Talk:Divine move

Was this term ever used before the introduction of Hikaru no Go? If not it should be noted that it is only a dramatic term used to make the plot of Hng. SuperMidget 16:09, 5 August 2007 (UTC)

Well when I was talking to a child I know, he mentioned his Chinese friend who is excellent at go and recently moved from China and then he asked me about something his friend said to him in chinese, which I roughly translated into something similar to the divine move. But that's as far as I know. Moon wolff (talk) 05:09, 5 July 2008 (UTC)

Well, considering that in Hikaru no Go everyone speaks of the divine move as something yet to be achieved (such as when a Chinese player says that the divine move will be born inside a computer) I'd have to guess it's a Hikaru no Go thing. So this should be clarified in the article (if not just merged with the Hikaru no Go article). EDIT: Actually I think there is this term in go, but it's used differently in the anime. While it's a "brilliant move" as a go term, in HnG it's more like the "perfect game", as in "solved go". That's how I see it at least. 85.73.114.190 (talk) 09:08, 31 December 2008 (UTC)

This article seems to describe the term myoshu (myoushu, 妙手), or "inspired move". Shusaku's ear-reddening move is described as myoshu, as are the three moves in the blood-vomiting game that were said to be delivered to Honinbo Jowa by ghosts. Kami no Itte refers to hypothetical perfect play; "divine move" is probably a translation of that. I agree that it should be merged with Go terms or Hikaru no Go. Captainfwiffo (talk) 21:02, 1 April 2009 (UTC)

I agree with the two above. This term is, at least in HnG, used to refer to a perfect play/game. As stated in the series, a perfect game (achieving the Kami no Itte) requires two players - the brilliance of a single move by a single player is not what this term is about. Myoshu seems to better describe what this article is about. 213.21.74.119 (talk) 18:35, 11 May 2009 (UTC)