Talk:Eternal Darkness/Archive 1

Runes
Do we really need individual pages on each rune? Wikipedia may not be paper, but this is silly.--DooM Drat 11:05, 6 October 2005 (UTC)
 * I'm inclined to agree... unlinking "noun" runes to discourage their creation... we should transwiki and delete the rest. -- WikidSmaht (talk) 08:56, 2 November 2005 (UTC)

possible merge
As per Wikipedia:Articles for deletion/Ancients (Eternal Darkness: Sanity's Requiem) the consensus was to merge into this article if any salvagable content can be found.

Little is known of the mighty Chattur'gha, as with the other ancients. As the three great Ancients have a specific "specialisation", Chattur'gha is the being of raw strength and power. Ulyaoth himself calls Chattur'gha the Great Being of Matter. This heavily implies that Chattur'gha has limited magickal abilities. His minions appear more "natural" than those of the others. The creatures the characters encounter are more bestial and fleshy. The zombies are not half-rotten, but "merely" flayed corpses. The Horrors have three lizard-like heads and is also flayed, but covered in hard plates (presumably chitin). Other beings of Chattur'gha alignment follow the same design princible: appear as natural as possible, always flayed or skinned and those with magickal abilities tax the health of characters considurably. When a playable character uses magick in the Chattur'gha alignment, the spells can restore health or act against creatures of Xel'lotath. When playing the Xel'lotath alignment, the player must summon Chattur'gha in order to defeat Her. After defeating pious and Xel'lotath, Alex sees a vision of the world enslaved by Chatturg'gha: humans are forced to work until exhaustion in manual labour and mining, exhausted slaves are either left to rot on crude poles or are ripped apart by Horrors. This means that Chattur'gha means to enslave and consume the physical plane, instead of dominating humanity's spiritual life.

Jtkiefer T - 00:31, 21 September 2005 (UTC)


 * That article now redirects to Ancients (Eternal Darkness). Dread Lord C y b e r S k u l l ✎☠ 14:06, 27 December 2005 (UTC)

Trivia section
I removed the following: "*Within a few hours of Factor 5 announcing that they and Dolby Labs would license Dolby Pro Logic II technology to other game developers, Silicon Knights President Denis Dyack confirmed that the company's forthcoming title Eternal Darkness: Sanity's Requiem would in fact take advantage of audio decoder making it the second Gamecube game to ever use it. The first being Factor 5's Star Wars: Rogue Squadron II: Rogue Leader" I know this is the triva section, but this is going a bit too far. Also: "*An interesting argument errupted on the IGN Gamecube General Board in which forum member 'riskbreaker' insisted that the the game would be a 'Survival Horror' game in spite of the fact that Denis Dyack, director of Eternal Darkness, entered the thread stating otherwise. riskbreaker at one point argued with the director of the game over it's genre but would later take back his statements after playing the game. The game is not a Survival Horror game." At the very least, this needs a source. Even with a citation though, how do we know that it was Dennis who posted in the forum? Not to mention that saying it is interesting is POV.--Drat (Talk) 04:57, 14 March 2006 (UTC)

Monsters
After several replays of the game I have to slightly disagree on monter categories. Each aligment has its strongest and weakest monster: Ulyaoth's strongest is trapper and weakest is horror (blue trappers can be invisible and made visible again with "reveal invisible" -spell) while zombie has no obivious strenght or weakness. The horror can be killed with one critical hit to centre head. Chatturgha's strongest is zombie, being incomparably more stronger and standing much more hits, while trapper is the weakest and horror medium. Xel'lotath's strongest is obiviously horror being the hardest of the three to kill and weakest is the burnable zombie and average trapper (the name "horror" also strongly indicates attatchment to her). This is all very reasonable when you consider that Ulyaoth is the god of magic, Cha'tturgha of flesh and Xel'lotath of madness, therefore their strongest creature is of their own strenght and by the trial nature of the gods their weakest is of the opposing aligment. The ravings of Maximillian in his artopsy-book also seem to hint this way. I decided not to make any changes until I play the game through one more time to make sure. Orsanthes 21:09, 1 May 2006 (UTC)Orsanthes
 * I don’t believe there’s enough evidence to support this, and Wikipedia has a policy of no original research. -- WikidSmaht (talk) 02:09, 2 May 2006 (UTC)

If you can can call playing a game research. I kid, I kid. I've played the game through several time and I found that green was by far the easiest, blue medium, and red hard, but I'd need to play it again to see if there was any validity to your findings.
 * Playing against Xel'lotath is often easiest because the first alignment rune you receive in the game is the story is the alignment weak against the ancient Pious is working for. In the case of his serving Xel'otath you get the Cha'tturgha rune first and can heal life much earlier, making the combat much more forgiving, but I doubt there is meant to be an easy/medium/hard relationship.

Special Forces commando citation
Since someone requested it, I've provided links. It's well known that Nintendo and SK had orginally intended for Micheal to be a special forces Commando during Desert Storm; almost all of the demoes shown right before 9/11 demonstrated it. But they changed it in tribute to firefighters.

Here is a copy of Nintendo's original press release (note the mention of the special forces commando), as well as links to other sites that describe it.

http://www.secondspin.com/games/product-detail.jsp?id=2111443 http://cube.ign.com/articles/085/085778p1.html http://www.djangomusic.com/item_game.asp?id=H++++35010 Daniel Davis 10:13, 1 May 2006 (UTC)
 * You still need to actually cite the sources in the article. See Citing sources/example style.--Drat (Talk) 10:35, 1 May 2006 (UTC)
 * Yes, it’s not enough to put a link on the talk page. -- WikidSmaht (talk) 02:09, 2 May 2006 (UTC)

questions
When a monster leaches onto me, it looks like I have the option to "break free" but I cannot figure out the command to do that. Can this be added?--In Defense of the Artist 01:50, 18 June 2006 (UTC)
 * I haven't played the game in a long time, but I think you had to wiggle the control stick. You could break free. What precisely do you want added?--Drat (Talk) 06:51, 18 June 2006 (UTC)

Metal Gear Solid: The Twin Snakes
"Metal Gear Solid: The Twin Snakes, co-produced alongside Konami by Silicon Knights, uses several of the same voice actors and contains some obvious Eternal Darkness sanity effects during Solid Snake's encounter with the psychic FOXHOUND member, Psycho Mantis. Having an Eternal Darkness save file on the player's memory card will cause Mantis to comment on the game when he is reading Snake's mind prior to the battle. (In the PlayStation version Mantis would comment on any Konami games on the memory card). Also the magazines, used to distract guards, are called ED Magazine showing Ellia on the cover and a centerfold of Alex Roivas when used."

'''The following topic contains some specific spoilers for "Metal Gear Solid: The Twin Snakes". Read at your own discretion.'''

I've played both of the games mentioned, and I have two things to say about the MGS:TS section:

1) MGS:TS does indeed use several of the same voice actors. But as far as I know, MGS:TS used all of the same voice actors as the original MGS (the only exception being Greg Eagles as Cyborg Ninja; for some reason a new actor was used in TS instead of Eagles).

So the situation was definitely not "Hey, why don't we use a bunch of the voice actors we used in Eternal Darkness?" If anything, it is more like "Hey, it turns out we've already worked with half of the people who made the original MGS. Why don't we just get the whole cast from the first one?" I'm not really sure if this calls for an edit, but I think the current implications are somewhat misleading. I think it's a more interesting piece of trivia that ED happened to use so many voice actors that were also in a game that Silicon Knights was about to remake.

2) I'm not sure that there really are any "obvious Eternal Darkness sanity effects" in the Psycho Mantis boss fight. Everything in the fight was either something from the original MGS (such as when it appears the TV set has been switched to another video mode) or not particularly reminiscent of ED (such as when Mantis sets everything on fire, which turns out to be an illusion).

There is some similarity in the resolution of the hallucinations: the characters in ED always eventually realize they are hallucinating, and Snake eventually pulls himself together and realizes that everything happening is an illusion. However, I would hardly call "being able to see through illusions" a direct reference to ED.

The only thing that is remotely close to a sanity effect is the three portraits in the room where Snake fights Mantis. While Mantis is making Snake hallucinate, they laugh disturbingly, which is mildly similar to the paintings in ED that become very disturbing once the character's sanity is low enough.

Regardless, my overall point is that they really aren't sanity effects. Sanity effects are essentially a character seeing some crazy things, suffering a mental breakdown as a result, and are caused completely by the character's own mind. The event in MGS:TS is a psychic manipulating a person's mind causing them to hallucinate. They're completely different.

I know this seems nit-picky, but it always irks me when people make connections that are not really there. I don't think anybody at Silicon Knights thought "Hey, when we remake the Mantis fight, lets throw in some references to ED." It's really more like they just threw in some fire to make it look cooler. Unless anyone has any objections, I'm going to reword the section I bolded sometime in the next week. This is a fairly unimportant edit, but I'm a fan of both games and know a lot of random info, so I thought I'd post this topic in case I am mistaken. Smooth Nick 02:23, 24 June 2006 (UTC)

Fifth alignment
This was recently added twice to the page: "There appears to be a fifth alignment, colored yellow, that is not attributed to any of the Ancients in the game. It rots away the flesh, and can teleport."

I haven't played the game in a long time, but this smells like bullshit to me.--Drat (Talk) 22:30, 14 July 2006 (UTC)

It isn't bullshit, Denis Dyack has mentioned that there was more than just the 4 alignments and that yellow was the work of another alignment. He said he was surprised with the fact that people caught on to that. -- HGLatinBoy (HGLatinBoy) 18:10, 17 July 2006
 * Fair enough then. Do you have a source for Dyack's statement? By the way, there is no need to bold your entire message.--Drat (Talk) 01:13, 18 July 2006 (UTC)

"Silicon Knights Interview Part IV NP: That leads us to our next question. Are we ever going to see Alex Roivas again?

DD: Well, that’s not the same question, because that would assume that a sequel would have her in it. And I think it’s possible, but I’m going to give the same answer [that I did] when you asked us before [for the Eternal Darkness Player’s Guide]—if the gamers want it, we’ll do it. But I think as far as a sequel goes…when we first started making ED, we actually built the universe first, before we started writing the script. And there’s a lot of the universe that we haven’t explored. One of the things that I talked about—and maybe we have to be not as subtle in the next one—but the yellow magic did represent something. And a lot of people didn’t notice that. So wherever there was yellow, there was a representation of another Ancient One that we haven’t talked about yet. So I think in a sequel, if we did one, we could see Alex. Whether she plays a significant role or not is another question. Would we want her to play a significant role? And would it be interesting to do a combination? You know, we have a lot of ideas. One of the things about ED is that the characters were important, but we really focused on the story more than the characters, and I think that would be the same thing with the next one."


 * Clicky

- HGLatinBoy.

Trust me when it comes to ED I know quite a bit.
 * Then cite the interview in the article. I mean the actual interview in the actual magazine, not a forum thread about it.--Drat (Talk) 07:00, 20 July 2006 (UTC)

Don't need to, I'm not the one who added the mention I just know that it was true and I proved it to be true but I won't take responsibility for it. If anyone wants to add it and cite it they're welcome to do so.

- HGLatinBoy
 * There is no information in that forum post (that I can see) regarding which issue(s) of Nintendo Power magazine the interview was in, nor other important details. All the most important info needed to cite is not present.--Drat (Talk) 06:25, 23 July 2006 (UTC)

Which is exactly why I'm not the one posting it because I couldn't find which issue it was written in.

- HGLatinBoy

It is pretty obvious that the yellow alignment belongs to a sort of 'magickal' ancient, or maybe closer; the 'rune' ancient. When the runes are not aligned to any of the other ancients. They appear as yellow. So we can assume that the yellow ancient is sort of neutral, yet also possibly above all the others. (They appear as yellow in Ehn'Gha before you 'color' them with another ancient. They also appear as yellow in the start menu. In short they appear as yellow when not colored by other ancients, which makes the magick of other ancients like 'sub-type' magick. So using yellow magick is just using runes without an ancient.(but we know yellow belongs to an ancient so he must then be the ancient of runes.))

-random

Poe qoute
Whats the Poe qoute used before the opening movie? Zerath13
 * "Deep into that darkness peering... Long I stood there...
 * wondering... fearing... doubting".
 * --Drat (Talk) 09:10, 1 September 2006 (UTC)

Thank you very much Zerath13

== Perhaps I am blind, but I do see 3 spoiler starts here tags, but I zee exactly zero spoiler ends here tags. How annoying, as I haven't finished the game yet JayKeaton 17:56, 6 September 2006 (UTC)

Added spoiler-enders. -TheHande 14:17, 10 September 2006 (UTC)

Spoiler warnings
Why no one used it? There's lots of spoiler starts, bu no ends... I tried to read just before the second spoiler warning start, but was affraid of still being inside the last opened spoiler warning... Teorically, even the Categories... Even the Disclaimers down there is inside the spoiler warning...


 * lol, you are tripped our on summat there boy. TheHande has added the tags, thank you TheHande JayKeaton 17:55, 15 September 2006 (UTC)


 * hey,

Quote- "Spoilers end here.

There are many different sanity effects, and a given effect will not necessarily be encountered during a given run throgh the game. A few more commonplace examples include:

Spoiler warning: Plot and/or ending details follow."

This seems a little Redundant, why not just remove the endspoiler and the next Spoiler warning since there is only two sentences between them?

Hence, I have just gone and done this. If anyone wants to change it back, feel free. Thanks, Glooper - 27 November. —Preceding unsigned comment added by 220.233.184.203 (talk • contribs)

Tome of Eternal Darkness discovered in England
[| this is indeed a disturbing universe...] Daniel Davis 13:30, 9 April 2006 (UTC)

- Ha, man that is creepy.

Just for laughs, I looked this up on their local police site: here's the page: http://www.westyorkshire.police.uk/section-item.asp?sid=12&iid=2240 And it seems the rightful owners have indeed been found, and the book returned. But you can still see two photos of the tome itself at the above link. 10:09, 4 February 2007 (UTC) echonull

Interesting
Michael Edwards delivers a package to Edward Roivas at the end of his chapter. The contents of the package are unknown; the artifact and the enchanted blade are delivered later, and the Tome of Eternal Darkness does not need to be delivered to the next recipient. It is still a mystery what resides in the package. Was it the Tome of Eternal Darkness?

The Tome of Eternal Darkness does not need to be delivered to the next recipient; however, Edward Roivas was a previous recipient, and the Tome may not have naturally reappeared at his estate. He mentions that "they can sense it if it's not shrouded," and we know that the Tome, once obtained, seems to summon the beasts to it. Further, Edwards knows the entire story up to just before Roivas' murder, and would know that the artifacts are gathering at his estate and thus may conclude that the Tome should be there. Edwards also believes he will be dead by the time the night is out; with this assumption, he would likely pass the Tome on to someone who can retain it from the Darkness. The Tome is not transported to Alex by the special transcendent means, but rather falls into her hands because it's already in the Roivas estate. Given this evidence, the package may or may not be the Tome of Eternal Darkness.

It is not the contents of the package that become interesting here; but rather, the question of how the Tome got to the Roivas estate. Perhaps Michael Edwards had delivered the Tome to Edward Roivas; did Lindsey do the same? Further, how did Max Roivas get the tome; his father had it, of course, but his father doesn't have an entry in the Tome.

Max Roivas' father is the only confirmed named recipient of the Tome that does not have an entry in the Tome himself, and that could not read it and so should not know anything about the events stemming from Pious Augustus' obtaining the Artifact. No scholar can read the Tome, the Chosen Many can read it apparently because of a magick in the pages of the Tome itself. Yet notes found by Max indicate that his father and a correspondent knew that the object was the Tome of Eternal Darkness; and knew that it was sought by the Darkness; and further, could even seal an envelope containing a key with magick, although they should not be able to use this without reading the Tome. They may or may not have also sealed the basement, which another letter revealed they had found Ehn'gha underneath. —The preceding unsigned comment was added by Bluefoxicy (talk • contribs) 06:35, 6 May 2007 (UTC).
 * This isn't a forum for discussing tiny aspects the plot.--Drat (Talk) 08:38, 6 May 2007 (UTC)

Official site down?
The official site stopped working, probably sometime in the past month or two. Should the link on the bottom of the article just be removed? Or would it be appropriate to find an archived version of the site on archive.org and replace it with that? --Wikivader 21:59, 17 June 2007 (UTC)
 * Okay, forget it... the site was down for a while, but as of now, it's working again. --Wikivader 03:02, 22 June 2007 (UTC)

Indiana Jones
"Many parts of the game were inspired by the Indiana Jones films, such as the scene in Raiders of the Lost Ark where a staff catches the sunlight and focuses a beam of light into a clay model of a city. The character of Dr. Lindsey also bears a great resemblance to Indiana Jones, and his level is riddled with similar traps."

I'm removing this because while it is true that one level of the game envokes a feel similar to Indiana Jones, I feel is the statement "Many parts of the game were inspired by the Indiana Jones films" is an outright falsehood. —Preceding unsigned comment added by Uselesswarrior (talk • contribs) 04:38, 18 December 2007 (UTC)

Triva
Is this true: "The Japanese version dropped the original subtitle Sanity's Requiem and changed it to The 13 Chosen Ones (招かれた13人, The 13 Chosen Ones?)" If so, can anyone add a source, because I find it rather odd that a game with twelve "chosen ones" would be called "The 13 Chosen Ones". DreamingLady (talk) 12:24, 18 December 2007 (UTC)

My theory about that is that there is also talk about another character who was in one of the Middle East chapters. He was a Templar Knight who was fighting a Persian king, I think. But then September 11th happened and they had to change it, so they replaced the character with Karim. Maybe in the Japanese version the Templar Knight and Karim are both playable characters. But again, this is just a theory. Zadduel86 (talk) 14:53, 10 January 2008 (UTC)


 * Or perhaps the last one refers to Pious who, of course, was some sort of Chosen One. At any rate what we really need is a citation for the title, figuring out why the heck they went with a baker's dozen is secondary. ;) Sockatume (talk) 19:42, 24 February 2008 (UTC)

question about area
the forbidden city, is it in Kuwait or Iraq or something? i mean since it is about extinquishing a burning oilwell. —Preceding unsigned comment added by 81.166.88.105 (talk) 03:55, 22 June 2008 (UTC)

Character section
It's longer then the plot section and should go in WikiStrategy...if it goes any where at all. Lots42 (talk) 03:50, 17 November 2008 (UTC)

Reception section
I think that the reception section is far too positive, as there certainly does exist complaints for the game. - A Link to the Past (talk) 23:03, 18 November 2008 (UTC)
 * Then by all means add the complaints. It needs to be expanded anyway. ~ Hibana 17:03, 26 January 2009 (UTC)

Inspiration
I was just reviewing some of the more recent edits to this page and I find myself very much at conflict with some of the altered content, specifically this: "largely inspired by (but not based on)". It's not really inspired by because some of the content is cribbed straight from the Cthulhu mythos. I mean, there's a quote in the game by Ulyaoth that: "The universe is a yawning chasm filled with the puerile meanderings of sentience" this is precisely the attitude held by the Great Old Ones. Also the number of parallels that can be drawn between the Greatest of the Old Ones, Cthulhu and the Corpse God Mantorok is astounding.


 * If you feel like making a list of parallels to Lovecraft's writings go ahead. Unless someone thinks it's horribly unencyclopedic you should have no problems.


 * I am pretty sure that that particular Ulyaoth quote is actually quoting another prior work (non-Lovecraft), but I cannot find the source right now. Also, generally, basing something on something else would imply that it occurs in the same 'universe', where as inspired by is more like similar but different.  Fan fiction is based upon their source universe, where as say, Narnia is inspired by the Christian Bible, but not based upon it. ---ParallaxTZtalk 18:49, 24 July 2010 (UTC)

One of the characters, Paul Luther, wasn't actually effected by the Spanish Inquisition but rather just the Catholic Inquisition.


 * The Albigensian, I believe (to be precise). --AWF


 * Uncited thoughts on how this game compares to Lovecraft -would- be 'horribly unencyclopedic. Lots42 (talk) 09:10, 14 February 2009 (UTC)


 * And considered to be "original research", probably. ---ParallaxTZtalk 18:49, 24 July 2010 (UTC)

Films
Under the Legacy section is a subsection entitled Eternal Darkness films. I propose deleting this subsection because A) it has NO sources or references, and B) even in its own description, it says that none of the films were "directly based on the Eternal Darkness characters or storyline", making it completely misleading and, more importantly, irrelevant to the page. Vyselink (talk) 23:31, 30 April 2011 (UTC)
 * I just referenced the section with a google search. It took like five minutes. Axem Titanium (talk) 18:59, 1 May 2011 (UTC)

sanity effect missing from the list
there is one where the character starts falling apart. there is also an effect where the picture goes out and the players hears the character getting killed. then there is one where the character walks into a room full of enemies and the controller cuts out. then there is the effect of moving statues. i might test it to figure out if there is others that i dont remember. — Preceding unsigned comment added by 84.208.86.142 (talk) 16:53, 18 June 2011 (UTC)
 * It isn't meant to be a comprehensive list. There are already sufficient examples.--Drat (Talk) 18:17, 18 June 2011 (UTC)

Trivia
This is interesting and I felt like sharing it, but didn't have a place to fit it into the article. I just notice that Pious's chapter happens in 26 B.C., but he's wearing lorica segmentata armour. The lorica segmentata didn't come about until around 9 B.C.... — TheHerbalGerbil (TALK, 09:14, 25 December 2011 (UTC)

Mantorok Section Largely Speculation
There is a large block of text "It's also important not to take his "dying" or "dead" state too literally, Pious calls Mantorok dead even when we clearly see the ancient still alive in his tomb. Mantorok is not mortal and will not die from his binding, Mantorok is God of corpses and chaos after all. Mantorok will more than likely stay in his permanent state of dying without ever reaching the point of actual death like the three other ancients. All we can say for definite is that he has prevailed over the other three ancients and will sit in his tomb plotting his next move as stated in the final video. It is expected that this next move will be explained in the sequel should one ever be made."

that is written without any citation, or basis in information given in the game or by the creators. It seems to be written by a fan trying to justify the possibility of a sequel with their own logic, that does not necessarily correspond to the logic of the creators. 24.65.42.159 (talk) 21:04, 25 June 2008 (UTC)


 * > that is written without any citation, or basis in information given in the game or by the creators.


 * There is a citation: “as stated in the final video”. If you complete the game with each alignment, there is an alternate ending cinematic in which Edward makes it clear that Mantorok is eternal:

And so it comes to pass… Of the three Ancients, there is nothing… … Now [Mantorok] will languish forever, festering in its tomb… plotting…
 * Clearly, as was stated in the text in question, Mantorok will never truly die (asymptote?). This actually makes the game even more interesting because it implies that Mantorok is a god of sorts whereas the other ancients are just powerful immortals. (Of course this begs the question what would have happened if Pious got Mantorok’s heart, but that was not actually in the game, the end-video was.) — Preceding unsigned comment added by Synetech (talk • contribs) 08:20, 13 January 2012 (UTC)

Impossible object?
Apparently the Sigil of Xel'lotath is an impossible object. I've looked at it, studied it deeply for a good 15 minutes, it looks completely sane to me. —The preceding unsigned comment was added by Bluefoxicy (talk • contribs) 05:24, 8 May 2007 (UTC).
 * Again, this isn't a fan forum.--Drat (Talk) 10:02, 8 May 2007 (UTC)
 * Impossible object has the Sigil in its "In fiction" segment. I see nothing wrong with trying to get input from others on whether it is or not if in doubt. Voretus 14:52, 8 May 2007 (UTC)
 * Because someone else added it there, making it their opinion.--Drat (Talk) 21:15, 8 May 2007 (UTC)
 * Impossible objects are not "opinions," they are mathematical constructs. They are geometrically impossible in 3D space but represented in 2D so that perspective makes them seem to represent a 3D form. --John Moser 00:16, 9 May 2007 (UTC)
 * Yes, but it is opinion on whether the rune of Xel'lotath is an impossible object or not (it’s not).
 * I'm not sure if the sigil qualifies as an impossible object... I'll have to look at it again. In any case, the note about Eternal Darkness on the Impossible object page is probably speculation that shouldn't be there. --Wikivader 21:59, 17 June 2007 (UTC)
 * Well It wouldn't exist in real life, with it being composed of multiple peaces (I remeber 3) floating together as one, but that doesn't mean it's impossible, just magic. It would actually be cool if the Ancient of insanity did have an object that defied reality, but its not so. 140.232.146.171 (talk) —Preceding comment was added at 06:37, 13 April 2008 (UTC)


 * I don’t see how it is an impossible object. Whether in 2- or 3-D, it is simply a parallelogram with a couple of bars on the ends (or two ‘C’ shapes stuck together): Rune of Xel'lotath.Synetech (talk) 06:24, 15 January 2012 (UTC)

Ownership controversy
I've heard nothing about it. If anyone could cite something, that would be great. Otherwise I am going to remove the section, in say, a week or so. Dread Lord C y b e r S k u l l ✎☠ 06:22, 2 January 2006 (UTC)

The rights to the game are fully owned by Silicon Knights. Nintendo only published it when they were a second party developer. We do not know what system the sequel will be on, but if my hunch is correct, it will be for the Wii. Though, I wouldn't rule out the 360 yet either >_> - Seros *still to lazy to log in*

Actually, if you read the credits, it says that all the character and sceraio are copyright of Nintendo. Heck, Nintendo could put Pious in Brawl if they wanted to.--69.241.228.117 05:41, 25 March 2007 (UTC)


 * Agreed. In fact, the credits run over various pictures, but then the background picture fades to black (so that the text is nice and clear) before displaying a notice that Nintendo owns the copyrights to every aspect of the game. Synetech (talk) 08:39, 13 January 2012 (UTC)

Also, Nintendo patented the sanity meter / effects system, would lead to additional "controversy" -- i.e. not being able to publish on non-Nintendo consoles. ---ParallaxTZtalk 04:46, 21 July 2012 (UTC)

Sales Section Expansion
I have expanded the sales section, since it was requested to be expanded. I have cited the source we use at work to check for sales figures. Is this sufficient to remove the expansion request? Is the citation reputable enough? I wasn't sure, so I wanted to check. ---ParallaxTZtalk 05:02, 21 July 2012 (UTC)

Redirects
Why can't Eternal darkness (which by the way is what everyone calls the game) just redirect here? Considering that the only article in the disambiguation page is a stub (and the topic of that stub is never referred to solely as "eternal darkness") I think it is fair to say that the video game is the primary topic. — Preceding unsigned comment added by 2.97.166.74 (talk) 19:29, 30 August 2014 (UTC)
 * Because Crater of eternal darkness and Eternal Darkness: Sanity's Requiem both feature the words 'eternal darkness'. --Soetermans. T / C 15:02, 5 January 2015 (UTC)

Quantum relationship?
R consuming G, G consuming B and B consuming R matches a pattern in quantum field theory (or chromodynamics) but it is in the opposite order. Is it possible that the eternal darkness world is quantum in nature, being a kinda 'virtual partner' to a real (positive only) world? I thought madness till I saw a few hints.. mantorok is constantly dead/dying, or perhaps he just prefers to live his life in the other direction of time. To him, the 'normal folk' would appear as shambling zombies, like pious appears after his first encounter with this bizarre world of magic and negative energies.

Likely madness, but some of the more illusive clues given by the creators make me think a conventional explanation is the wrong way to go :D — Preceding unsigned comment added by 2.98.76.117 (talk) 19:22, 5 June 2015 (UTC)

Survival horror
I didn't even know this page was on my watchlist. Anyway,, here you go: – czar   19:40, 23 July 2015 (UTC)
 * Thanks for the message. I find it interesting that the developers set out to create a horror game not classified as survival horror, yet publications continue to mention it as such. I suppose it is referred to as SH enough times to warrant its classification. I will edit the page! TarkusAB 20:11, 23 July 2015 (UTC)


 * - I find it interesting that even though the director of the game has specifically said they didn't set out to make a survival horror game people call it such simply because of it uses a similar U.I. to Resident Evil. I know I wouldn't argue against the director of anything about their own piece of work/art. It'd be like trying to tell everyone Spielberg's "Schindler's List" is a comedy because it looks similar to I Love Lucy. 1) Dennis Dyack (the guy who made the game) said it's not a survival horror game, he specifically cites that there's plenty of weapons and ammo to survive with. You can use magick to heal yourself at any time AND, here's the kicker everyone, you are encouraged to kill EVERYTHING as it restores your sanity. 2) Based on the gameplay alone this games is an Action-Adventure. So I will continue to revert all changes that incorrectly refer to Eternal Darkness as a "survival horror" game. - HGLatinBoy — Preceding unsigned comment added by 75.140.66.233 (talk) 17:56, 16 August 2015 (UTC)
 * This is why WP relies on secondary sources rather than editor opinion. If secondary sources (linked above) call it survival horror, that's what we call it. If the director says they didn't want it to be survival horror, we cite that too, but we use what the secondary sources say. Also, per BRD, when your revert is contested, you take it here for discussion and do not edit war. – czar   18:11, 16 August 2015 (UTC)

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memory card corruption?
I heard this game threatens to corrupt your memory card. Can anyone give me more detail? Thanks. YO-YO MAN


 * Yep. this is one of the insanity effects. it tells you your save is corrupt. it also claims to delete your save, as well as claiming there is no controller plugged into the game cube. all of these are just insanity effects and dont really occur. they are jokes put in by the developers to scare the player. - Mloren


 * It threatens to corrupt your memory card, but never does. It's just one of many "insanity effects" that break the fourth wall, such as claiming that you need to purchase another disc to complete the game, lowering your volume, turning off your TV, erasing your save file, or having insects crawl across the screen. — TheHerbalGerbil (TALK, 00:13, 7 January 2018 (UTC)

Launch title
How did we collectively decide that this was a “launch title” when it was released a full seven months after the console launch??? — TheHerbalGerbil (TALK, 00:11, 7 January 2018 (UTC)

It is definitely not a launch title. I do not know what you're referring to. Has it been removed? — GeneralRidley —Preceding undated comment added 17:21, 11 January 2019 (UTC)