Talk:Display list

Untitled
Added an entry describing the use of display lists on older 1980's computers. The entry for the C64 is right, and the Amiga entry seems valid but nowhere on Wikipedia nor on the web in general could I find anything that explains Rainbow processing on the Spectrum (it's similar to the C64's FLI-based modes), aside from the old usenet flamewars, exceprts from which can be found here and here. These sorts of texts are hardly an appropriate place to link to in the main article. Can someone add something to the ZX Spectrum graphic modes entry to describe this feature for those out there who don't know what it means?

why is this article a stub?
Why is this article a stub? It's concise and covers the main points. If anyone thinks it's missing anything, please indicate and I'll see what I can do. Raichu2 05:33, 25 January 2007 (UTC)

I was visiting this article in order to read something about display lists in OpenGL. Here I read that OpenGL does not use display lists, although it does. Are there different kinds of display lists, am I missing something? Thanks, Eric
 * This page really kind of is a stub. It covers the main points, but only vaguely and doesn't fully explain.  For example: OpenGL standard commands are in immediate mode, but it is also capable of "retained mode" operation.  Display lists are part of the OpenGL specification, as are things like shaders which do not quite use immediate mode. 68.199.6.138 (talk) 05:17, 12 January 2008 (UTC)

Immediate vs Display List vs Retained
I think there is somehow something missing in the way Wikipedia treats the following three articles: Display List, Immediate Mode, Retained Mode. First of all, I think these terms may have different senses, depending on whether one is talking about hardware or software. Also, Wikipedia shows Retained Mode as the opposite of Immediate Mode, but in my experience in hardware, Display List is the opposite of Immediate Mode. Nowadays, I believe much graphics hardware contains elements of both. It seems like there should be some way to clarify this. For example, clearly delineate the software discussion from the hardware discussion in each article. And also describe how graphics hardware has evolved over the past decades, and its relationship to these terms. Finally, it seems like all three terms should be compared and contrasted in one article, perhaps the Scene Graph article. --Westwind273 (talk) 22:17, 11 August 2009 (UTC)

Example memory use for a Postscript printer
One example provided for a Postscript printer states that a framebuffer to store an A4 sized image at 600 dpi requires "over a gigabyte". US Letter size (very similar to A4) is 8.5x11 inches. At 600 dpi, this would require 8.5*11*600*600 = 33660000 bytes (assuming an 8-bit grayscale image), or 32.1 MB. This is quite a bit lower than the estimated gigabyte the article states. Even considering a true-color image, this would still be only 96.3 MB. Jimgeorge (talk) 05:10, 15 August 2011 (UTC)

Citations needed!!
I will try to find some good sources to support this information, but I am going to add a warning tag in the meantime about the lack of citations. Coulomb1 (talk) 18:14, 22 December 2023 (UTC)


 * Update: I have just made fairly large edits that has organized the article a bit, added several citations, and added information. I know that these edits aren't the highest of quality, but I really wanted to get something in and I think the article is better with these changes.
 * Please expand on my edits. They aren't great, but they're certainly a start! undefined Coulomb1 (talk) 04:27, 28 December 2023 (UTC)