Talk:Dark Sector

so....
His right arm is infected with a virus. The design of his right arm inspired the art style for warframe. Which could mean the virus spread, and the warframes arent suits but completly infected people? — Preceding unsigned comment added by 83.87.184.155 (talk) 23:13, 20 July 2013 (UTC)

Actually WarFrame was released before Dark Sector. Just take more attention and read wikia.

http://warframe.wikia.com/wiki/Tenno For example. — Preceding unsigned comment added by 195.91.8.32 (talk) 14:21, 3 April 2014 (UTC)


 * What the hell are you talking about? -017Bluefield (talk) 20:26, 3 April 2014 (UTC)

Untitled
Odd that the company felt it necessary to mention the in-game nature of the footage, considering its behind-the-player perspective and noticeably sub-par graphics.

Sigh... another game, developed on PC's, made available on 360 and PS3, with no PC version in the works. —Preceding unsigned comment added by Kingoomieiii (talk • contribs) 15:05, 21 May 2008 (UTC)

Debate over the style change
I know that in the consumer community, there is a lot of division over the change in style from a science fiction setting to a more contemporary one. I would like to make specific mention of this, but unfortunately there is little I can do that would be credible and citable (message boards and word-of-mouth are hardly sufficient.) Anyone know where a good place to find something reasonably citable could be located? - Fearless Son 23:18, 7 November 2007 (UTC)
 * Check the Gamespot previews. I believe there is some mention of community input. 24.226.20.41 (talk) 04:09, 28 February 2008 (UTC)
 * Giant Bomb just published an article about the history of Dark Sector's development. According to that the change is style wasn't their own decision, but was done after pressure from publishers:
 * Sinclair was on the road for almost a year pitching Digital Extreme’s vision for Dark Sector, and the resulting feedback was scattered.


 * “Can you set in present day?” said Sinclair, who claimed these were more-or-less direct quotes from executives. “Can you give the guy an eye patch? Can you make his cod piece larger?”
 * [...]
 * Sinclair distinctly remembered a meeting with Sony. The company thought the game looked cool, but asked the studio if it would consider dropping sci-fi and setting it during the Civil War.


 * Frustrated, Sinclar returned to Digital Extremes and tried to reshape the pitch, based on what he’s been hearing from publishing executives. Briefly, Dark Sector became about superheroes set in the modern day. It retained some of what Digital Extremes had dreamed up, but not much.
 * [...]
 * The most consistent feedback? Change the setting, as sci-fi was a non-starter. World War II was a popular suggestion, despite the popularity of other sci-fi shooters, like Bungie’s Halo.
 * fisk0 (talk) 20:54, 19 February 2013 (UTC)

Dark Sector Banned in Australia
Due to high impact Violence. http://au.gamespot.com/news/6186009.html?tag=latestnews;title;0 220.233.7.176 (talk) 05:08, 14 February 2008 (UTC)

Differing Cover Art?
Would it be appropriate to add a listing to this of the different cover arts for the game and where they are available worldwide? Nahka (talk) 16:37, 22 March 2008 (UTC)

Plot discussion
The plot description appears to be a bit over descriptive, Perhaps it should be summerized into a more compact version?--Techercizer (talk) 01:08, 2 May 2008 (UTC)
 * A bit? It's huge. It should be stripped down to the basic notable plot-points. Moccamonster   Talk  17:09, 3 May 2008 (UTC)

I think the last part where Hayden loses control of his right arm is because Mezner was still alive. So his arm was responding to the transmitter...that is until he sticks the glaive into Mezner's head with his left hand. Wonder why Hayden was not electrocuted by the charged glaive though. Andrea75 (talk) 10:00, 27 May 2008 (UTC)


 * Ahem...I already dealt with it. -017Bluefield (talk) 04:23, 27 March 2012 (UTC)

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 * Added archive https://web.archive.org/20070103170032/http://xbox360.qj.net:80/Dark-Sector-Announced-for-Next-Gen-Conoles/pg/49/aid/4555 to http://xbox360.qj.net/Dark-Sector-Announced-for-Next-Gen-Conoles/pg/49/aid/4555
 * Added archive https://web.archive.org/20090211162340/http://xbox360.qj.net:80/New-Dark-Sector-images-less-sci-fi-more-realism/pg/49/aid/71893 to http://xbox360.qj.net/New-Dark-Sector-images-less-sci-fi-more-realism/pg/49/aid/71893
 * Added archive https://web.archive.org/20070111062418/http://xbox360.qj.net:80/Steve-Sinclair-and-Dark-Sector/pg/49/aid/73855 to http://xbox360.qj.net/Steve-Sinclair-and-Dark-Sector/pg/49/aid/73855
 * Added archive https://web.archive.org/20080210213000/http://xbox360.qj.net:80/Dark-Sector-devs-PC-Wii-version-possibilities-not-a-Gears-of-War-clone/pg/49/aid/113080 to http://xbox360.qj.net/Dark-Sector-devs-PC-Wii-version-possibilities-not-a-Gears-of-War-clone/pg/49/aid/113080
 * Added archive https://web.archive.org/20090817041735/http://www.pcpowerplay.com.au:80/content/index.php/200907091483/Issue-Synopsis/issue-168.html to http://www.pcpowerplay.com.au/content/index.php/200907091483/Issue-Synopsis/issue-168.html

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