Talk:Dawn of War: Winter Assault

First Expansion Pack to add a new, unique side
I'm pretty sure Red Alert 2: Yuri's Revenge came before Winter Assault, and that had a new fully realised, unique side. CronoDroid 28 SEP 05

But the new side in red alert 2 lacked playability in single player.

By that logic the original Dawn of War would of had 1 playable race, or since Winter Assault only gives just over a half a (very small) campaign to the 'new race' then they would only be a 1/2 (or 3/5 if you prefer) race. Very poor logic, changing it. SCVirus 05:16, 2 October 2005 (UTC)

The campaign is actually longer than that of Yuris revenge, and the only claim they make is the first "Fully realized unique side", and since they did add it, with a single player mode, they fullfill that part of their claim.

Yuri's Revenge has 2 7 mission campagns, WA has 2 5 mission campaigns (6 if you count the two different endings at the ends), and they are certainly not long missions. Tell me how a campaign makes a race 'fully realized', the entire Yuri's Revenge story line is based entirly around the Yuri 'faction', whether or not they are playable in a campaign, since in the RTS industry campaigns are generally considered obligatory addons to the real game (skirmish/multiplayer). DoW/WA are perfect examples or this, including piss poor excuses for campaigns, they focus on skimish/multiplayer gameplay, I cannot believe people are using there campaign as a way to defend there advertising. Since by the clarification of your logic the IG would only be 3/5 realized. SCVirus 21:22, 2 October 2005 (UTC)

The quality of the missions is not at issue, as that is not a quantitative thing. Whether the imperial guard is playable in the campaign is the issue, and that can be measured. A single player campaign is a major thing, as a majority of the people who buy computer games never play online.

While I mentioned the quality of the campaigns, that was not my point. Your point was that the Yuri faction was not realized because it does not have a campaign. My counter-point was that the IG did not have an entire campaign. So if your going to use that logic, you certainly can't use the phrase used in the companies advertising 'fully realized' its either the second or its only 3/5s realized depending whether you consider a campaign manditory for 'realization'. As for you comment on people playing online, Yuri was playable in offline play, simply not in the campaign (although I seem to remember it was possible to control Yuri units with spys and other stuff), as I said multiplayer AND (singleplayer) skirmish tend to be whats focused on.SCVirus 04:01, 12 October 2005 (UTC)

None of Yuris units were usable in single player, aside from skirmish. And a 5 mission campaign for the IG is not bad, considering that it was a fairly low-profile expansion. The IG DO have a full campaign, as all five missions of the order side can be played as the guard, with the last 2 mission playable as the eldar as well.

The big difference is that Yuri's army used parts from the soviets. The Imperial Guard have all their own stuff.

Thats pretty opinion based, but you do have your facts wrong. Eldar were playable in all the missions with the last being playable by either but not both. I agree it was a low-profile expansion, not one that had the first fully realized completely bullerized new race. The Soviet side was modified so that the Yuri side was completely unique from it in the expansion, thats certainly as unique as a side that shares the leman russ with the ork side.SCVirus 03:40, 13 October 2005 (UTC)

The lemam russ is actually an imperial tank, but a modified version was included in dawn of war as a looted vehicle for the orcs to make up for their lack of tanks. The Imperial version is signfigantly different, as it can't bombard a target using the fire at ground command. The eldar had minor roles in the first two mission, a larger role in the third mission, and could be completely unused during the fourth and fifth missions.