Talk:Don't Starve

"Roguelike" vs "Rogue-lite"
This is the talk section to discuss whether the term "Roguelike" or "Rogue-lite" should be applied to the genres of this game.

As Don't Starve does not feature turn-based or grid-based gameplay, this means that it is not a traditional "roguelike", but it is, however, easily a "Rogue-lite", as it features permanent death and random generation of content. "Rogue-lite" is the term applied to games which feature "roguelike elements" such as permanent death and random generation of content, but is not a full, traditional roguelike featuring turn-based and grid-based gameplay, and is instead closer to an action RPG than a full roguelike. JackALope044 (talk) 22:54, 7 July 2014 (UTC)


 * "Rogue-lite"/"Roguelike-lite"/"procedural death dungeon" are all still neologisms. We discuss them on the roguelike page but their use is not global. Since it has the basic fundamentals of a procedurally generated world and permadeath, "roguelike" is a completely fair term to use. --M ASEM  (t) 23:00, 7 July 2014 (UTC)


 * It should be noted here first that Klei Entertainment has never referred to or called "Don't Starve" as a "roguelike" at any point, so the only people who refer to the game as a "roguelike" are people besides the developers - The popular gaming community at large, that is. As it is, the link in the genre list, even though it is called a "Rogue-lite", still links to the "Roguelike" page, so it serves it's purpose as such. All that aside: The "basic fundamentals" of roguelikes, as generally agreed upon by traditional definitions of what a "roguelike" is, are more than just procedurally generated worlds and permanent death, but also extend to include turn-based and grid-based gameplay. As someone far more eloquent than I has put it: Roguelikes are about thinking, not about reflexes. Real-time action games, then, by definition, cannot be roguelikes. There-in, referring to "Don't Starve" as a "roguelike" is inaccurate, based on the traditionally accepted definitions of what constitutes a "roguelike", and the term "rogue-lite", or if it fits your fancy "roguelike-like", is a better term to use as it more accurately communicates what the game is about and what the gameplay is like. Using the term "roguelike", instead, will deliver a false impression of what the game is like to any readers, providing a connotation of "turn-based" and "grid-based". See the Rogue Legacy article for a precedent in using these terms. JackALope044 (talk) 23:14, 7 July 2014 (UTC)
 * I edit the Roguelike page so I know what the differences are, and I completely understand that this is not a Berlin Interpretation of roguelikes. But that said, if reliable sources are calling them roguelikes, its not an improper term to use here. But we have to use terms these sources use, and while "rogue-lite" or "roguelike-like" are becoming more common, they are still too new to be a new genre, and as such, we can't use that definition in the infobox. --M ASEM (t) 23:17, 7 July 2014 (UTC)
 * Well, it's certainly annoying, but I can't argue with that logic. I see your point. My apologies for the other edits I have done. Hopefully some time soon some reliable sources will come about to allow us to use more accurate terms. My point about the developers never referring to the game as a "roguelike" themselves still stands, though. Regardless, I understand where you're coming from. Thanks for the clarification, I appreciate it. JackALope044 (talk) 23:20, 7 July 2014 (UTC)
 * Once "rogue-lite" or the other terms become more of a staple (and it did happen with "GTA Clone" after some time), we can use that. That said, if you want to have the link target point to the section on rogue-lites, with the genre still "roguelike", that's fine. --M ASEM (t) 23:25, 7 July 2014 (UTC)

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Don't Starve Together?
Why is there not anything about Don't Starve Together? -aman0226

Oh I just did not see it... now I feel like and idiot... -aman0226

Don't Starve Together should be a separate wiki page
Don't Starve Together should be a separate wiki page than this, as it is a sequel with completely different mechanics. Waddlemarco (talk) 23:11, 9 April 2020 (UTC)
 * Is it notable enough to warrant its own separate page? The amount of content that is currently on the page relating to it is a little light for a completely separate article in my opinion. Stefvanschie (talk) 09:59, 10 April 2020 (UTC)

Missing info
Maybe add that it started as a pitch to Google. --2001:1C06:19CA:D600:6050:8C06:DA00:38A7 (talk) 12:45, 20 August 2023 (UTC)