Talk:Dōbutsu shōgi

Piece names
I do not believe piecesin dōbutsu shōgi should be given chesslike names, such as pawns, bishops, etc. They should be named such as the animals. In Japanese they are named for the animals - ライオン, ぞう, きりん, ひよこ, and ニワトリ instead of 王将, 角行, 飛車, 歩兵, and と金 - so translations should keep these names. It's a game for children, after all. 68.191.84.156 (talk) 04:23, 15 December 2009 (UTC)


 * We should certainly explain that, and we do. However, the point of a translation is for the reader to understand what is written. Since every reader knows what a "pawn" is, that's a better translation than "chick". "Chick" is merely a gloss. kwami (talk) 08:43, 15 February 2010 (UTC)

What happens in case of a stale mate?
Here is an example for a stalemate position for Sente (lower case pieces are Gote's with the promotion zone of Gote being on top):

+---+   |lEG| |EGL| | CC| |  |    +---+

What is the rule for this case? Is it a lose for the person who can't move? --FUZxxl (talk) 19:49, 29 July 2016 (UTC)
 * I doubt there is a rule for this, and if it came up I would have to wonder (as in shōgi) if the players were just messing around and not actually playing, but rather engaging in an elaborate construction task. Anyway, since the stalemated player has no legal move, s/he would just have to sit there until his/her clock timed out, upon which s/he would lose. That's the way it would presumably go in shōgi, so it should probably go this way in dōbutsu shōgi as well. Double sharp (talk) 04:33, 31 July 2016 (UTC)
 * Further (yet to be published) research shows that there are (when accounting for symmetry and who's playing first) only two stalemate positions. The other one is

+---+   | EG| |EGL| |lCC| |  |    +---+


 * None of the two are reachable at all as in both cases, Gote has no move that could have reached this position, even though it looks like Gote could have moved his lion into the second position, that's actually not possible as Gote wins when his lion reaches the opponents promotion zone while not in check. He couldn't have come from there but there aren't any other squares left he could have moved from. So I conclude that this case is not worth considering as it cannot actually happen in real play. --FUZxxl (talk) 07:49, 1 August 2016 (UTC)

Best first move
The article states the first move that delays the loss the longest is pawn forward, but looking at the source it seems to suggest the opposite.

https://dell.tanaka.ecc.u-tokyo.ac.jp/~ktanaka/dobutsushogi/sample1.html shows 74 moves until loss for pawn forward, and 76 for the other 3 opening moves. Have I misunderstood or has the article author? — Preceding unsigned comment added by 94.10.43.254 (talk) 01:26, 15 October 2016 (UTC)

My [own research](https://github.com/fuzxxl/dobutsu) comes to the same conclusion, but you are not supposed to add original research to Wikipedia, so I didn't. Feel free to cite me, though. Here is the output of my program for the starting position:

+---+ |gle| | c | | C | |ELG| +---+

Position is a loss in 78. Possible moves: 1: 1L3 loss in  77: G/gle/-c-/-CL/E-G/- 2: 1L5 loss in  77: G/gle/-c-/LC-/E-G/- 3: 0G3 loss in  77: G/gle/-c-/-CG/EL-/- 4: 4C7 loss in  75: G/gle/-C-/---/ELG/C

Yours, FUZxxl (talk) 18:44, 15 October 2016 (UTC)

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