a parachute on time, or holding position in the back of a jeep."
 * "The game also includes Silent Scope-inspired levels where the player must shoot enemies from the perspective of being behind the crosshairs of a sniper rifle in a first person perspective." -> "The game also includes missions where the player uses a sniper rifle to shoot enemies from a first person perspective."
 * "A multiplayer mode allows for two players in the Game Boy Advance version to connect with a Game Link Cable to play a time attack mode together to attempt to get a high score" -> "The Game Boy Advance version supports a two player mode, where players play co-operatively against a timer and try to get a high score."
 * "The game added to the controls of the game as well, allowing the player to roll to enter tight areas." -> "For example, the game adds a player ability to roll, allowing them to enter tight areas."
 * Move the previous sentence to just after the first sentence of the paragraph, making it the second sentence.
 * "The game also adds tank combat and a wider inventory of weapons, including knives."
 * Development and release
 * Break the first sentence into two shorter sentences. It will be easier to read, and flow better without trying to cram together too many ideas.
 * " It took the team a further almost 6 months to develop the sequel, Back to Hell" -> "The team immediately began work on the sequel, with Back to Hell completed after an additional 6 months of work."
 * link focus group
 * " After the first game was criticized for its password-save system that insufficiently granular, the development team decided to have Back to Hell's save system to use a more detailed password save system that brought players back to individual levels" -> "The team responded to criticism of the first game's password-save system by including more detailed save data, allowing players to return to individual levels."
 * I recommend putting the largest improvement first, and breaking apart the sentence to do so.
 * The release information is a little contradictory. If they eventually found a North American partner, it's not really accurate to say there was no North American release. I'd find a shorter way to cover the same information.
 * Reception
 * " noted possible improvements that they hoped to see in a sequel" -> This is unclear. Do you mean that some of the things they expected in a sequel weren't there? What were they?
 * "The game's graphics and feel were compared to the Metal Slug series by numerous reviewers because of its style of gameplay and its visual style" -> "Several reviewers compared the game's graphics to the Metal Slug series, due to its gameplay and visual style."
 * "Provo noted that the comparisons to the Metal Slug series the previous game received, and felt that "the same comparisons hold true for the sequel" with a note that the graphics had improved further" -> "Provno compared both games in the series to Metal Slug, while noting that the graphics had improved over its predecessor."
 * "GameZone commented that "You'll know exactly why" the game is compared extensively to Metal Slug if you were a fan of the game as the look and feel felt extremely similar (in a positive note)" -> "GameZone also made positive comparisons between Back to Hell and Metal Slug, noting their similar look and feel."
 * was like Metal Slug and unlike Contra. -> "was more like Metal Slug than other run and gun titles."
 * "limitations of the mobility for the on-foot sequences as well" / "limited maneuverability" -> this is unclear. Do they mean it felt slow? Stiff?
 * "GameZone wrote that the enemies were often not "smart enough to figure out they're being shot at" and felt it was a weakness i the game's AI" -> "GameZone also criticized the game's artificial intelligence, saying that enemies were often not aware they were being shot at."
 * I think there's a better way to highlight the PlayStation review, covering the actual quality of the game. The lack of multiplayer mode can be noted elsewhere in the article.
 * Let's start there. It will probably need at least one more pass, but we can get it to GA. Shooterwalker (talk) 23:29, 6 April 2023 (UTC)
 * Thanks for this incredibly thorough review, really appreciate it. I've addressed the lead and gameplay sections so far and will have questions/comments on the edits once I've gotten through the rest of them tomorrow. Again, thanks so much for putting all of this together! Nomader  ( talk ) 04:49, 7 April 2023 (UTC)
 * I've gone ahead and made changes to the development section. Some notes on my changes below:
 * I changed "The team immediately began work on the sequel, with Back to Hell completed after an additional 6 months of work" to "Back to Hell was completed after an additional 6 months of work" -- it's implied in the source but not explicit that they began development immediately after, so I took that out to avoid any incorrect ambiguity on start times.
 * I modified ""including more detailed save data" to say "including more detailed passwords" which is more accurate -- this game still doesn't use normal save data, and it's a criticism that comes up in the reception section.
 * I actually ended up adding a bit to the last paragraph to make it more clear (made sure to note there was no "simultaneous" North American release, that North American 'preview' coverage came from imported cartridges, and added in a note of when Hip published it in North America).
 * I also changed the lead and infobox to correctly represent who's developed what here proactively here based on all of the other changes I'm making.
 * Also added in a sentence on four reviewers' reactions to the sound design which wasn't previously covered.
 * I added in a note in the reception section from the French review site Jeuxvideo on the GBA version -- it was the original market it was developed in so thought it'd be relevant to work stuff in from them. If I was going for FA, I'd add them into each section, but I think the reception section is now broad enough to meet the GA criteria of "broad in its coverage" here.
 * Everything else should be addressed above! pinging you here, and really appreciate the thorough review again.  Nomader  ( talk ) 14:39, 7 April 2023 (UTC)
 * It's improved a lot. I think the main thing would be to work on the lead. Why don't you look at the Contra III: The Alien Wars lead for a comparable game and pacing? If you had two short paragraphs that cover the same subject matter with roughly the same organization, you'd be in better shape. It spends a little too much time on re-releases and publishing info, and could spend more on the game's creative elements, development, and reception.
 * A few other small comments:
 * "The player controls an operative acting as an "army of one" fighting an army of terrorists." -> "The player controls an operative acting as an "army of one" against an army of terrorists."
 * "enemies will appear" -> "enemies appear" (generally try to maintain a consistent verb tense)
 * "Levels contain a variety of platform game elements" -> "Levels also include platform game elements" (shorter)
 * "including opening your character's parachute when the game indicates it and a sequence where the player must stay on the back of a moving jeep for a few minutes while fighting off enemies" -> "such as opening a parachute on time, or holding position in the back of a jeep." (try shortening this again)
 * "Both the PlayStation and Game Boy Advance releases are the same game, with one exception: their multiplayer support. The Game Boy Advance version supports a two player mode, where players play co-operatively against a timer and try to get a high score, while the PlayStation version does not support any multiplayer." -> "Released for the PlayStation and Game Boy Advance, the GBA version also supports co-operative play where players compete against a timer to achieve a high score."
 * "These include a larger amount of levels" -> "The game also adds a larger amount of levels"
 * "The game also adds tank combat and a wider inventory of weapons, including knives." -> "The new weapon options include knives, as well as tank combat sequences."
 * link focus group
 * "The developers' largest improvement was lengthening the experience because of criticism of the first game's short length" -> "In response to criticism of the first game's short length, the developers strived to add more levels."
 * "It was announced at E3 2003 that L.S.P. had entered into an exclusive deal with North American publisher Hip Interactive to co-publish 16 L.S.P. developed games, and IGN highlighted Back to Hell as an anticipated release from the deal. Hip Interactive published the game a year later in North America in 2004." -> "At E3 2003, L.S.P. announced that North American publisher would co-publish 16 of their games, and CT Special Forces: Back to Hell was released in North America in 2004."
 * "noted possible improvements that they hoped to see in a sequel, including movement in on-foot sequences, a better story, and more combat upgrades" -> "but felt that the game series still needed improved movement and combat upgrades."
 * "Jeuxvideo's review of the PlayStation version noted that the lack of multiplayer in the release and the game's small amount of levels resulted in a short game, but that the game's cheap price would make purchasing it tempting for action game fans." -> "Reviewing the PlayStation version, Jeuxvideo criticized the game's short length and lack of multiplayer support, while noting that action game fans might be willing to try the game for its relatively low price."
 * "game's graphics" -> "game" (you talk about gameplay too)
 * "feeling that the game could have used the Game Boy Advance's shoulder buttons to allow easier aiming and that the game should have included the ability to crawl or flip the player character around" -> "feeling that the game needed improvements to aiming and movement."
 * "Jacques hoped that a sequel would fix the "limited maneuverability" of the game." -> you already basically say this and it can be dropped
 * That's still a pretty decent list of improvements, but that will take us close to the finish line. Shooterwalker (talk) 16:29, 8 April 2023 (UTC)
 * Made all of the changes you requested here, including the lead. Some notes:
 * Modified the sentence that uses "GBA version" above to define what GBA is per MOS:ACRO1STUSE.
 * Got rid of "strived to" in the adding more levels bit -- they did, so simplified it by cutting those words.
 * I kept Hip's name in there and also redlinked it -- could be a notable enough target for an article.
 * I emulated the Contra III example (it's so freeing to not have to include release dates in leads anymore, thanks for bringing me into the 21st century...), which was helpful -- thanks for bringing it up. I'm a bit concerned at the paucity of that second paragraph, but would love your thoughts.
 * Again, thanks so much for all of the help here and for this review! Nomader  ( talk ) 05:31, 9 April 2023 (UTC)
 * We are very close to being done. It's good that the lead example helped, and we can get it to GA with just a bit more work.
 * "CT Special Forces: Back to Hell is a run and gun video game developed and published by Light and Shadow Productions (L.S.P.) for the Game Boy Advance and by Wizarbox for the PlayStation. In North America, it was retitled to CT Special Forces 2: Back in the Trenches and was published by Hip Interactive." -> "CT Special Forces: Back to Hell is a run and gun video game developed and published by Light and Shadow Productions (L.S.P.) for the Game Boy Advance. Wizarbox re-published the release for the PlayStation, while Hip Interactive published a North American release under the title CT Special Forces 2: Back in the Trenches." (Better organization and flow.)
 * "The player controls a commando fighting an army of terrorists and completes missions by shooting enemies with a variety of weapons through side-scrolling run and gun gameplay with level-specific minigames." -> "The game is a side-scrolling run and gun shooter, with the player acting as a commando against an army of terrorists. Each mission is completed by defeating enemies with a variety of weapons, and finishing a level-specific minigame."
 * Even though it's short, maybe insert a paragraph break before the previous few sentences. It creates a stronger organization: release, design, reception
 * "jeep.." has two periods
 * "into developing" -> "into game development"
 * "In order to respond to criticisms" -> "After criticisms" (you use the "respond" language in the next sentence)
 * That's it. The sources look like they check out and the formatting is otherwise solid. Shooterwalker (talk) 01:13, 11 April 2023 (UTC)
 * Thanks for all of these notes here. Made all of the changes listed above (also cut a line saying "It is the sequel the 2002 CT Special Forces" in the lead as we link to the predecessor in the reception area of the lead (was superfluous in my opinion). Let me know if you have further comments! Nomader  ( talk ) 17:48, 12 April 2023 (UTC)
 * This looks great. Congratulations on getting this to Good Article status. Shooterwalker (talk) 01:49, 13 April 2023 (UTC)