Talk:Clue (1998 video game)

Different computer games
There have actually been several Clue video/computer games - at the very least, an early (EGA graphics) adaptation of the expanded Clue Master Detective board game. -Sean 09:54, 2 May 2004 (UTC)


 * I know (I was a developer on the game in this article). Hasbro told us about them, but didn't urge us to play them.  There was also an FMV version of the game for the PC.  This article is about the specific version mentioned. If someone writes articles about the earlier ones, we can move this page to disambiguate the versions.  Since this is the only article thus far, we don't need to do anything. &mdash;Frecklefoot 15:57, May 3, 2004 (UTC)


 * There is a Clue Classic PC game that is different than Murder at Boddy mansion. Instead of creating pages for each and every one, would it not make more sense to have a Clue page, that describes the board game with sections for each version. Then this page should be renamed to Clue: Murder at Boddy Mansion rather than Clue. MagnoliaSouth (talk) 23:02, 6 February 2010 (UTC)


 * There is a page for Clue, and it's enormous. If you want to create an article about all the different versions Clue video games, go right ahead.  But you may have trouble finding information on the other ones; they were really obscure. &mdash; Fr&epsilon;ckl&epsilon;fσσt | Talk 12:42, 7 February 2010 (UTC)

Game Credits
I tried a free download of this game and noticed that the version I downloaded actually does have credits, but only for Hasbro Interactive. I'm not sure how to format that with the current contribution. Maybe there were no credits in the initial release and it's since changed? Any additional information is welcome. Dall ben  19:07, 11 December 2006 (UTC)


 * EAI forbade any of their developers from getting in-game credits (or any other types of credits, actually). It was a big sore point with, well, everyone except upper management.  The credits here I think I submitted from memory (forbidden, I know), but MobyGames backs them up. &mdash; Frecklefoot | Talk 17:11, 1 February 2007 (UTC)

Sources for Critical Reception
--Coin945 (talk) 09:41, 28 April 2012 (UTC)
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 * Copied these to ref ideas at top. &mdash; Fr&epsilon;ckl&epsilon;fσσt | Talk 13:29, 2 April 2014 (UTC)

Edit request
I was the lead programmer of this game and while I originated this article (Wikipedia was fast an loose back then) and have made several uncontestable changes in the past (grammar, formatting), I have a change request that I can't make per COI. I'd like the following changes made in the Critical reception section:


 * 1) Rename section to "Reception" per the VG MoS.
 * 2) Add the following sentence (or something similar) to the beginning of the first paragraph: "The game garnered generally positive reviews." It summarizes the content of the paragraph. Just look at the reviews; it was generally well-received. This is common in all video game articles.
 * 3) Add a paragraph break just before "Chris Martin, Bronze Star..." since that is the start of the negative reception. Again, it's commonplace to break up positive reception vs. negative.
 * 4) Add a citation needed tag  to the last paragraph of the section "The game was named "VIDEO GAME OF THE WEEK" on 1999-02-06 in the Fresno Bee."

While these changes are fairly minor, I don't want to run afoul of the 'pedia's COI guideline. Thanks! &mdash; Fr&epsilon;ckl&epsilon;fσσt | Talk 13:43, 2 April 2014 (UTC)
 * A few years late, but I've made the edits, with the laptop, at home. ZettaComposer (talk) 14:50, 26 August 2016 (UTC)
 * Coming late to the party here, but I've always wondered about the music to this game; some very interesting stuff going on in some of it. Was it composed for the game, or taken from another source?  Who was/who were the composers?  If this information is available/known it should be added to the article.  — Preceding unsigned comment added by 70.89.176.249 (talk) 21:48, 7 June 2019 (UTC)

Source

 * https://archive.org/details/MicromanaTerceraEpocaSpanishIssue49/page/n87
 * https://archive.org/details/PC-Player-German-Magazine-1999-12/page/n115?q=%22cluedo%22+%22hasbro%22
 * https://archive.org/details/PCPowerplay-045-2000-02/page/n87?q=%22cluedo%22+%22hasbro%22
 * https://archive.org/details/PC_Zone_45_December_1996/page/n59?q=%22cluedo%22+%22hasbro%22 - cancelled Cluedo 2000
 * https://www.kotaku.com.au/2019/04/that-time-i-turned-clue-into-a-torrid-murder-love-affair/
 * In 2000, the game was rereleased by General Mills Lightdog https://tcrf.net/Clue_(Windows,_1998)
 * "Bryan Brandenburg headed the Salt Lake City studio that became the primary location for EAI Interactive’s activities and successfully secured contracts and managed development for major entertainment companies including Disney (A Bug’s Life), Hasbro Interactive (Clue and Outburst), Sierra Online (Field &S Stream: Trophy Buck) and Dreamworks (Small Soldiers: Globotech Design Lab). In two years he helped grow the division to almost 100 employees and $10 million in revenues becoming the largest independent game developer in the country." http://bryanmbrandenburg.com/about-bryan-brandenburg/
 * http://www.iowastatedaily.com/eai-sees-record-revenues/article_ab6d341a-07ea-5c74-82cc-acd22777e102.html
 * https://www.newspapers.com/newspage/130867631/
 * https://es.paperblog.com/reportaje-juegos-de-mesa-llevados-al-videojuego-3a-parte-1759770/

Chronicles:
 * https://archive.org/details/PC-Player-German-Magazine-2000-02/page/n119?q=%22cluedo%22+%22hasbro%22
 * https://doupe.zive.cz/clanek/cluedo-chronicles-1--fatal-illusion

Gameplay
"The game uses an algorithm that allows it to be reusable, so that multiple levels are not needed. In Clue, "the idea is that of starting a new game each time. This particular game places a new puzzle to the player every new game so that the game is new to him/her every time" - having a different 3-card solution - despite using exactly the same game mechanics.[17]"

Just me, or is that complete gibberish? — Preceding unsigned comment added by 2405:6E00:111E:4001:68DC:4AD5:B9E:243C (talk) 10:26, 14 August 2020 (UTC)