Talk:Dragon Quest (video game)/Archive 3

Various comments during copyedit
I'm working on copy-editing this article, and I have some other comments/questions which I would anticipate seeing at FAC if/when this is nominated again. More comments will probably come later. Feel free to intersperse responses with my comments. Note that if, in my copyediting, I remove an important detail, please re-add it and let me know. I'm not at all familiar with this game beyond having heard of it occasionally. –Drilnoth (T/C) 23:52, 21 September 2011 (UTC)
 * Update October 1, 2011: My apologies this is taking so long. My on-wiki time is more limited than I had anticipated. Thank you for your patience. –Drilnoth (T/C) 20:27, 1 October 2011 (UTC)


 * Lead
 * "battery-backed RAM savegame" seems unclear, since RAM was not previously discussed. Even just wikilinking to an appropriate article could clarify this (presumably, Random-access memory?). –Drilnoth (T/C) 23:52, 21 September 2011 (UTC)
 * Yes. That's the case. ∞ 陣  内  Jinnai  04:11, 22 September 2011 (UTC)


 * The article Portopia Renzoku Satsujin Jiken is linked to here as The Portopia Serial Murder Case. Presumably, the naming convention should be the same for both the link and the article title, although I'm not familiar enough with the naming conventions to know which should be used. –Drilnoth (T/C) 23:52, 21 September 2011 (UTC)
 * Use the latter. I've posted a move request given that EVERY English RS uses an English spelling of that title. Even if its not always that title (such as in Kohler's book), it's always English. I don't think it'll have many opposes, but as its not an official translation, I still has some potential for issues which is why I placed it for discussion. ∞ 陣  内  Jinnai  04:11, 22 September 2011 (UTC)
 * Leaving this out until the move is completed. –Drilnoth (T/C) 13:53, 22 September 2011 (UTC)
 * The move is completed. ∞ 陣  内  Jinnai  19:03, 29 September 2011 (UTC)


 * "pseudo-Elizabethan English style dialog" — What does this mean? –Drilnoth (T/C) 23:52, 21 September 2011 (UTC)
 * It means it has elements such as "thee" and "though", but isn't true Elizebethan English, just stylized. Multiple references confirm that, including using the term pseudo- in some cases. Some of them call it Elizebethan, some Early Modern, some Shakesprearian, but they all make it clear its not the true language, just a bastardized form. ∞ 陣  内  Jinnai  04:11, 22 September 2011 (UTC)


 * Gameplay
 * "The English version also has options to delete or duplicate a saved quest. If players choose to start a new quest, they may give the hero any name they wish in either Japanese kana or English letters depending on the version" — Is it really necessary to have three refs for these sentences? If one or two can cover all the info, and since they're all primary sources anyway, it would be best to remove any extras to make the page easier to read (fewer consecutive footnotes). –Drilnoth (T/C) 21:16, 22 September 2011 (UTC)
 * Removed 1. Cannot remove 2 as one deals with the English and one with the Japanese. We're still looking for a better source for the Japanese, but that's unlikely. ∞ 陣  内  Jinnai  23:52, 22 September 2011 (UTC)


 * "places that offer keys for purchase" — Is there a specific kind of place where keys are usually purchased? –Drilnoth (T/C) 21:40, 22 September 2011 (UTC)
 * A key shop. ∞ 陣  内  Jinnai  23:52, 22 September 2011 (UTC)


 * "In the Japanese version, characters face forward, so players must choose a command and then a direction in which to perform that action." — How is this different from the English version? –Drilnoth (T/C) 21:40, 22 September 2011 (UTC)
 * The english version characters face one of the 4 cardinal directions themselves so the game knows which direction to perform the action. ∞ 陣  内  Jinnai  23:52, 22 September 2011 (UTC)


 * "and navigating stairs became automatic." — The article doesn't specify what they were before. –Drilnoth (T/C) 21:40, 22 September 2011 (UTC)
 * ?? They weren't automatic. The article should mention the menu system where "every" command had to go through. Going up and down stairs is no exception. ∞ 陣  内  Jinnai  23:52, 22 September 2011 (UTC)
 * Well, I'm stupid. I read the sentence in isolation from the rest of the paragraph, not seeing the previous mention of stairs. My bad! –Drilnoth (T/C) 14:43, 23 September 2011 (UTC)


 * In the last paragraph again, try to limit the number of references clumped up in any one place to one or two. If three are needed for the information being cited then that's fine, but otherwise try to keep the number lower. –Drilnoth (T/C) 21:40, 22 September 2011 (UTC)
 * MuZemike added the manual ref so he might know about what between those 3 is nessassary.
 * The other one, i modified the statement slight. ∞ 陣  内  Jinnai  23:52, 22 September 2011 (UTC)


 * I added some info on encounter rate. Since this is considered the RPG that set the template for others, we want to be thorough. ∞ 陣  内  Jinnai  01:29, 24 September 2011 (UTC)
 * Looks good. –Drilnoth (T/C) 21:41, 24 September 2011 (UTC)


 * Plot – Backstory
 * "The following day, the battle-ridden Erdrick" – Surely there is a better term than "battle-ridden". Would "battle-hardened" be appropriate? –Drilnoth (T/C) 21:47, 23 September 2011 (UTC)
 * I wasn't sure what to do there as its such an unusual term and that is how the strategy guide described him. ∞ 陣  内  Jinnai  00:32, 24 September 2011 (UTC)
 * I've removed "the battle-ridden" due to how unclear/unconventional the phrase is. –Drilnoth (T/C) 22:00, 24 September 2011 (UTC)


 * "few believed in Mahetta's prophecy" – Did not many people believe him when the prophecy was made, or is it just that the prophecy is now so old that nobody believes it anymore? –Drilnoth (T/C) 22:11, 23 September 2011 (UTC)
 * When it was made and over time fewer people did. ∞ 陣  内  Jinnai  00:32, 24 September 2011 (UTC)


 * Plot – Main story
 * I think that there are a whole bunch of tense issues in both this and the previous section, but just to be sure before I start making changes, is King Lorik XVI the current King Lorik when the game begins? –Drilnoth (T/C) 22:11, 23 September 2011 (UTC)
 * Yes. King Lorik (no number) is the King when Erdrick arrives. ∞ 陣  内  Jinnai  00:32, 24 September 2011 (UTC)
 * Thanks, I've fixed up the tenses. –Drilnoth (T/C) 22:00, 24 September 2011 (UTC)


 * "The game begins when the player assumes the role of a stranger who appears at Tantegel Castle." – Is there any indication as to how he arrives? –Drilnoth (T/C) 22:11, 23 September 2011 (UTC)
 * Not that I remember. I can check again though. ∞ 陣  内  Jinnai  00:32, 24 September 2011 (UTC)
 * That would be appreciated. It is not essential, but if there's any background on how he got there it would make the sentence read better. Let me know when you find out. –Drilnoth (T/C) 21:49, 24 September 2011 (UTC)
 * This is all I got:
 * "The unexpected hero who came was of another world and did not seem a great warrior at all. No armor, no weapons, no knowledge or the lands or peoples of Alefgard.".
 * Source #30. ∞ 陣  内  Jinnai  00:31, 26 September 2011 (UTC)
 * I've changed "appears" to be "arrives" since there is no more specific information on how he gets there. –Drilnoth (T/C) 16:26, 26 September 2011 (UTC)


 * "He learns that a dragon has captured the princess" – How does he learn this? Does King Lorik tell him? –Drilnoth (T/C) 22:11, 23 September 2011 (UTC)
 * One of the guards in the room with King Lorik, ie the first screen. Some more info about it comes up as the game progresses, such as where she is, whose guarding her, etc. You just learn she's been kidnapped right away. ∞ 陣  内  Jinnai  00:32, 24 September 2011 (UTC)
 * Reworded to "A castle guard tells him that a dragon has captured the princess". –Drilnoth (T/C) 21:49, 24 September 2011 (UTC)


 * "the hero is put to sleep" – Is this a euphemism for "killed", was a sleep-inducing spell cast on him (if so, by whom), or is it something else? –Drilnoth (T/C) 22:11, 23 September 2011 (UTC)
 * The DragonLord. It is not really a euphemism as far as I can tell from the sources they believe he was "put to sleep". None of the developers have commented on this. ∞ 陣  内  Jinnai  00:32, 24 September 2011 (UTC)
 * Due to the ambiguous nature of the apparent sources, I'll cap this as resolved, although the current wording doesn't seem ideal to me. –Drilnoth (T/C) 21:41, 24 September 2011 (UTC)


 * "and the game freezes" − Does the game stop working and the system need to be restarted sort of thing, or does it just return the player to the main menu? –Drilnoth (T/C) 22:11, 23 September 2011 (UTC)
 * The former. ∞ 陣  内  Jinnai  00:32, 24 September 2011 (UTC)
 * I've wikilinked the word to Hang (computing) (which Freeze (computing) redirects to) for clarity to readers. –Drilnoth (T/C) 21:49, 24 September 2011 (UTC)


 * Plot – Characters
 * "and the sages the hero meets along his journey." – Sages have not been mentioned before. I'd add in a quick mention of them into the "Main story" section, or remove this line. –Drilnoth (T/C) 22:11, 23 September 2011 (UTC)
 * They are sages who help him create the raindow drop he needs to confront the Dragonlord. They don't do much (not that anyone does), but they do task him with the quests to retrieve the items. Other than King Lorik, the DragonLord and the princess, they're the only ones who have any role in the game. ∞ 陣  内  Jinnai  00:32, 24 September 2011 (UTC)
 * Alrighty. Do you recall how many of them there are? –Drilnoth (T/C) 21:53, 24 September 2011 (UTC)
 * There are 2...I can't find any source noting them as sages, but I'm sure that it was mentioned somewhere. They just call them 2 "old man". ∞ 陣  内  Jinnai  00:30, 26 September 2011 (UTC)
 * Thanks, tweaked article wording. –Drilnoth (T/C) 16:26, 26 September 2011 (UTC)


 * "a land other than Alefgard" – Any information on what land that is? –Drilnoth (T/C) 22:11, 23 September 2011 (UTC)
 * Not in DW1. There is from DW2, but using it would probably synthesis. ∞ 陣  内  Jinnai  00:32, 24 September 2011 (UTC)
 * I would think that from another land would suffice. You can say that they were intentionally vague as a result of the events in Dragon Quest III (obviously, that game wasn't in planning when it was thought out), but there is no way other than possibly through secondary sources to make that connection. –MuZemike 07:37, 24 September 2011 (UTC)
 * Would saying "a land beyond Alefgard" be accurate? –Drilnoth (T/C) 21:53, 24 September 2011 (UTC)
 * Yes. ∞ 陣  内  Jinnai  23:16, 25 September 2011 (UTC)


 * Development and release – Historical backdrop
 * "Horii wanted to advance the game's storyline by using dialogue." – Was this a new or unusual method of advancing the story at the time? If it wasn't, I'd recommend removing the sentence. –Drilnoth (T/C) 22:10, 25 September 2011 (UTC)
 * It was unusual. It wasn't unheard of, but for an RPG it was new. There were some visual novels previously (one of which is mentioned on this page), but it was really unheard of (as noted in the legacy section by Miyamoto. Writers didn't matter in video game until this game much. ∞ 陣  内  Jinnai  23:23, 25 September 2011 (UTC)
 * Okay. I guess we'd need a source for that kind of stuff. The sentence just feels somewhat out of place without having context as to why the use of dialog is important, but I'll leave that to FAC reviewers if/when this article is nominated again. –Drilnoth (T/C) 16:35, 26 September 2011 (UTC)


 * "Horii and Nakamura came across the RPG Wizardry at a Macworld Conference & Expo." – Which Wizardry game was this and what year was the conference? –Drilnoth (T/C) 22:10, 25 September 2011 (UTC)
 * Sources don't say. We could assume the first one because they all just say "Wizardry" and that normally implies the first on such occasions. ∞ 陣  内  Jinnai  23:23, 25 September 2011 (UTC)
 * Fair enough. What about the convention year? –Drilnoth (T/C) 16:35, 26 September 2011 (UTC)
 * The source doesn't say. ∞ 陣  内  Jinnai  16:43, 26 September 2011 (UTC)
 * Well, I guess we can't really do anything to make the sentence more specific in that case. Capping as unresolvable given present source. –Drilnoth (T/C) 16:55, 26 September 2011 (UTC)
 * Actually the Macworld expo was probably the 1985 one. DW came out in 86 and they had also used some of the elements in Portopia which came out just prior so its doubtful it would have been the 1986 one. I don't know if that's WP:SYNTH or WP:CALC as its getting grey there. If you know the development process for games takes some time and know the history the convention, it wouldn't be. ∞ 陣  内  Jinnai  17:06, 26 September 2011 (UTC)
 * Hmm... looking into this further, via Googling, it looks to me like it was the 1983 AppleFest, but I can't find a specific reliable source to back this up, just a whole bunch of unreliable ones. I guess we can't really add a year without an RS, though. –Drilnoth (T/C) 21:21, 26 September 2011 (UTC)
 * Kohler uses the convention name so unless we can find a RS that says a specific year, we shouldn't change it to Applefest either. ∞ 陣  内  Jinnai  04:57, 27 September 2011 (UTC)


 * Development and release – Japanese development
 * "According to Horii, Toriyama did not seek them out, but it was instead the same Shōnen Jump editor who had previously inspired Horii to create Love Match Tennis" – This sentence seems confusing and disjointed. What did the Shōnen Jump editor do? Did he point out Toriyama as a good potential artist? –Drilnoth (T/C) 21:56, 26 September 2011 (UTC)
 * It says that, according to Horii, the same game-crazy editor who inspired him "arranged" things. It does not go into detail about who contacted who first. ∞ 陣  内  Jinnai  04:57, 27 September 2011 (UTC)
 * I've just removed the whole sentence. It isn't vital to understanding the paragraph and just seems generally confusing. If you think it is important, feel free to add it back in. –Drilnoth (T/C) 13:37, 27 September 2011 (UTC)


 * "Sugiyama sent a shogi PC game's questionnaire-postcard to Enix" – A what? This could use some further explanation. –Drilnoth (T/C) 21:56, 26 September 2011 (UTC)
 * Yea....i can't think of a good term. It's those postcards you get from games and movies where they ask you to fill it out and give them feedback on your product, including (it seems in this case) a place for general comments. ∞ 陣  内  Jinnai  04:57, 27 September 2011 (UTC)
 * I've tried rewording it a bit. Still not ideal, but hopefully clearer. –Drilnoth (T/C) 13:37, 27 September 2011 (UTC)


 * BTW, was there a reason you removed the quote about Sugiyama made about the first few seconds being the most important in the previous section? ∞ 陣  内  Jinnai  22:03, 28 September 2011 (UTC)
 * You mean this? I just felt that the wording of his quote didn't really mesh with the surrounding content. I've tried re-adding it, but I haven't been happy with anything I've come up with. If you have any ideas on how to make it work well, that would be great. It just didn't quite work the way the wording was and I haven't been able to find a better way of wording it. –Drilnoth (T/C) 22:16, 28 September 2011 (UTC)
 * Maybe Sugiyama notes that there is only "three to five seconds" to catch the audiances attention through music. - The part about the 3-5 seconds I think is key because it gives more of an impact than paraphasing something like "a brief moment" or "short period of time" and notes why the very short jingles, which are often only slightly longer have stayed mostly intact. ∞ 陣  内  Jinnai  22:25, 28 September 2011 (UTC)
 * How's this? –Drilnoth (T/C) 16:11, 29 September 2011 (UTC)
 * That might be synthesis to say that for both the video game and TV that its 3-5 seconds. Better to remove the mention of either and just say According to Sugiyama, there are only "three to five seconds" to catch the audience's attention through music.' ∞  陣  内  Jinnai  19:03, 29 September 2011 (UTC)
 * Done. Does it look good now? –Drilnoth (T/C) 21:13, 29 September 2011 (UTC)
 * Yes. ∞ 陣  内  Jinnai  23:20, 29 September 2011 (UTC)


 * I'd remove the commented-out sentence from the source entirely before taking this to FAC. If it is left in there, it is possible that a user may not understand why it was commented out and add it back in after the FAC. –Drilnoth (T/C) 22:41, 27 September 2011 (UTC)
 * Removed. –MuZemike 00:40, 24 October 2011 (UTC)


 * Development and release – North American localization
 * "The article about the game featured images from the game's Japanese version as well as the protagonist's original name "Roto" [...] "Radatome Castle"." – Is this really necessary? –Drilnoth (T/C) 22:41, 27 September 2011 (UTC)
 * I think its relevant as it denotes that the game was not originally going to be translated and adapted like it was. Without that, we get the impression the game's translation was set from the beginning. ∞ 陣  内  Jinnai  23:52, 27 September 2011 (UTC)
 * Fair enough. Is "Roto" supposed to be "Loto"? –Drilnoth (T/C) 13:40, 28 September 2011 (UTC)
 * Actually, no. That one is Roto. R and L are used somewhat interchangably when using romanji because the sound that its translating sounds like a combination of r and l. ∞ 陣  内  Jinnai  13:46, 28 September 2011 (UTC)
 * Okay, but it is the same character, right? –Drilnoth (T/C) 22:05, 28 September 2011 (UTC)
 * Yes. ∞ 陣  内  Jinnai  19:03, 29 September 2011 (UTC)


 * "However, there was another pen-and-paper role-playing system called Dragon Warriors." – This doesn't really add much to the article; it seems like just a random coincidence, and the source given is just to Dragon Warriors and isn't third-party coverage of the name similarity. I'd recommend removing this sentence, but I thought I'd ask first. –Drilnoth (T/C) 22:41, 27 September 2011 (UTC)
 * Go ahead and remove it if you feel like that. I was a bit sceptical on it. ∞ 陣  内  Jinnai  23:52, 27 September 2011 (UTC)


 * "Late that year, the magazine gave away free copies of Dragon Warrior to subscribers along with a card that explains the equipment, monsters, levels, and locations." – Reference 41 does not appear to support this. –Drilnoth (T/C) 13:52, 28 September 2011 (UTC)
 * Well its not really needed for the most part as 2 lines below say mostly the same thing. Maybe MuZemike knows what happened there because noting the inclusion of the bonus material would be nice...although that could possibly be noted from the NP issue itself. ∞ 陣  内  Jinnai  14:15, 28 September 2011 (UTC)
 * Again, no word from him. I'll see if I can track them down elsewhere. ∞ 陣  内  Jinnai  21:08, 23 October 2011 (UTC)
 * I've removed it in the meantime. I thought it was in there somewhere, but perhaps it's not. –MuZemike 00:40, 24 October 2011 (UTC)


 * Development and release – Re-releases
 * Was Dragon Quest I + II released in North America? If so, how did sales compare to the sales in Japan? –Drilnoth (T/C) 22:47, 29 September 2011 (UTC)
 * No. Just the GBC one, DWI&II. ∞ 陣  内  Jinnai  23:03, 29 September 2011 (UTC)


 * What is BS Dragon Quest? What does the "BS" stand for? –Drilnoth (T/C) 22:47, 29 September 2011 (UTC)
 * BS is the Satellaview aka BS-X. The game is BS Dragon Quest. The game is a special version of Dragon Quest that had to be downloaded in segments with special quests along the way that were exclusive to it. It's a cross between an episodic video game, the remake for the SNES, and a game with special timed that must be completed within a certain timeframe and a [[timed event system whereby certain quests needed to be completed before the next download or the player would fail them. ∞  陣  内  Jinnai  23:03, 29 September 2011 (UTC)
 * Any chance some sources could be found and that sort of info added to the article? –Drilnoth (T/C) 20:27, 1 October 2011 (UTC)
 * - That's the best descripton I can get. I'm not sure if that's what you wanted or if there is a way you can see to incorperate it. And yes, that site is a RS. ∞ 陣  内  Jinnai  20:51, 3 October 2011 (UTC)
 * That is the sort of thing I wanted, but it isn't as much info as I was hoping for (I thought maybe we could have a paragraph on that version of the game). If there aren't enough reliable sources about it, I'll just leave it as-is in the article. Thanks for looking! –Drilnoth (T/C) 21:52, 3 October 2011 (UTC)


 * "players can quicksave their game anytime outside of battle (in which the save is deleted upon resuming the game)" – Could you clarify the meaning of the parenthetical? Can players quicksave during battle, but the save is then deleted, or what? –Drilnoth (T/C) 20:27, 1 October 2011 (UTC)
 * There is a normal save system where the save is kept. The quicksave system creates a temporary savegame. It can be done anytime except during a battle. After loading it or a regular savegame, it is deleted. ∞ 陣  内  Jinnai  20:51, 3 October 2011 (UTC)
 * Thanks for the clarification. I've tried rewording the sentence a bit. –Drilnoth (T/C) 21:52, 3 October 2011 (UTC)


 * Related media – Anime and manga
 * Regarding the whole section, are these anime and manga related specifically to the first Dragon Warrior game, or are they just set in the same world? If the latter, wouldn't this info be more appropriate in the article about the series as a whole? –Drilnoth (T/C) 22:21, 3 October 2011 (UTC)
 * In some way specifically to this game. ∞ 陣  内  Jinnai  23:11, 3 October 2011 (UTC)
 * Would it be possible to clarify what that connection is? The plot summaries seem completely unrelated as-is. –Drilnoth (T/C) 20:01, 11 October 2011 (UTC)
 * They are both prequels. The 2nd manga is a sequel to the first prequel, but it is still a prequel to the game. ∞ 陣  内  Jinnai  23:54, 13 October 2011 (UTC)


 * "It was released on December 11, 2009 for the PlayStation Store as part of the initial launch of Sony's digital comic distribution." – Was the whole series released at once, or was it released over time? If the latter, what kind of intervals were the releases at and when was the final part made available? –Drilnoth (T/C) 22:21, 3 October 2011 (UTC)
 * It's not clear from the sources. It would require someone with access to the account to verify anything further and even then it would likely be impossible to cite since I don't think PSN keeps its release dates. ∞ 陣  内  Jinnai  16:04, 11 October 2011 (UTC)
 * Fair enough. Capping this seems it seems unresolvable given known sources. –Drilnoth (T/C) 20:01, 11 October 2011 (UTC)


 * "Yuji Horii supervised the manga" – Just the second one? –Drilnoth (T/C) 22:21, 3 October 2011 (UTC)
 * Veritably, yes. Probably he supervised them all. ∞ 陣  内  Jinnai  16:04, 11 October 2011 (UTC)
 * Fair enough. Capping this seems it seems unresolvable given known sources. –Drilnoth (T/C) 20:01, 11 October 2011 (UTC)


 * "Square Enix published a sequel series, [two line long name], starting in 2005." – "Published" implies that the whole thing was released in 2005, but "starting" indicates that it was a many-issue series. Which is it? If the latter, are new volumes still being released, or when was the last one published? –Drilnoth (T/C) 22:21, 3 October 2011 (UTC)
 * Started publishing. I'll have to check on the latest volume. It was ongoing on a fairly regular basis when I checked so it wasn't worth continually updating at the time every month or 2 when a new volume came out as its not a major point. ∞ 陣  内  Jinnai  16:04, 11 October 2011 (UTC)
 * Would "Square Enix started publishing a sequel series, [two line long name], in 2005." be accurate? I think it would make the wording better and it wouldn't need to be updated until the series ends. –Drilnoth (T/C) 20:01, 11 October 2011 (UTC)
 * Yes. ∞ 陣  内  Jinnai  20:10, 11 October 2011 (UTC)


 * Related media - Soundtrack
 * "which have been described as 'the foundation for Sugiyama's career'" – By whom? –Drilnoth (T/C) 22:21, 3 October 2011 (UTC)
 * Updated. ∞ 陣  内  Jinnai  16:15, 11 October 2011 (UTC)


 * General
 * Just to be sure, is the hero always male? Can gender be chosen at the start of the game? That could affect article terminology significantly. –Drilnoth (T/C) 22:11, 23 September 2011 (UTC)
 * The hero is always male. ∞ 陣  内  Jinnai  00:32, 24 September 2011 (UTC)


 * I did a partialrevert of the last edit. That part is a major point in the NA localization history and is noted in the reception and legacy sections why the numbers, the cost and the giveaway as a whole was so signfigiant. I would also say that the cost of the game and subscription are relevant here because they give a huge understandng as to why there were so many new and renewing subscribers. A $50 game for $20 does tend to generate sales. ∞ 陣  内  Jinnai  17:23, 28 September 2011 (UTC)
 * I didn't remove that info. I added a paragraph break and removed one sentence. I contemplated the pricing, but opted to leave it in as an important part. Here, I've split the edit into two separate edits, so you can see the content edits and then the paragraph addition, rather than seeing MediaWiki's diff which makes it look like a lot of info got removed. Content changes, paragraph break. Does that look good to you? –Drilnoth (T/C) 22:01, 28 September 2011 (UTC)
 * The current changes seem fine. ∞ 陣  内  Jinnai  22:03, 28 September 2011 (UTC)


 * Also, I'm wondering why you moved those first 2 sentances into the backstory. They aren't really a part of that section. ∞ 陣  内  Jinnai  00:32, 24 September 2011 (UTC)
 * Sorry, which two sentences? –Drilnoth (T/C) 21:53, 24 September 2011 (UTC)
 * Rather the first sentence in the backstory section. ∞ 陣  内  Jinnai  16:43, 26 September 2011 (UTC)
 * Oh, yes. That sentence seems, to me, like it is about the plot of the game in general. It doesn't really fit into the "backstory" because it is about the whole plot (specifically, the plot's style) and is not applicable to the backstory only. –Drilnoth (T/C) 16:55, 26 September 2011 (UTC)

Unresolved

 * Gameplay
 * "The caves which the hero explodes are also dark and requires the use of a torch to display a field of vision around the character." — This doesn't fit in in its current location in the article. How significant a part of the game is this? If it isn't essential, I'd recommend removing it, and if it is, trying to find a different place for it in the article. –Drilnoth (T/C) 21:40, 22 September 2011 (UTC)
 * It is significat as its a unique style of gameplay that is central to the explortation. Do you have any suggestions? ∞ 陣  内  Jinnai  23:52, 22 September 2011 (UTC)
 * Leaving this out because I don't know what to do with it either. It feels out of place where it currently is, but I don't see a specifically better spot for it. –Drilnoth (T/C) 17:08, 23 September 2011 (UTC)
 * Maybe we could an additional blurb somewhere on a brief overview of the items and what they do, unless that would be too overdetailed. –MuZemike 00:40, 24 October 2011 (UTC)


 * Development and release – North American localization
 * "preview section in March 1989, mentioning Dragon Quest III's Japanese release in the magazine's premiere July 1988 issue" – What's up with the two different dates? –Drilnoth (T/C) 22:41, 27 September 2011 (UTC)
 * Okay. "preview section" refers to the Dragon Warrior NA release also mentioing the DQ3 release in Japan. ∞ 陣  内  Jinnai  23:52, 27 September 2011 (UTC)
 * Would it be reasonable to remove ", mentioning Dragon Quest III's Japanese release in the magazine's premiere July 1988 issue", since it doesn't really relate to Dragon Warrior I? –Drilnoth (T/C) 13:40, 28 September 2011 (UTC)
 * I'll see what MuZemike says. I can see how it could be helpful as its noting how Nintendo is trying to hype the game by showing its already had 2 sequels and noting there the name change, but I can also see how it could be seen as not adding much. ∞ 陣  内  Jinnai  13:46, 28 September 2011 (UTC)
 * I tried contacting him so he must not know or doesn't have time atm. IMO it would be best to leave it in as it does add something. If FAC people have an issue, I can take it out or edit it. ∞ 陣  内  Jinnai  21:08, 23 October 2011 (UTC)
 * I think the intent was that the first Dragon Quest would be released here, as they already previewed the game in the earlier issues of Nintendo Fun Club News, also mentioned in the article. –MuZemike 00:40, 24 October 2011 (UTC)


 * Who is this "Quartermann" fellow? First name? Was s/he reporting on facts, or speculating? –Drilnoth (T/C) 13:52, 28 September 2011 (UTC)
 * He's speculating. As for who s/he is, MuZemike might know. ∞ 陣  内  Jinnai  14:15, 28 September 2011 (UTC)
 * I've added mention of the fact that s/he was speculating, not announcing information. I'd like more info on who s/he is, so I'm leaving this out for now. –Drilnoth (T/C) 21:19, 29 September 2011 (UTC)
 * As said in the Electronic Gaming Monthly article, "Quartermann" is the pen-name given to the magazine's gossip columnist; the pen-name has switched from time to time amongst EGM editorial staff over the years (I think chief editor Steve Harris would have written this column at the time, but they never mention who, so I don't want to attach a real name to it). –MuZemike 00:40, 24 October 2011 (UTC)


 * I note that this section has a lot of information about the game's marketing in North America, but the previous section doesn't have comparable info for the Japanese release. Is there less information available from reliable sources? –Drilnoth (T/C) 13:52, 28 September 2011 (UTC)
 * Yea. Very little. A bit on Horii writing up some stuff for Shonen Jump. It's sad, but Japanese sources don't have much for this game. I'm going to look on the Japanese page as I think there may be a bit more, so you might have to go back to the 1st 2 sections for development. ∞ 陣  内  Jinnai  14:15, 28 September 2011 (UTC)
 * Sounds good. –Drilnoth (T/C) 22:05, 28 September 2011 (UTC)
 * Okay, I have asked for the 1 online source that looked promising and too much kanji for me to be translated. That will likely take a few weeks. The other sources aren't relevant, we have equivlent or better English sources or unclear what they are citing. ∞ 陣  内  Jinnai  20:22, 17 October 2011 (UTC)


 * Related media – Anime and manga
 * The untranslated names are being listed before the translated names. I'm not familiar with Wikipedia's policy on foreign words, but is this accurate? If The Portopia Serial Murder Case is listed in English first, why not these? –Drilnoth (T/C) 22:21, 3 October 2011 (UTC)
 * There's no clear policy on this. I've been asked at times to put the translated text first and at other times to use the romaji. ∞ 陣  内  Jinnai  23:11, 3 October 2011 (UTC)
 * Leaving this out so it is visible during FAC for further discussion. –Drilnoth (T/C) 20:01, 11 October 2011 (UTC)


 * Reference #68 is missing its URL, using an ASIN instead, which has caused some weird formatting. Further, if I remember correctly, Amazon.com is not generally considered a reliable source. –Drilnoth (T/C) 22:21, 3 October 2011 (UTC)
 * Fixed. ∞ 陣  内  Jinnai  16:04, 11 October 2011 (UTC)
 * Syntactically fixed. Leaving this out for possible further discussion (such as at FAC) regarding the reliability of the source. –Drilnoth (T/C) 20:01, 11 October 2011 (UTC)


 * "possessed Carmen's king for seven years" – Carmen is not mentioned anywhere else in the article. What is it? –Drilnoth (T/C) 22:21, 3 October 2011 (UTC)
 * Carmen is a location. I'm not sure what, ie castle or the country. I got the info from a plot summary. ∞ 陣  内  Jinnai  16:04, 11 October 2011 (UTC)
 * Leaving this out for now. More information would be good. See also my next comment. –Drilnoth (T/C) 20:01, 11 October 2011 (UTC)


 * The plot summary of the manga sounds almost promotional, in that it describes the story's "hook" but not its conclusion. In my opinion, it needs either more info on the plot, or none at all. –Drilnoth (T/C) 22:21, 3 October 2011 (UTC)
 * I don't know as mentioned above. If so, the timeline when it takes place should be kept. ∞ 陣  内  Jinnai  16:04, 11 October 2011 (UTC)
 * Leaving this out for now, for possible discussion at FAC or among editors. It would be good to have more info on the plot of both manga series, or not much at all. Right now, the section feels incomplete and puts extra emphasis (in the form of the plot summary) on the second manga, without such information about the first. –Drilnoth (T/C) 20:01, 11 October 2011 (UTC)

(will continue reviewing later today or tomorrow. –Drilnoth (T/C) 20:01, 11 October 2011 (UTC)) Thank your for your patience while I was copyediting this, and I'm sorry that I'm unable to finish it at this time. If there is anything urgent, or if this gets nominated for FAC, please email me using the link on my userpage. –Drilnoth (T/C) 19:02, 10 December 2011 (UTC)
 * Related media - Soundtrack
 * Well, that never happened. I was planning to do more with this, but I now have so many things to do off-wiki that I don't really have time for anything on-wiki. If/when I come back to editing again, I can finish this up, but my last break took over a year. I'd recommend finding someone else to look at the second half of the article, if not the whole thing. The Guild of Copy-Editors and WikiProject Video Games are probably your best bet.

(none at this time –Drilnoth (T/C) 20:01, 11 October 2011 (UTC))
 * General


 * I've managed to find a RS (thanks to the Japanese Wikipedia) for BS DQ including some basics on its gameplay and a review. The source is from a Japanese gaming magazine so it should be fine. ∞ 陣  内  Jinnai  16:53, 25 October 2011 (UTC)

A-Class Assessment
Since it was requested at WP:VG/A/R.


 * I not only Support the A-Class assessment, but after reviewing the past two FACs and the changes made recently, I believe it is ready for its "final" FAC.  Salvidrim!   16:42, 15 July 2012 (UTC)
 * Agreed, definitely A-class. -- Pres N  18:02, 15 July 2012 (UTC)

Requested move

 * The following is a closed discussion of a requested move. Please do not modify it. Subsequent comments should be made in a new section on the talk page. Editors desiring to contest the closing decision should consider a move review. No further edits should be made to this section. 

The result of the move request was: page moved. Andrewa (talk) 15:14, 21 October 2014 (UTC)

Dragon Warrior → Dragon Quest (video game) – The subject of this article was recently released with the title "Dragon Quest" for iOS devices in September 2014. The subject of this article is also the first game in the Dragon Quest video game series. There has been a minor edit war regarding this title, so I'm starting this move discussion to form consensus for or against this move. However, I am neutral. Steel1943 (talk) 20:32, 11 October 2014 (UTC)
 * The game and series are almost universally known as Dragon Quest, so I support the moving of all "Dragon Warrior" articles to "Dragon Quest" per WP:COMMONNAME, including those released internationally under the Dragon Warrior name. This also solves the issue of how to name the non-localized DQ games. ONR (talk) 01:40, 12 October 2014 (UTC)
 * Support - Also, redirect the current title to the video game franchise then. --George Ho (talk) 04:58, 12 October 2014 (UTC)
 * Strong support - Dragon Quest IV's article uses the name of the latest official English version, the DS/mobile one, not the NES Dragon Warrior IV name. It doesn't matter if this is a mobile or console version, it is an official release. In the case of DQ2, Dragon Quest II: Luminaries of the Legendary Line is the official name and needless to say they won't go back to the Dragon Warrior naming. Dragon Warrior III's name can be kept for now till the new game is released (which will most probably be Dragon Quest III: The Seeds of Salvation). Dragon Warrior VII as well as Monsters 1 & 2 can also be kept as they are till an English version is released using the Dragon Quest name. --MK (talk) 07:19, 12 October 2014 (UTC)
 * Support, but the current version of the lede is ridiculous and I'm going to edit it, which makes it sound like the iOS release retroactively changed the name of the 1989 US release. SnowFire (talk) 19:31, 12 October 2014 (UTC)
 * Support The game has now been released in English under the Dragon Quest name. We should also rename the second games' articles as Luminaries of the Legendary since the 4th game did not retain the Dragon Warrior name after it was renamed Chapter of the Chosen on the DS.--69.157.253.160 (talk) 04:48, 19 October 2014 (UTC)
 * The above discussion is preserved as an archive of a requested move. Please do not modify it. Subsequent comments should be made in a new section on this talk page or in a move review. No further edits should be made to this section.