Talk:Duke Nukem: Manhattan Project

9/11
In re-wording the 9/11 mention, I kept the original author's suggestion that the level design changed along with the game's title - however some reviews i've found seem to hint that at least some levels resemble the actual city. Can someone who's played the game verify that the levels do not contain actual parts of NYC?

Also, perhaps the entire Gameplay section can be scrapped? Or renovated at least? "Although Duke can't crouch and walk but uses this fast static. With this game based on a Side Scroller, players can make Duke double jump." -- without actually having played the game, I don't know how to reword this. AbsolutDan 21:45, 10 March 2006 (UTC)

You know the old saying..."it's better to do things yourself!

I have played the game, and DUKE can't crouch while walking but slide!
 * Yes he can double jump

YES AND DUH!...Duke Nukem series has always resemble USA! Mahanttan Project, is the relation of Manhattan Station. Yes some stages does resemble parts of New Y0rk &gt;x&lt;ino 09:00, 11 March 2006 (UTC)
 * Manhattan Station
 * China Town


 * Thanks for the info, Xino. I have removed the mention that the levels themselves were changed after 9/11. I'm still wondering though if we can't just eliminate the gameplay section completely - it's awkwardly written, and I don't think it's important enough to be included here.


 * I have also created a "Trivia" section (as i've seen in many other articles) and have moved the 2 mentioned changes that occurred during development (title change & main boss change) to this section. AbsolutDan 14:27, 11 March 2006 (UTC)

No we can't change the Gameplay section...we do need it. We just need to explain in explains. Why don't you download the demo and play it...:P

And good job on entering the Trivia Section:)
 * &gt;x&lt;ino 17:07, 11 March 2006 (UTC)


 * Fair enough - I'll defer to your experience with the game. & thanks :) AbsolutDan 17:18, 11 March 2006 (UTC)

Keychain Stuff
There was some text that implied that the removal of the keychain had something to do with the price drop, or at the very least were connected. This is not true. The keychain was only a limited time offer with the initial print of games. Once they sold out, that was it, no more keychain.

However, the price wasn't dropped at the same time. These events are seperate.

Joe Siegler - 3D Realms


 * Ha! It's so aweosme to see the actual people come around here...it's like User:Romero editing his own article. Hbdragon88 06:26, 23 October 2006 (UTC)

Fair use rationale for Image:Dukempbox.jpg
Image:Dukempbox.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

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BetacommandBot (talk) 19:51, 13 February 2008 (UTC)

Fair use
I work at the company who put out this product. It's not enough that I declare it OK to be here? It's game box art - God, these new rules on images are a pain in the arse. There needs to be a stock game box art thing -as they're all going to have the same thing. Guess I'll go find one that is approved, and just use that.

Dopefish (talk) 07:02, 14 February 2008 (UTC)

Reference material
I found these: Hope they're helpful. JimmyBlackwing (talk) 00:25, 25 October 2010 (UTC)
 * PC Gamer US Review
 * Play Magazine Review

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