Talk:Fear of missing out

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Article Critique
Hello! I will be thoroughly going through this Wikipedia page and pulling out any weaknesses that I may spot, as well as what I would do in order to improve this article as a whole.

Sources The first thing that I looked for on this page is if the citations are reliable and accessible. Overall, the sources that are listed at the bottom of the page are appropriate with reliable information. A source that threw me off is PC Gamer. They have a lot of ads but overall seems reliable. The sources are published from respectable websites and scholarly articles. There was one link that I had trouble opening. Number two seems to come from a website that’s not in service anymore or the source might’ve just been deleted altogether. To replace this source, I have found another source.

https://time.com/4358140/overcome-fomo/

Suggestions The flow of the article is nicely written and maintains a neutral point of view the whole time. The only thing that seemed out of place was mentioning video games under the “Definition” category. I think the content on video games could have it’s own separate heading and more information can be added to this topic because it was only briefly covered yet still relevant to the article. There was also a section that mentioned how brands use FOMO as a marketing technique but the citation is not accessible and there are no reliable sources to support that so it must be edited out as well. — Preceding unsigned comment added by Sofhiac12 (talk • contribs) 17:30, 8 October 2021 (UTC)

Article Draft- Video Games
FOMO is present in video games; specifically in video games that offer in-game purchases to players. (1) In some video games, there are battle passes where players are able to access additional content and items within the game. (2) The battle passes offer cosmetics, skins, being able to skip a few levels, and other perks. (4) They’re also only available to purchase for a limited amount of time, which puts pressure on players to buy the battle passes as soon as possible before the offer expires. (3) This encourages players to purchase battle passes because they want to be able to acquire special items as well as have the same experiences in the game that their friends are having. (2)

Sources

1. F. C., Irorita. (2021, September 27). It's okay to miss out in video games. Retrieved October 14, 2021, from https://clutchpoints.com/its-ok-to-be-late-demystifying-fomo-in-gaming-play-at-your-own-pace/

2. Bycer, J. (2021, August 30). The FOMO Folly: How Video Games Abuse the Fear of Missing Out. Retrieved October 14, 2021, from https://superjumpmagazine.com/the-fomo-folly-how-video-games-abuse-the-fear-of-missing-out-6adddaeb91b

3. Winter, J. (2021, July 28). How I'm Losing The Battle Against The FOMO Blues. Retrieved October 14, 2021, from https://www.mmobomb.com/im-losing-battle-fomo-blues

4. Madigan, J. (2019, July 06). The Psychology Of Fortnite's Battle Pass. Retrieved October 14, 2021, from https://www.forbes.com/sites/jamiemadigan/2019/07/06/the-psychology-of-fortnites-battle-pass/?sh=a04b4bc15e61

98.110.195.31 (talk) 17:23, 25 October 2021 (UTC)

Wiki Education assignment: JMC 440 Research Methods in Public Relations
— Assignment last updated by M. S. L. 01 (talk) 17:31, 20 October 2022 (UTC)

ROMO
This article suggests that ROMO stands for relief of missing out. --93.188.100.90 (talk) 17:54, 28 October 2022 (UTC)

Hello, I made an addition to the JOMO section under linguistic. I appreciate any feedback. Lvogel1 (talk) 20:04, 29 March 2024 (UTC)