Talk:Depth peeling

Potential sources for this article:

Original nVidia "Interactive Order-Independent Transparency" paper

nVidia "Dual Depth Peeling" whitepaper

AMD's linked-list-based "Order-Independent Transparency in DirectX11"

AMD's paper may not entirely apply, since it doesn't rely on flipping back and forth between z-buffers and renders in one extra pass instead of several. ◗●◖ falkreon (talk) 01:48, 28 August 2016 (UTC)