Talk:Chess middlegame

Other uses
This article focusses solely on Chess, whereas "middlegame" is a generic term. I'm quite sure there is a lot of literature on the Diplomacy middlegame, for instance. Wouter Lievens 14:20, 28 August 2006 (UTC)

Rewrite needed
This article needs a total rewrite. Quale 08:01, 30 April 2007 (UTC)


 * I agree (along with Chess strategy and Chess tactics). These three are some of the most important ones and they all need a great deal of improvelent, IMO.  Bubba73 (talk), 03:32, 31 July 2007 (UTC)


 * Well, this one more than the other two. Bubba73 (talk), 04:18, 31 July 2007 (UTC)

Possible definition
I could suggest a few alterations, however I haven't enough confidence in my ability to rewrite things. I'd certainly suggest that the definition of a "middlegame" is every move between the first move played after a "book" opening, and the last move played before a defined endgame scenario. So in an open Sicilian a move such as "5 .. g6" would be the beginning of the middlegame. And then whatever move led to a p+r or p+b endgame (for example), be the end of the middlegame. Not the clearest wording I know, but someone with better encyclopedic verbiage should be able to make it sound ok. It's very similar to what is currently there, but perhaps a concrete example would help eliminate vagueness. VonBlade 19:17, 31 July 2007 (UTC)


 * Pretty good idea, but the endgame doesn't always have a definite starting point, see Endgame. Also, the end of the opening is a bit probamatic if it gets out of the book early and the next few moves are played according to opening principles rather than middlegame principles.  Bubba73 (talk), 20:41, 31 July 2007 (UTC)

Computers Wrong
"Chess computers are widely considered to be weakest (as compared to the other sections of the game) in the middlegame." This is false. Computers are considered weakest at strategy and long-range play, but this has nothing to do with the middlegame. Computers actually are considered weakest at endgames, where a human can see long-range patterns than a computer cannot calculate deeply enough. Also, computers are strongest at tactics, which are at their peak in the middlegame. Whoever wrote this has no idea what he is talking about. Someone who cares can correct it. —Preceding unsigned comment added by 63.230.177.22 (talk) 19:47, 13 March 2008 (UTC)

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