Talk:Event 0

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Feel free to edit and merge this text from Ocelot Society into the article: In 2013, fellow students at the National School of Video Game and Interactive Media in France (EMJIN) started working on a video game for a graduate student project, with no intention to turn a profit but constantly improved upon it. The game won awards in the 2014 and 2015 season, including the Student Award from the European Indie Game Days and won the Innovation Award albeit a finalist for Best Narrative at BIG 2015.

On March 2014, the group uploaded gameplay footage of the game in it's development stage - now named event[0], under the name Ocelot Society. On August 2015, the game preview was announced to the public. On December, designers Leonard Carpentier, Emmanuel Corno and Sergy Mohov incorporated the Ocelot Society name, and by then had 10-11 employees under their belt. Prior to its inception, Mohov helped develop Rime from Tequila Works, Corno had worked at Amplitude Studios and Carpentier was employeed at Ubisoft.

On July 2016, the company received funding from both France's CNC organization and Indie Fund, though the gorup had stated that the CNC backed the game in the second half of its development back in 2015. The game was then released on 14 September 2016 for both Microsoft Windows and macOS. czar 07:46, 1 October 2016 (UTC)