Talk:Dune (video game)

Ecology
As stated in the article, vegetation is said to be able to defeat the Harkonnen Palace. Is that true? Is there any change in the ending scenario if that happens? Thanks in advance. Kiwi8 10:00, 4 September 2006 (UTC)


 * Yes, I was able to finish the game this way a few years ago (using the CD version for the PC). The ending is exactly the same, talk to Tufir and he will tell you to bring everyone to the Harkonnen Palace, just like when you defeat the Harkonnen Palace using your military. Fogeltje 16:00, 4 September 2006 (CET)
 * So what exactly happens? The Harkonnen troops disappear? And there is no need to acquire atomics anymore? Kiwi8 14:26, 4 September 2006 (UTC)
 * Yes, when you use the Ecology tactic on a regular fortress, the Harkonnen's disappear. I'm not sure if the troops really disappear or reinforce another fortress but they will abandon the fortress in the spiceless area. The troops in the Palace will disappear. I recently tried to reinstall the game on my current PC and dig up some old savegames to replay the end using the Ecology, unfortunately I can't get it to work. I am not sure if you need the atomics, so I can't confirm that. I would think no since you don't need to attack the Palace anymore. Do Ecology in all Sietches surrounding the Palace for a while and the troops there simply surrender and Thufir tells you to bring everyone to the Palace. Fogeltje, 16:45 (CET) (PS. Also editted the layout a bit, I didn't know how to insert a tab to mark it as a reply)
 * This is very interesting indeed! I will try it if I do get nostalgic and play the game again in the future. Thanks. :) Kiwi8 15:09, 4 September 2006 (UTC)
 * Very cool, I always thought it was useless, I could never get it stable anyway, water would run out, they'd all stop because of it. The plants would die and then water returns and the cycle repeats 90.240.178.229 22:21, 12 December 2006 (UTC)

End game (ecology path and otherwise)
I've given details on the Dune (video game), including the ecology path and how to replace the end game sequence with talkable prisoners. -Lwc4life 12:41, 30 March 2007 (UTC)

Self fighting modes
Can anybody explain the differences between the two self fighting modes not just in theory? Thanks! -Lwc4life 12:44, 30 March 2007 (UTC)


 * I've noticed that in a version of Dune I've downloaded a massive attack will automatically win a battle provided that my troops already had an advantage. Likewise, it will result in an instant loss if I was already losing. However, I remember experimenting when I was a kid. Often you needed more than one massive attack to win and I remember an extremely close battle where five massive attacks in a row resulted in my losing 50 soldiers. Also, I could use the fight for a whole day option much longer. I think I spent 7-8 days in a battle before fleeing when I only had about 60 troops left. —The preceding unsigned comment was added by 86.201.67.102 (talk) 17:03, 24 April 2007 (UTC).

Version comparison
The Dune I used to play also had slightly different music and sound effects during battle. Perhaps a list of the differences could be added somewhere? I'd like to do it myself but I can't find my old copy. —The preceding unsigned comment was added by 86.201.67.102 (talk) 17:03, 24 April 2007 (UTC).

RTS?
Is it really considered an RTS? As far as I know, it's more of a simultaneous timed-turn-based strategy. It did, however, inspire Dune II, the first RTS, I'll give it that. --68.230.171.61 (talk) 11:48, 30 July 2008 (UTC)


 * Perhaps you should try playing the game, which is nothing like Dune II in the slightest. Czar Kirk (talk) 15:38, 24 October 2009 (UTC)

Sequels?
The sequels section mentions that Westwood created two more sequels - what are they? —Preceding unsigned comment added by 69.241.122.68 (talk) 14:26, 6 September 2008 (UTC)
 * I rewrote and renamed the section to clarify the issue. &mdash; TAnthonyTalk 00:51, 7 September 2008 (UTC)