Talk:DirectDraw

"DirectDraw is now replaced by Direct2D."
Are there any references to support this? My understanding was that Direct2D is meant as a replacement for GDI, not DirectDraw. In particular:
 * Direct2D does not support full screen (except on Windows 8).
 * Direct2D has primitives for drawing lines, circles, etc. using textured brushes.
 * Direct2D supports high-quality (but slow) typography, preferebly with the aid of DirectWrite. In fact, if you draw text without DirectWrite, Direct2D will use it internally.
 * Direct2D does not give you direct access to the frame buffer, at least not as far as I can tell.
 * Direct2D doesn't provide accurate access to the pixels; it provides "device independent pixels" which are then scaled to match the actual hardware.

Compare to the features for DirectDraw:

Quoted from Microsoft.
 * Bit-block transfers (blits)
 * Page flipping and multiple back buffers
 * Overlays, which is placing one image surface over another on the video display
 * Alpha source over destination blending, which is blending two surfaces using the source alpha image component
 * Video YUV pixel formats and color conversion
 * Direct video access to the frame buffer

References: 74.94.163.145 (talk) 15:25, 21 June 2012 (UTC)


 * Well, I guess it's wrong then. Feel free to correct. &mdash; Fr&epsilon;ckl&epsilon;fσσt | Talk 17:28, 21 June 2012 (UTC)