Talk:Duelling roller coaster

What does "duel" mean in a roller coaster context?
To me, "dueling" coasters require near-miss fly-bys going in opposite directions. Nearby coasters traveling in the same direction are racing, not dueling. The closest I've come to experiencing such a coaster is a No Limits sim of Gwazi. I've been on Kennywood's Racer many, many times, and it's a racer with no fly-bys. An examination of photo galleries of Grand National reveals nothing that I'd call a "dueling" element. Am I missing something in the definition? -- Ventura 23:05, September 12, 2005 (UTC)
 * I'm with you on this. The writers of the two articles also seem to be confused, as some of the same coasters appear as examples in both articles.  IMO, a dueling coaster is one in which the trains may start from the station in the same direction, but then appear to "attack" each other; if there's no "attack", it's "just" a racing coaster, and if a dueling coaster by definition doesn't require "attacks", then what's the difference between dueling and racing?  There are no fly-bys in either Lighting Racer or Rebel Yell, either.  Both of these coasters feature dual trains that leave simultaneously and follow similar layouts, sometimes near each other and sometimes just out of sight of each other, but never crossing over or facing each other.  Lightning Racer even features flashing lights, racing flags, and a pre-recorded announcer to broadcast the winner of each race; it's definitely a racing coaster by any definition.  Maybe some bozo got confused between the words "duel" and "dual"? Canonblack 13:12, 18 September 2006 (UTC)