Talk:Day of Defeat/Archives/2023/December

No cheats!
Do not add links to websites that offer hacks and cheats for online multiplayer games. In online multiplayer games, cheating or using hacks is not tolerated, and will often result in being banned from servers. Plus, it's very sleazy and unsportsmanlike, and ruins the gaming experience for others. I've deleted this information twice now, and also brought it to the attention of the DoD team.

Day of Defeat Maps
Day of Defeat now has it's own map page, Day of Defeat maps, is it still necessary to have map objectives as a main heading on the day of defeat page? Kflorence 21:05, 1 September 2006 (UTC)

www.dayofdefeat.com
Can we copy the info of off http://www.dayofdefeat.com/manual.html#maps or should there be only a reference? BFunk 12:35, 22 Nov 2004 (UTC)


 * You probably can reference some material, but dayofdefeat.com is copyrighted material so I would advice against lifting anything from it. Just use your own words.  Perhaps we can get permission from the dayofdefeat.com.major.T

I'm very sorry!
I was gathering information from the English Wikipedia to write an article in the Spanish Wikipedia when I accidentally removed the article from the English Wikipedia. I'm very sorry, it is now working.

--GTubio 15:56, 18 Feb 2005 (UTC)

Need Help
Does anyone know how to control the recoil of the B.A.R or Stg 44 besides crouching? I tend to have problems with the recoil which have resulted in many fustrating deaths.


 * Hi, the purpose of this Talk page is not to discuss strategy or techniques for use in playing DoD. However, i will answer your question.  When you're firing the BAR or any weapon that has recoil. Try pulling down on your weapon right as your firing and only fire 2-3 bullet bursts at a time instead of just "spraying."  Try this, aim right on and fire your first bullet exactly where you want it to go then immedietly after/as the bullet is fired, pulled down slightly for the next bullet, then let up on the mouse button and repeat.  You can also practice by spraying at a wall and trying get all your bulletholes to hit the same spot.  Try it standing for better practice.--Major.T 22:28, 13 May 2005 (UTC)


 * Try strafing and firing, waiting for the recoil to die down, then fire again. You could also just try spraying and pulling down the mouse to control it.Amren 05:11, 19 August 2005 (UTC)


 * Go prone to own -- ricmitch 19:15, 10 April 2007 (UTC)

History
Does anyone have any historical info about the development or design of DoD. Right now the article mainly has history info about beta release dates & so forth but nothing about any other details of its history.--Major.T 22:31, 13 May 2005 (UTC)


 * I agree, there have been rather few facts about the game's history. Not many people play it these days, but I still get a sense of nostalgia from it...sigh...
 * Anyway, I added a short part about the game's roots in the movie Saving Private Ryan (music, sounds, weapon, basic storyline, etc.). Hope you guys can help me out.
 * MilesTeg14 (talk) 21:44, 29 July 2008 (UTC)

"para" maps
I haven't played DoD in a long time, but I do remember some special mode called "para" maps, where each player could pick whichever weapon he wanted, and play was similar to Counter-Strike: when a player was killed, he couldn't respawn until the beginning of the next round. Should we include this in the article, or has this mode of play already been removed?


 * You're talking about maps such as dod_kraftstoff. That mode has been removed, but the map is still included with the game and now you respawn. --Major.T 06:29, 10 August 2005 (UTC)


 * Para maps were only in DoD 3.0-3.1, and I've added them to the history. Most people didn't like them.  I did though.  I'll have to dig up some old versions (I still have 3.1 in the hopes that another won2 server with it will pop up).  I think there's a few errors and omissions in the history.

Split to DoD and DoD:S?
Seeing that DoD:S won't be a simple port, why not split the article? Nucleus.ee 15:04, 9 September 2005 (UTC)


 * Well that hasn't been done with Counter Strike: Source so I doubt there will be a spilt for DoD. Bennity 18:35, 11 September 2005 (UTC)

It's going to be far more than a port like Counter:Strike Source was. The devs themselves have said that DoD 1.3 and DoDS will be two very different games.


 * I might be inclined to agree about it being very different. There are quite a few changes such as only two teams, added weapons such as the smoke grenade and grenade launcher and ironsights.  However, if this warrants a unique article is iffy.  As Bennity implied, if Day of Defeat: Source got a seperate article, then so would Counter-Strike: Source.  I think maybe a dividing line and headline text would be sufficient to differentiate it from the rest of the article?  --Film11 18:12, 18 September 2005 (UTC)


 * A dividing line would be fine for now, but that doesn't mean that if the article got much bigger we couldn't split it off. Amren (talk) 20:37, 23 September 2005 (UTC)


 * Personally I feel that it's already quite cluttered, and having a whole new DoD:S section will just be confusing. Sooner or later, I think it should move, regardless of what CS does. --Sum0 21:59, 27 September 2005 (UTC)


 * Agree that DoD:S should be split into a second article. Some guy 01:53, 29 October 2005 (UTC)

Beta or mod
When i started playing dod around 2.0, i don't belive that there were any plans to make it a retail game. So i am wondering if the term "Beta" is the appropriate term to use to refer to pre-retail versions of DoD. Does the 3rd party mod suddenly become a beta once it gains 1st party support? Brokenscope 02:17, 15 December 2005 (UTC)

The pre-version 1.0 releases, throughout their entire lifetime, were referred to as beta releases. The "beta" nomenclature is just a general term for 'work-in-progress,' which is and always was rather apt. -- DigiFluid

machinima section
This seems to be highly POV, and very promotional of Chaos Films. At the very least, there need to be sources to prove that these productions are reknowned, and by who.--Drat (Talk) 06:29, 9 March 2006 (UTC)

Edit to history
History - Cleaned up this section a bit (grammar, phrasing))

That's my edit. Sorry, I forgot to sign in. -- DigiFluid

Beta 2.0 Release Date
I wouldn't find this as important if Beta 2.0 wasn't as important. However, seeing that it is the version that essentially changed Day of Defeat forever, I think that the release date needs to be re-evaluated. As I recall it was released in 2002, not 2001. I'm not sure of the official date, but it may have been sometime in February.

Template
Why has that template at the bottom went all bollocks, it looks fine in the preview, then you save it, and it goes haywire, and the title bar flies to the bottom of the screen. King nothing 17:51, 9 August 2006 (UTC)

Fixed Weapon Name
I changed the name of the British sidearm to Webley Mk.V .455. Previously, it was Webley Mk.IV .38. If one knew anything about Webleys, one would know that the pistol in DoD is NOT a Mk.IV. It has a curved grip, and the hammer is much different than that of the Mk.IV .38. The Mk.V has the same grips and other features, and was the only other pistol, besides the Mk.VI, that was chambered for the .455 Mk.II cartridge. However, I am tempted to say it might have been a Mk.IV .455, because the length of the bullet may indicate that the cartridges used are in fact the .455 Mk.I cartridge, but alas, when one fires the gun a giant cloud of smoke does not appear, therefore, it cannot be a Mk.IV .455, as it used black powder.

-DerMann

Clans / Online multiplayer scene
Is there scope in this subject for a section (or even an entire topic) on the clan /multiplayer scene for this game? If so, I can propose myself as an expert. I played DoD from beta 1.2 until the release of DoD:S, ran the popular community website TWRGaming and was an active member of the clan scene and other community websites during this period. (I had no life.) -- ricmitch 19:19, 10 April 2007 (UTC)


 * There are two potential problems.


 * The first is that it is likely to be original research - on Wikipedia, information needs to be derived from published reliable sources. Thus, it would need to be based on things that either appeared in newspapers or reputable gaming news websites. Community websites usually do not qualify, but sites like GGL or GotFrag or some other "professional" website. Forums are never valid as sources.


 * The second is that it could lead to people wanting to include the names of dozens of clans and links to thousands of clan websites. That would hardly be useful in an encyclopedia.


 * So, it would be challenging to write something about the scene and websites. --Habap 13:38, 11 April 2007 (UTC)

Valve Task Force Re-vitalization
Attention, all contributors to the Valve Task Force and the articles it constitutes!

I am here to announce that I will be re-vitalizing the Valve Task Force, aimed at universally improving articles constituting Valve Corporation, their employees, associates and products. This specific task force has been dormant for quite some time and with two very notable releases coming out this year, I feel like this is the appropriate time to re-stimulate the general aim of this group. For those who are not already members of the Valve Task Force, feel free to add your name to our members list and contribute to whatever articles you feel your contributions may prove beneficial for. Valve, its products and notable employees have proven to be essential to the progression of the video game industry, so I'd like to make a call of arms for this cause. D arth B otto talk•cont 22:06, 08 February 2011 (UTC)

Dates / Years?
"PC Gamer US awarded Day of Defeat its 2001 "Mod of the Year" prize" -> How come when the game was released in 2003 (which is written in the table at upper right wiki-page)? — Preceding unsigned comment added by 78.54.145.121 (talk) 21:08, 3 August 2021 (UTC)
 * The mod was in beta testing as early as 2000, with official release in 2003. -- ferret (talk) 21:38, 3 August 2021 (UTC)