Talk:Deus Ex: Invisible War/GA1

GA Review
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Reviewer: AdrianGamer (talk · contribs) 09:46, 9 August 2017 (UTC)


 * Japanese release date for a non-Japanese game is against the template guideline
 * Sorted.
 * a variety of ways and character customization using items dubbed "Biomod Canisters" - mentioning the name of the items is perhaps too detailed for the lead and isn't really helpful. It can be saved for later mentions.
 * Sorted.
 * "Easy", which increases damage to enemies and decreases enemy accuracy - I don't think most readers will understand what enemy accuracy is.
 * Rewritten a little.
 * All guns found in the game share the same ammunition, which is represented by a bar; different gun types drawn differing amounts of ammunition - Isn't this contradicting?
 * No. They draw from the same ammo pool, and use the same ammo pool rather than seperate ammunition. I've rewritten for clarification.
 * Items, weapons, ammunition and equipment are purchased with Credits, the in-game currency - How did you earn credits?
 * Sorted.
 * Due to the game being for both consoles and PC, the team wanted to minimize the number of menus players needed to navigate, maintaining the core feeling of a first-person shooter - "Due to the game being designed for both consoles and PC players" sounds slightly better in my opinion.
 * Sorted.
 * They also had staff who had worked o Tom Clancy's Splinter Cell, then regarded as one of the best recent stealth-focused games - worked "on"
 * Done.
 * The release section is a bit too short. Is there any sort of marketing campaign from Eidos for the game?
 * All that's there is all there really was. I've merged it with the Dev section.
 * In all regions, the game was published by Eidos. - I don't see this claim as being necessary.
 * Deleted.
 * The reception section is a bit weak. Expansion of the section will be great.
 * Having read through all the reviews while writing this section, I felt expansion in the style of many other game articles would lead to nauseating repetition for the casual reader; as with Xenoblade Chronicles, the previews generally echo each other, so showing each reviewer's comments just makes the eyes glaze over, which negatively impacts the article's readability. That's why I wrote it like that.
 * GameSpot's Greg Kasavin, who reviewed both versions - Kasavin has its own article. It should be wikilinked.
 * Done.
 * the elements that worked, but said that people would focus on the missteps it made with its narrative and gameplay alterations - very vague. What are these elements and missteps?
 * Rewritten
 * Steve Butts of IGN said that, while some would say the game made too many concessions - Similarly, what are these concessions?
 * Done my best here without bloating it.
 * Since its release, Invisible War is seen as the weakest mainline entry in the Deus Ex series compared to both the original Deus Ex and subsequent games - "Since its release" isn't accurate since the sources provided seems to surface after the release of Human Revolution. Maybe "Retrospectively" suits better.
 * Rewritten.
 * Neon Kelly of VideoGamer.com said the game was "widely regarded as a disappointment" due to its design - what are these design faults then?
 * Addressed.

— Closing review as  AdrianGamer (talk) 08:40, 16 August 2017 (UTC)