Talk:Dive Alert/GA1

GA Review
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Reviewer: Bluecrystal004 (talk · contribs) 06:03, 31 May 2022 (UTC)

Hello, I will be reviewing this article (it's my first review, so I hope my feedback is worth something). It's a short article so I should have notes for you in the next day or two. Bluecrystal004 (talk · contribs) 06:03, 31 May 2022 (UTC)

Copyvios
 * Images have good rationales
 * Prose: Nothing I can spot. Earwig also turns up nothing

Stable
 * Yes

Infobox
 * Looks good to me

Lead
 * the gameplay involves the protagonist completing missions fighting monsters and underwater crafts. Lack of commas confused me a bit. Maybe "completing missions that involve " is better? Or " by fighting monsters"?
 * I added "by". Will that do?
 * The Japanese version is compatible with the console's Wireless Link adaptor for online multiplayer ad-hoc matches, while the Western version is limited to use of the console's link cable. Couple things: "ad-hoc matches" is somewhat confusing, and I had to do some digging to find out what that means. Maybe drop the word "ad-hoc" altogether (and reflect this in the Gameplay section too). Also, second half of the sentence is a bit unclear -- "limited to a physical link cable " or similar rewording might be better.
 * Ad-hoc dropped.

Gameplay
 * The two versions was mostly identical Should be " were mostly identical"
 * Used "are", as technically the game's still available. Not like a mobile game.
 * Submarines can be logged in a compendium for each version. I'd clarify this sentence. Can you collect more submarines? Or do you just keep a record of the ones you encounter?
 * Hope this has been clarified.
 * The Japanese version allowed for online ad-hoc multiplayer using the Wireless Link peripheral. Like lead, would drop "online ad-hoc" in favor of just "wireless" which is an apt description, or similar.
 * Done.
 * Battles taking place in the ocean Should be " take place"
 * Done.

Synopsis
 * I'd suggest explaining why "Great Mother Computer" is abbreviated as CDH
 * That was a huge mistake on my part that I didn't catch. Corrected.
 * prove themselves worthy of entry into Terra by defeating the Automan I think this should be "Automen" for plural
 * It's written like that regardless in-game from what I've found, so correcting it wouldn't be right.
 * Eventually, CDH is revealed to be the product to an attempt to rectify the flooding, but the human population ended up fighting against itself. Should be "the product of an attempt". Also, why did the humans fight each other? Does the game say?
 * Corrected this. And, no. I was working from extremely limited resources, so I had to scrounge around for story info.
 * The last sentence of the first paragraph and the first sentence of the second paragraph seem to contradict each other. Was CDH a product of an attempt to fix the flood, or did it cause the flood? It's a bit confusing.
 * Whoops, my mistake.

Development and release
 * with funding from publisher SNK This isn't directly addressed by the sources, best I can tell
 * This was a sourcing mistake. Fixed now.
 * Dive Alert was developed in parallel with Koudelka for the PlayStation. I can't corroborate this with the source. Am I just missing it?
 * Page 6 of the Q&A -1～10-; one of the question answers confirmed simultaneous development at Sacnoth.
 * The characters were designed by Miyako Kato Sources just say Kato did the art
 * Adjusted.
 * Is there a source for the name Matsuzo Machida, since they're credited under a different name?
 * I've added sources. It's the way I handled the name change for Koudelka and Shadow Hearts. SH Covenant was the first game Machida developed under that name.
 * Hirota had to create music with only three sound layers The sentence is kind of awkward right now, you might want to mention that Hirota specifically found it difficult to produce the music because of this.
 * This was a copy-paste from Faselei! as Hirota talked about both in the say way. Did my best to adjust.


 * The two versions were released simultaneously in both regions. Best I can tell, neither source says this. I would just remove this sentence since it's sort of an extraneous detail anyway.
 * Cut it.
 * It was one of only two NGPC titles released outside Japan in that period. What period?
 * Clarified, I hope. That GameSpot retrospective's an absolute behemoth to read through.

Reception
 * The game was covered in the first issue of Mr Dreamcast, where its different aesthetics were noted "different aesthetics" should probably just be "uniqueness" or "differences", as the source wasn't specifically talking about its aesthetics
 * Done.
 * In Japanese gaming magazine Famitsu, the game was scored 23 out of 40 points, a relatively low score for the magazine. Sounds like WP:OR to me, but I don't have access to the source. Does it specifically say that it was a "low score for the magazine"? If not, definitely remove the last part of the sentence.
 * Cut.
 * Kurt Kalata, writing for Hardcore Gaming 101, negatively noted the lack of both Dive Alert and Faselei! from the first Neo Geo Pocket Color Collection. This doesn't really seem like it needs to be in the article. At the very least, remove "negatively" from this as they were just listing notable absences. Also don't need to mention Faselei! here
 * I cut the Faselei mention.

Notes
 * For the romanization and translation, consider using "Burn" instead of "Barn", as the sources establish that is the proper name. I won't hold the review over this, though.
 * Done.

These are all my thoughts on the article, sorry if I was a little overzealous. Most of them are prose clarity and spelling, but I had some concerns with the sources too. Following fixes or responses to these issues the article can pass. Bluecrystal004 (talk · contribs) 20:45, 31 May 2022 (UTC)
 * I think I've addressed all your concerns. --ProtoDrake (talk) 21:38, 31 May 2022 (UTC)
 * Looks good! Changes were satisfactory and my confusion with the Q&A source got resolved. Thanks for your quick responses! Bluecrystal004 (talk · contribs) 22:49, 31 May 2022 (UTC)