Talk:Counter (board wargames)

Untitled
What's the convention for the numbers of a counter in a hex game? Strength / Range / Movement? Seems like a useful thing to reference. --Jeffrey Henning 18:05, 9 March 2006 (UTC)

Convention, or military, or just plain varying
I'm sure much of this notation in board games is loosely based on military markings. For instance, counters are used on maps like the WWII military maps, for instance these two (of omaha beach, and normandy in general). Numbers next to the counters indicate force strength or organizational numbers, but I don't have the background to get it right. Maybe this should be edited into the article.



both previous questions
Just a quick response to both previous questions.

1) Most games list at least some kind of strength rating and movement rating on the counters. But this can varry widely from game to game. Many will have two combat ratings (attack and defense), some even more (adding tank/anti-tank for instance). Other factors are range (usually artillery, depending on scale also other combat units), quality, morale (can be separate quality and morale ratings or a single value to represent either or both), range, stacking etc. All of that largely concerns land or combined warfare, naval or air wargames tend to have yet other ratings. In short, this is too complex and varied to name a standard.

2) One could divide wargame counter graphics into two classes (some combine both). a) Those that use symbols (NATO, derivatives of NATO, other tactical symbols etc.) to denote unit type. b) Those that use representations of soldiers (one or more combattant of that type of army) or pieces of weaponry (a tank, an airplane, a ship...).

3) I assume the Numbers next to the counters relate to those two maps. If that's the case it's false. For the first map the numbers identify the different Corps, Armies, Army-Groups and Divisions. In the second they identify companies of a regiment (A-116, A company 116 RCT) and battalions of a regiment (1 - 115, 1 battalion 115 RCT). Of course wargame counters often use the same or a similar system to identify the units represented.

--Caranorn 20:53, 6 September 2006 (UTC)

Fair use rationale for Image:Chit anatomy of a counter black sea black death.jpg
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BetacommandBot (talk) 20:03, 13 February 2008 (UTC)
 * Done. --Rindis (talk) 23:09, 13 February 2008 (UTC)

Fair use rationale for Image:Chit anatomy of a counter dunkerque.jpgchit anatomy of a counter dunkerque.jpg
Image:Chit anatomy of a counter dunkerque.jpgchit anatomy of a counter dunkerque.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.

If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.

BetacommandBot (talk) 20:04, 13 February 2008 (UTC)
 * Done. --Rindis (talk) 23:10, 13 February 2008 (UTC)