Talk:Dark Future

Untitled
There also is a Science-Fiction genre called "Dark Future". Basically it is a generic term for the sub-genres Dystopia, Cyberpunk or End time. Is it possible to write a short entry ? - Chase


 * "Dark Future" is not in this sense of the work included in either the Science fiction or Science fiction genres and related topics articles. While it makes some kind of logical sense, I have not heared it used this way, where the game this articles is about is a definate item by this name. I would suggest, if you can document the use of "Dark Furture" as a Sci Fi genre, adding it too one of the above articles. And then adding a brief not in the style of one of the otheruses templates, like this:  - Waza 03:59, 11 September 2006 (UTC)


 * Well, the only source I got is the German Wikipedia article on Dark Future that depicts it as genre and synonym for science-fiction dystopia. However, I didn't find anything else on the web. Either this is a relativly new term, or it is only present in German. While researching, I found out that Dark Future also is a text based browser-game, a Half-Life modification and a rather unknown amateur comic. I keep researching - Chase

"Updated"
The current revision says: "In 2005 the Dark Future setting was brought back as a series of novels published by Games Workshop's fiction imprint Black Flame. They updated the setting to 2021, and released several new titles." That seems ambiguous. Do the new novels took place in a new continuity, in the same continuity 26 years later, or in the same continuity with just the years retconned (floating timeline style)? --DocumentN (talk) 18:08, 9 February 2008 (UTC)

Similarity with 'Mad Max'
Probably worth mentioning - especially the artwork that was used. The box art is a clear homage (or rip-off, if you aren't feeling charitable) to Mad Max 2: The Road Warrior. —Preceding unsigned comment added by 84.66.19.90 (talk) 09:05, 4 May 2008 (UTC)

Game mechanics
Worth mentioning, perhaps, how this game system is fairly simplistic, compared with Car Wars, for example. Maneuvers are almost entirely limited to lane changes... and a car going at 19mph will never overtake a car doing 2mph, due to the system of speed 'bands'.

The thing about using 'dummy' dropped weapon counters is also a significant indicator of the way the game mechanics work, leaving quite a bit to luck rather than strategy. —Preceding unsigned comment added by 84.66.19.90 (talk) 09:07, 4 May 2008 (UTC)