Talk:Deadly Premonition/GA2

GA Review
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Reviewer: ProtoDrake (talk · contribs) 21:08, 5 April 2019 (UTC)

I'll do my best to get to this by the end of next week. Life is busy at the moment, so things might not align for a while. --ProtoDrake (talk) 21:08, 5 April 2019 (UTC)


 * No rush! Thank you for taking the time out of your busy week for this article; I'm eagerly waiting to see your thoughts. Best wishes, Rapunzel-bellflower (talk) 14:32, 7 April 2019 (UTC)

Review
Here's my thoughts on the article. That's all, I think. --ProtoDrake (talk) 16:14, 13 April 2019 (UTC)
 * In the lead, is it possible to describe the gameplay in some way?
 * Having quotes and citations in the lead isn't ideal. Maybe find a way to paraphrase.
 * There generally seems to be an excess of quotes over paraphrasing in prose. Maybe some rewrites are in order.
 * Last two paragraphs of the Dev section currently use "Ref 1" too much. You don't need to cite each sentence, just the paragraph. Same issue with the "Audio" paragraph.
 * Any source for the composers?
 * Way too many quotes in Reception.
 * You raise a number of good points. Let me have a think about how to best tackle them, and I will address them shortly, perhaps tonight or tomorrow. Best wishes, Rapunzel-bellflower (talk) 17:59, 13 April 2019 (UTC)

Don‘t want to butt in to this but when I was thinking about reviewing this article a few weeks back, there was one thing I noticed I wanted to point out: in the plot section‘s final paragraph, “the alternate dimension“ is mentioned. The article never talks about it earlier on and should be clarified (maybe in the setting?) what it is about (the two rooms, an alternate reality, a parallel universe?) and under which circumstances it is visited.DasallmächtigeJ (talk) 15:35, 14 April 2019 (UTC)
 * You're not butting in at all! Let me see if I can make it a bit clearer in the article. The plot of Deadly Premonition can be so ridiculously complex! In case you're not familiar with the game (do play it then; I highly recommend it!), the alternate dimension in this case is a woodsy place for spirits after death. It's like the afterlife but in parallel with the everyday world of the game...and it does intersect with the other two supernatural rooms in the game (the Red Room and the White Room, both of which are more of a manifestation of York/Zach's mental state/interiority). Do let me know if you have other concerns! Best wishes, Rapunzel-bellflower (talk) 22:21, 14 April 2019 (UTC)

, I believe I have made the changes you requested. Please let me know if you would like me to make further changes. Best wishes, Rapunzel-bellflower (talk) 01:11, 15 April 2019 (UTC)
 * After looking through it again, I see much improvement. Thanks to for mentioning that point above. Looking at it now, it still needs some work if you're taking it further, but as a GA I think it's a Pass. My only remaining suggestion is that you ensure all sources are archived, as things like developer blogs can just vanish overnight. --ProtoDrake (talk) 07:32, 15 April 2019 (UTC)


 * Thank you so much for your time! What would you recommend working on if someone wanted to take the article further, out of curiosity? Best wishes, Rapunzel-bellflower (talk) 00:16, 17 April 2019 (UTC)